Original Post

Hello it’s MisterMC (formally Barbecueflesh).

As sad to admit to put my first unfinished game “Playball” on terminal hold, due to being that hard to program such complex of realistic physical game like Galactic Pinball.

But if there’s one (or in this case, a second) chance to plan to make a game called “Wimp-Free Spinning”.

It lives with a story about an self-proclamied mysterious insect named “Moonbug” entering an “Wimp-Free Spinning” contest where bugs and insects have to spin around on a largest plant stem as they go up until they finally reached it, while avoiding obstacles.

It’s art style is sometimes sketchy-like, since it’s my way of making sprites or doing drawings.

Gameplay goes like this; you’re waiting for a countdown with numbers (starting with 5 to 1), when it says “GO FOR THE HIGHSCORE!” you press A button then B button within pattern to increase “Moonbug’s” speed until he shapes into a sphere with his left arm open, the more speed he has, the higher he goes, but that doesn’t stop yet, when on the plant stem you take control of him in his sphere shape (as he spins around on a stem with his left hand in a 3D aspect) by using both D-pads, using left D-pad slows him down, and using right D-pad speeds him up, up the way you face obstacles such as birds who goes around the stem (in 3D aspect of course) two times before flying away until coming back after two seconds, you can make your player do a speed boost by pressing L or R buttons as long as you increase the boost meter by hitting bird’s backs, there will be a score board and a timer board.

I have two mockshots of how the game would look like (and yes, there’s some sketchy sprites).

But here’s a question… Will I able to do it on my own and promise to build it?

Well it would be a mystery for now.

Feel free to bring feedbacks.

Oh and here’s my attempts of doing HTML but I can’t be too sure if they work or not.

<img src=”Wimp-Free_Spinning_Sketch_Plan”
<img src=”Wimp-Free_Spinning_Mockshot1″
<img src=”Wimp-Free_Spinning_Mockshot2″

  • This topic was modified 9 months ago by MisterMC.
  • This topic was modified 8 months, 3 weeks ago by KR155E.
4 Replies

(Updated)

Hello it’s MisterMC (formally Barbecueflesh).

As sad to admit to put my first unfinished game “Playball” on terminal hold, due to being that hard to program such complex of realistic physical game like Galactic Pinball (or even Virtual Block).

But if there’s one (or in this case, a second) chance to plan to make a game, it’ll be named “Wimp-Free Spinning”.

It lives upon a cartoony story about an self-proclamied rare strange “Moonbug” breed insect entering an “Wimp-Free Spinning” contest, where bugs and insects have to spin around on a largest and tallest plant stem as they grab onto it and go up until they finally reached it, while avoiding obstacles (and some crazy ones too), the one who reaches at the top “naturally” wins.

It’s art style is cartoony sketchy-like, since it’s my way of making sprites or doing drawings, kinda like Earthworm Jim or Boogerman.

Gameplay goes like this; You’re waiting for a countdown with numbers (starting with 5 to 1), when it says “GO FOR THE HIGHSCORE!” you press A button then B button within pattern to increase “Moonbug’s” speed until he shapes into a sphere with his left arm open, the more speed he has, the higher he goes. Now when on the plant stem you take control of him in his sphere shape (as he spins around on a stem with his left hand in a 3D aspect) by using both D-pads, using left D-pad then right D-pad speeds him up. Up the way you face obstacles such as birds who goes around the stem (in 3D aspect of course) two times before flying away until coming back after two seconds. You can make him do a speed boost by pressing L or R buttons which increased your speed and can also blast those birds out that fast, just as long as you collect batteries (yeah, batteries so far) to fuel your boost. There will be a score board and a timer board.

As a result, this game will be set as a cartoon styled stress game.

I have sketch plan and two mockshots of how the game would look like (and yes, there’s some sketchy sprites).

But here’s the question… Will I able to do it on my own and promise to build it?

Well it would be a mystery for now.

Feel free to bring feedbacks.

Looks really cool! I like the style! And the sketch 🙂
I hope you manage to fulfill your concept!

Thanks, really nice of you 😉

-Diary Number 1-

Alrighty.

Here’s an construction map with Moonbug here as a palette practice.

At first I’ve tried to colour Moonbug bmp file with Virtual Boy’s ingame palette, but as I convert it to map contruction, it looked very dark (so dark that his eyes were gone to blackness).

But as I realized, the original Moonbug bmp file doesn’t need to have exactly the same as Virtual Boy’s ingame palette in it’s file, so I’ve tried to brighten it’s bmp file so when I convert it to map contruction, it’ll look good and have it’s proper Virtual Boy look.

-End of Diary Number 1-

 

Write a reply

You must be logged in to reply to this topic.