Of course I can’t pass up on a PVB coding competition!
My entry this time is Zpace Racers, inspired by a certain unreleased game
I haven’t had as much time to work on it as I’d liked, and only started in early January, so it’s more of a demo than a full game. But I hope you’ll like it for what it is!
(I’m also ashamed to admit I haven’t tried it on hardware yet, but mednafen is your friend )
:vb:
Wow. That is a pretty cool demo. I knew there was a reason to stay up.
Works fine on real hardware.
Very cool! I like how you’ve decided to one up the original game with filled polygons! Would be really cool if you decided to keep working on it.
Very impressive Demo, I think we’re all waiting for the final on this one DanB. Its amazing how far home brew has come w/ great programmers such as yourself.:vb:
Great demo. Looks good for just a month and halfs work. Hope you carry on working on this.
Very nice! I’m really impressed with what you’ve got… I’d definitely love to see a full game based on this. And I always like the cool little things you add, like the moon going across the sky.
DogP
Hey DanB,
I fooled around with your demo a bit. After some back and forth I managed to compile it. However, it is running at a noticeable lower speed then in your released rom. My best guess is that this happens because I removed the -O from the makefile. However, if I let it there I can not compile it at all as I get the following error plenty of times:
main.c:(.text+0x816): additional relocation overflows omitted from the output
main.c:(.text+0x98e): undefined reference to `_return_r26_r31′
Any idea what I’m doing wrong?
Maybe this will help.
http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5055&post_id=22905#forumpost22905
On topic:
This is a very cool demo. I just hope it won’t get abandoned like Hunter and Ballface.
HorvatM wrote:
Maybe this will help.http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5055&post_id=22905#forumpost22905
Heh, I actually used Gregs makefile as I compiled his demo before. So I had all of the single optimizations activated. Seems like it’s not related to the -O after all.
Still would be nice if I could make the demo run at the same speed as DanB. I double checked if there are some asm parts that are not activated by default (like in Gregs demo) but couldn’t find any.
HorvatM wrote:
On topic:
This is a very cool demo. I just hope it won’t get abandoned like Hunter and Ballface.
That’s what I thought. Wanted to check out if building a level editor on top would work.
Thanks for the nice comments everyone!
I actually think this is a game I will continue to work on
thunderstruck wrote:
Still would be nice if I could make the demo run at the same speed as DanB. I double checked if there are some asm parts that are not activated by default (like in Gregs demo) but couldn’t find any.
No idea what you are doing
One difference is probably that I still use the old pre-compiled version of gccvb 2.95.
Awesome looking game. Any plans on finishing it and putting out a cart?
I played for something like 15 minutes, could not stop x) That’s great, I hope you will continue it. It’s a really promising WipeOut game.
You HAVE to finish it !!!
That’s outstanding. Hope the game will be finished, that’s really really great Thanks very much!!!
I still want HUNTER to be completed first then this game. This demo games simply make me wish for full games.