Original Post

I present my demo of the Capitan Sevilla II to the PVB Coding Competition 2010. The game has a lot of development time. many things will change when I’m done. Although so far I am very happy with what I achieved without programming skills!



17 Replies

It has some bugs that I dont like, well in red dragon emulator atleast
When I press forward and jump he will do a small jump that wont jump over enemies
In the secpnd screen one enemy does a bit what he wants
One time he was not moving, the other time he was running under the flying object so I could not duck under the flying object

All in all its a good game but way to hard for me 😛

akumie wrote:
It has some bugs that I dont like, well in red dragon emulator atleast
When I press forward and jump he will do a small jump that wont jump over enemies
In the secpnd screen one enemy does a bit what he wants
One time he was not moving, the other time he was running under the flying object so I could not duck under the flying object

All in all its a good game but way to hard for me 😛

in reality boy works ok!!

This one looks very nice, you’re a real graphic wizard! Pretty impressive to see something like this from someone who has just started programming.

But, I need the complete source for the compo. Could you please post all the *.h files as well?

thanks for your words, give me strength to continue. sorry for not including the files, here you have them!!

I just tried this in my FlashBoy Plus, and graphically it looks amazing! Good work!
However, it does have the “jumping issue” where each jump seems to be at a random height.
This one seems to have great potential!

wazzal wrote:
I just tried this in my FlashBoy Plus, and graphically it looks amazing! Good work!
However, it does have the “jumping issue” where each jump seems to be at a random height.
This one seems to have great potential!

power jump depends of the time is pressed the “A” button, thanks for playing!!

I just tried this in my Flashboy. If it was the final version, I would have said “This game is annoying”, but of course its a demo and in development. It does have great potential, and awesome graphics. An attack would be nice, and theres a problem that you can die from enemies coming out where youre trying to go to the next screen. Also, make it so you can restart the game after dying 🙂

I implore you to keep developing this game, it could be a great one!

Protoman85 wrote:
I just tried this in my Flashboy. If it was the final version, I would have said “This game is annoying”, but of course its a demo and in development. It does have great potential, and awesome graphics. An attack would be nice, and theres a problem that you can die from enemies coming out where youre trying to go to the next screen. Also, make it so you can restart the game after dying 🙂

I implore you to keep developing this game, it could be a great one!

exactly! is a demo, the final version will be different in many ways, i just ask you patience, thanks for you words

I have not played your game yet. But soon i will get my Flash Boy and boy i will test your demo. Looks verry good 🙂 Hope you make a copöete game of this .

🙂

Great Demo!!! 😀

xenon wrote:
Great Demo!!! 😀

ohh thanks!! Every day I work at the game, expect for the next week to be able to hang a demo with all my advances.

Uhhhhh, Capitan Sevilla!! que recuerdos…

Great Job !!!

Antoine BCN wrote:
Uhhhhh, Capitan Sevilla!! que recuerdos…

Great Job !!!

los que tenemos 30 o así recordarmos esta época con añoranza, por eso he querido rendir homenaje a ese software español de los 80!!

rubengar wrote:

Antoine BCN wrote:
Uhhhhh, Capitan Sevilla!! que recuerdos…

Great Job !!!

los que tenemos 30 o así recordarmos esta época con añoranza, por eso he querido rendir homenaje a ese software español de los 80!!

Yo de pequeño en mi Amstrad Pcw 8256 la verdad es que solo mamé por así decirlo Opera Soft….el catálogo para la gama Amstrad PCW era muy limitado en comparacion a CPC, Spectrum,Commodore, etc
Eso sí a base solo de Opera Soft tampoco echaba en menos otros juegos xd

Alguien dijo remake de la Abadia del Crimen para VB??? 🙂

haha si tu kieres hacer remake es ok
Yo kiero mas 16 bit, 32 bit juegos para vb, no mas 8 bit y menos

I just tried the competition version with FlashBoy Plus, very nice looking game, seems it gets stuck in an endless loop after the third screen or if you die – no way to restart. If you restart by turning on and off VB then the moving objects are still visible on screen all through the intro until the game starts again.

for the competition could not do much more, the game now is more advanced, though I have stopped for a few months the development, to make graphics for a game iphone in a profesional company

 

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