OK… here we go. I give you a demo of “Mario Combat”. It is a first person Mario shooting game. It evolved out of a tech-demo I use for testing out stuff. It will run in Mednafen and RealityBoy and of course on hardware. It makes heavy use of the 3D effect so it is best to play it on hardware.
Not sure if I should make a full game out of it as it. You tell me.
Attached you find all sources, libs, the rom and some images. Also you can find a not spoiler free video (no sound, sorry) here: http://youtu.be/V7TFIfVainQ
Have fun.
This one reminds me of Yoshi’s Safari on the snes. I enjoyed playing this and it certainly feels like a more complete game. Great fun and even better work thunder.
Seriously nice work. Music is great, sound effects great, graphics great. I just beat it on mednafen. I can’t wait to play it on actual hardware.
Wow, this game is great! I love the music and how it’s from one of my favorite Mario games of all time. Somehow, something about shooting a shotgun in a Mario game is wrong, but at the same time I couldn’t stop, and couldn’t stop smiling at what I was doing. Until I died. I was so close too! Really good challenge level here, and I like the variety of enemy patterns. Great work!
That’s pretty sweet! Definitely has a hint of Yoshi’s Safari, though the shotgun reload time really adds to the challenge.
DogP
Thanks for all the comments. Yeah, I took most of the sprites from Yoshi’s Safari. The gun obviously comes straight from Doom.
I actually spend a month or so on build a supporting tool first. It is basically a tool that allows me to convert images, define sprites, build animations, create levels and objects and assign actions to those objects (like moving/jump something around, flicker, trigger an animation and so on). Actions can trigger other actions so you can build allot of stuff just buy using the tool and not coding. The tool itself might have been a good submission as well but it is not in a state that I would be proud of it.
If you look at the code you might notice that most .h are generated by that tool. The demo I released used to be my tech-demo for testing that tool. After finishing the core part of the tool I wrote the game part of the demo from the scratch to have a clean start. That took about 2 weeks.
As I said before I never planned to make a game like this.
However, I actually like how it turned out. So the question is if I should proceed making this a full game or not. I guess I could make it something big in about 3 month or so. However, if no one is interested I will rather spend my time on a different project. So if you want this to be a full game just leave a comment here.
I’d like to see this as a full game, I think it works well on the VB. But saying that if you’d prefer to work on something else I’d understand. The demo makes a fun mini game.
It’s a great concept, and well executed. Sadly, I have to give it lower marks due to the lack of diagonal movement – one fewer “else” statement would have made it so much better :/
EDIT: I decided not to single you out on the graphics thing…
- This reply was modified 10 years, 8 months ago by RunnerPack.
RunnerPack wrote:
It’s a great concept, and well executed. Sadly, I have to give it lower marks due to two things:1. The lack of diagonal movement – one fewer “else” statement would have made it so much better :/
2. The use of ripped, 2-D graphics, with no attempt to add depth (other than simple parallax).
Obviously a full game would be more complex. Diagonal movement is a matter of clicking some boxes in my tool. I just didn’t do it because I wanted keep things simple.
I’m not much of an artist so I had to use existing graphics for the demo. Drawing parallax graphics all by myself would have taken way to much time.
Awesome, I would love to see something more “nintendo” for the gun, i.e. a super scope or zapper. Less Doomy 😉
I think this would make a great full game, along the lines of Yoshi’s Safari, maybe mixed with Space Harrier (we’ve got 2 D-Pads, maybe the character could move to dodge stuff, as well as aim).
DogP
DogP wrote:
I think this would make a great full game, along the lines of Yoshi’s Safari, maybe mixed with Space Harrier (we’ve got 2 D-Pads, maybe the character could move to dodge stuff, as well as aim).DogP
I’d love to see something like that, similar to the boss from Wario Land that attacks you by jumping back and forth, but you could shoot him while dodging.
Thunderstruck wrote:
I actually spend a month or so on build a supporting tool first. It is basically a tool that allows me to convert images, define sprites, build animations, create levels and objects and assign actions to those objects (like moving/jump something around, flicker, trigger an animation and so on). Actions can trigger other actions so you can build allot of stuff just buy using the tool and not coding. The tool itself might have been a good submission as well but it is not in a state that I would be proud of it.
As someone who cannot program much, a polished version of this tool sounds like it would be very awesome to help make more games!
Of course, work on what you want, man. If you’re not having fun with it, then you’re doing “hobby” wrong, haha. 🙂
Great submission! Can’t wait to check it out on my VB! And thank you SO MUCH for including the source! I’m not a programmer, but I do aspire… 🙂
This is a great entry, thunder! Addictive gameplay, good looks, and HARD(!) like an arcade shooting range. A full game would be sweet!
Great job, this game is awesome. Should definitely make a full game. I would want one for sure!
Great demo. It looks and plays like a licensed release. Very promising for just a demo.
I managed to beat Mario Combat on level hard this evening. Thanks so much, thunderstruck, for the special mention in the game. This was actually my favorite demo of the competition, to be honest. I hope you’ll get a chance to add some more levels to it sometime down the road.
Attachments:
I vote to change the name to “Virtual Safari”, and change the gun to look like the Superscope (De-evolution Gun).