Original Post

Hi guys, so here is the first stable build of my entry for the competition, running in the soon to be release version of my engine, which I have been reworking for the last two months to support the most crucial OOP features: single inheritance, encapsulation and polymorphism.

(You must use DogP’s padder to run it on the real VB).

Enjoy :-).

jorgeche

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I was quite sure about the winning of this game… but it didn’t.
For me is absolutely the best one!

Italian Boy wrote:
I was quite sure about the winning of this game… but it didn’t.
For me is absolutely the best one!

Hey thanks Italian Boy, I suppose my project lost some track because the other ones were shown at last minute… but anyway, I really wanted the T-shirt since I already have a FlashBoy and Mario tennis 🙂

The good news is that the engine is almost done, I’m completing the documentation and will release it really soon so hopefully other people will use it to create some great games, which was my objective from the beginning.

jorgeche

we will see, in my opinon the demo Krisse released to teach us noobs to make games was way to hard…source code is not my thing

  • This reply was modified 16 years, 1 month ago by akumie.

If you are not a programmer ( or don’t like to program for that matter) no matter how much easy the code looks. But I hope my engine will make things a lot easier for a programmer not familiar with setting graphic memory, etc.

If you like to program, why don’t you take a look at the wiki, Krisse and I have begun to write the tutorial to use the engine.

jorgeche

maybe no source code at all, just menu where u can add blocks, characters and choose from what the character should do at each part of the game (jump, run and so on) and so on….something like that would be easier for me

all the options to make the game is in the programs menu and u dont need to know source code at all

akumie wrote:
maybe no source code at all, just menu where u can add blocks, characters and choose from what the character should do at each part of the game (jump, run and so on) and so on….something like that would be easier for me

all the options to make the game is in the programs menu and u dont need to know source code at all

jmm I suppose you are talking about editors like Game Maker or the like, which allows for easy object drag and drop. Well my engine does not do anything about that, and I doubt there would ever be something like that for the VB, it could be possible to create a level editor, but I’m not up for that.

BTW, it would be very difficult to ever display something on screen on the VB, and even worse to make it interactive without coding. That’s something we will never see to happen.

jorgeche

I liked this game. Keep up the good work!

 

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