Original Post

Here’s my game for the competition. It should be run on real hardware.
In the latest reality boy there are still many graphical glitches, because rboy can’t handle affine maps correctly.

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WOW really impressive…

jorgeche

Cool… but who are you? 😉 And it seems to work fine in RB .83 except the car is split in half.

DogP

DogP wrote:
Cool… but who are you? 😉 And it seems to work fine in RB .83 except the car is split in half.

DogP

On mine, the car is okay, but the trees are only on the left screen. :question:

Really great job, though!

I’m curious: what are you writing to save RAM? (RBoy made a ram file when I ran it…)

DogP wrote:
Cool… but who are you? 😉

A mysterious VB fan 😉

DogP wrote:
And it seems to work fine in RB .83 except the car is split in half.

Thats because you are running it in normal display mode.

I noticed the following bugs in rboy 0.83 (0822alpha):
– the road affine map has a bend, because rboy can’t handle the MP paralax value correctly
– there are graphical glitches when affine maps with a height < 8 are displayed - the game runs with doubled speed. it seems that there is a bug in the vip register emulation - because of the MP bug there are no trees in the left screen and wrong car graphics For those without a flashcart, I compiled a special version for rboy with corrected road and speed. Run it in "Over under" or "Side" 3D Mode. In the left/top screen there are still bugs, but on the bottom/right screen it seems to be playable. DON'T RUN THIS VERSION ON THE VB WITH A FLASHCART!

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RunnerPack wrote:
I’m curious: what are you writing to save RAM? (RBoy made a ram file when I ran it…)

I don’t use SRAM. Maybe its a bug.

Cool game, just played it on the vb and its very annoying
When I try to pass a car they on purpose drive in front of me so I crash and sometimes if I drive a bit to the side of the road a tree will hit me that I did not see coming

But still good first start, maybe a game of this will be made in the future
Who knows if the game changes to vb goldeneye

Heh, I thought it kinda reminded me of the VB Goldeneye too (the one screenshot we have :-P).

DogP

Tried running it with RealityBoy – it looks very impressive!

i think i know who you are, judging by your country…

Great! Now I am waiting for my Flashboy… but I will test it as fast as it reach!!! 🙂

Absolutely outstanding game! Hope it will be finished, but well, to finish… it only needs sound and a splash screen. Playability it’s great and it’s very fun!

How many stages it has?

Regards,

Salva

Thanks for the compliments.
There are only 3 stages, but I want to add more stages and new game modes.

Here are a few infos about the game:
– fast raycasting engine
– self-drawn stereoscopic graphics
– 3 stages
– ai players become angry when you hit them

BTW, here’s a link to an ingame video: http://de.youtube.com/watch?v=twiB61177XM

a nice fun to play surprise entry! 🙂 looking forward to future versions! btw, how is a stage selected? or is the stage selected randomly?

There is no stage selection screen. You have to reach the finish line in the given time to get to the next stage.

I’ve tried to learn a bit of coding :), and so that is what I know atm..just a bit. But from what I remember, isn’t a raycasting engine the same type used in wolfenstein 3D ? Do you think your engine would do well in that application ?

This was a very surprising entry, and very well done. You answered one of my questions already when you said you planned to add more to the game. Do you plan to use DanB’s midi player to control the music (off topic wow..how cool is that entry for a developing tool :thumpup: )?

Have you done any other projects or demo’s for the vboy ? Or was this your first entry into vboy programming ? Are you going to continue concentrating your time on working on this project or do you have others your going to work on also ?

I better stop before I have screens and screens of questions, thanx for the game btw 😀

-Bigmak

great game. I ever wanted to play an Outrun clone on the Virtual Boy.

I hope you can add midi sound in a future release. I pretty sure the the classic Splash Wave from Outrun is available as midi 🙂

bigmak wrote:
… isn’t a raycasting engine the same type used in wolfenstein 3D ? Do you think your engine would do well in that application ?

The engine of VB Racing is not really useable for a fps like wolf3d, but I have already begun to write a new raycasting engine for first person shooters.[/quote]

Do you plan to use DanB’s midi player to control the music

Maybe.

Have you done any other projects or demo’s for the vboy ? Or was this your first entry into vboy programming ?

This was my first vb game, but I have a few other projects running.

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madmax wrote:
I pretty sure the the classic Splash Wave from Outrun is available as midi 🙂

Yes, its available as midi 🙂
Because of copyright reasons I probably won’t release the game with this music, but I could write a tool with which you could replace music data.

M.K. schrieb:
Yes, its available as midi 🙂
Because of copyright reasons I probably won’t release the game with this music, but I could write a tool with which you could replace music data.

that would be awesome 🙂

Your raycasting engine does also look very nice. I’m really impressed what happened in the homebrew scene since the release of the flashboy.

Hello! Today i played this game first time on the real hardware and i simply love it! It is one of the best games for Virtual boy (for me at least). Great job! I hope you will continue in this magnificient work. It’s worth for it. (please pardon my english)

 

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