Of course I can’t pass up on a PVB coding competition! π
My entry this time is Zpace Racers, inspired by a certain unreleased game π
I haven’t had as much time to work on it as I’d liked, and only started in early January, so it’s more of a demo than a full game. But I hope you’ll like it for what it is!
(I’m also ashamed to admit I haven’t tried it on hardware yet, but mednafen is your friend π )
:vb:
Wow. That is a pretty cool demo. I knew there was a reason to stay up.
Works fine on real hardware.
Very cool! I like how you’ve decided to one up the original game with filled polygons! Would be really cool if you decided to keep working on it.
Very impressive Demo, I think we’re all waiting for the final on this one DanB. Its amazing how far home brew has come w/ great programmers such as yourself.:vb:
Great demo. Looks good for just a month and halfs work. Hope you carry on working on this.
Very nice! I’m really impressed with what you’ve got… I’d definitely love to see a full game based on this. And I always like the cool little things you add, like the moon going across the sky.
DogP
Hey DanB,
I fooled around with your demo a bit. After some back and forth I managed to compile it. However, it is running at a noticeable lower speed then in your released rom. My best guess is that this happens because I removed the -O from the makefile. However, if I let it there I can not compile it at all as I get the following error plenty of times:
main.c:(.text+0x816): additional relocation overflows omitted from the output
main.c:(.text+0x98e): undefined reference to `_return_r26_r31′
Any idea what I’m doing wrong?
Maybe this will help.
http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5055&post_id=22905#forumpost22905
On topic:
This is a very cool demo. I just hope it won’t get abandoned like Hunter and Ballface.
HorvatM wrote:
Maybe this will help.http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5055&post_id=22905#forumpost22905
Heh, I actually used Gregs makefile as I compiled his demo before. So I had all of the single optimizations activated. Seems like it’s not related to the -O after all.
Still would be nice if I could make the demo run at the same speed as DanB. I double checked if there are some asm parts that are not activated by default (like in Gregs demo) but couldn’t find any.
HorvatM wrote:
On topic:
This is a very cool demo. I just hope it won’t get abandoned like Hunter and Ballface.
That’s what I thought. Wanted to check out if building a level editor on top would work.
Thanks for the nice comments everyone!
I actually think this is a game I will continue to work on π
thunderstruck wrote:
Still would be nice if I could make the demo run at the same speed as DanB. I double checked if there are some asm parts that are not activated by default (like in Gregs demo) but couldn’t find any.
No idea what you are doing π
One difference is probably that I still use the old pre-compiled version of gccvb 2.95.
Awesome looking game. Any plans on finishing it and putting out a cart?
I played for something like 15 minutes, could not stop x) That’s great, I hope you will continue it. It’s a really promising WipeOut game.
You HAVE to finish it !!!
That’s outstanding. Hope the game will be finished, that’s really really great π Thanks very much!!!
I still want HUNTER to be completed first then this game. This demo games simply make me wish for full games.