I’ve been working on a project called Fish Bone.
Thunderstuckt was making a litle demo of it.
Thunder… please insert in her. ;D
VIRTUAL_BEN
Today I spent around 3 hours to make maps out of the sprites from Ben. As Ben only provides me with the images I have to move them around and change stuff to make them fit into a charmap. I had to remove some details and had to use nearly every free space I could find but I managed to fit everything in. This is an extremely annoying kind of work but someone has to do it…
This doesn’t mean all of the enemies are in the game now. It just means that I managed to find some space for all of the sprites. The next thing to do is actually add the enemy objects, define the swimming and killing animations and configure the bounding boxes.
Again some dull work that consumes allot of time.
That sounds tedious. Although I know absolutely nothing about the technical aspects of what you are doing, I still find it interesting to read your updates. It’s like a behind the scenes sneak peak.
Dor-Si wrote:
That sounds tedious. Although I know absolutely nothing about the technical aspects of what you are doing, I still find it interesting to read your updates. It’s like a behind the scenes sneak peak.
I always wonder if someone reads this. I basically publish my svn log here. I thought it might be interesting for some people to see how much work doing a game like this actually is for me.
Btw, I added the background sprites for level 4 to the game. I had to change the sprites again, as the ones I got from Ben were to small to fit the whole screen. So I moved stuff around until it looked decent.
thunderstruck wrote:
I always wonder if someone reads this.
I do. But I don’t comment… because there is nothing to comment on. The development of this game seems to be very smooth. Or maybe you just don’t tell us about those bugs that break the whole game and take hours to discover but are actually caused by one typo in the code.
HorvatM wrote:
thunderstruck wrote:
I always wonder if someone reads this.I do. But I don’t comment… because there is nothing to comment on. The development of this game seems to be very smooth. Or maybe you just don’t tell us about those bugs that break the whole game and take hours to discover but are actually caused by one typo in the code.
I only remember one Bug like that during the Fishbone development. It took me an whole day to figure out what was going wrong. I had that all of the time with GameHero though.
I had some problems finding enough space for the sprites again. The problem was that I didn’t remembered correctly how the font system works. Thereby I messed everything up. However, I found a nice workaround that hopefully works.
Now I can proceed adding the remaining enemies for level 3 and 4.
I added 3 copies of the first enemy to level 4. Most of it is copy and past but it takes time as I have to check the movement, animation, spawning and collision detection for every enemy.
One enemy type done, 4 more to go. After that I have to take care of level 3. The enemies there are special that’s why I do them at end. But I think I will stop for today.
I added three more enemy types to level 4 this evening. One more enemy type and I can continue with level 3.
It wasn’t that easy to make all of Bens sprites look good in motion but I’m pretty happy with the results.
… and I added the last enemy type for level 4. This was an enemy type that reoccurs in all levels, so it wasn’t that hard to add. I will now prepare a short demo level that shows off all enemy types. This is just something I do for testing reasons.
thunderstruck wrote:
I always wonder if someone reads this…
I always read each update, because I just never know when the next post might be: “hey, here’s something new to try out on your Virtual Boy.”
The anticipation enthralls me. 🙂
Benjamin Stevens wrote:
thunderstruck wrote:
I always wonder if someone reads this…I always read each update, because I just never know when the next post might be: “hey, here’s something new to try out on your Virtual Boy.”
The anticipation enthralls me. 🙂
To be honest, I already think about doing another demo even though I intended to publish no more demos until I’m done.
It is just that it is allot of work to make everything demo-ready.
I added a demo for level 4. I also fixed the level menu so that it starts up level 4 as well. I also changed the sprites for inside of the level menu.
Next step: Add all of the enemies to level 3. This one will be a little bit special.
[Edit]
This post made me a VUE(xpert).
Benjamin Stevens wrote:
You’ve already been a VUE(xpert) in my eyes, thunderstruck. 🙂
I still feel like there is allot of stuff I’ve never looked into.
There was a Christmas Party at work today so I didn’t do allot. I somehow messed up the order of level 3 and 4 in the level menu so I fixed that. I also removed all of the copied enemies from level 3.
I started adding the first enemy type for level 3. It is the biggest enemy in the game. I only made sure the animation looks good so far. Still have to define the bounding box, movement and all of that stuff.