Announcing the beginning of work on GoSub 2. Improvements over the original are:
+I am going to add an octopus chasing you. To fire a torpedo in the direction you’re going, press A.
+I also plan to put in more than 32 levels this time. These levels include an in and out, and no treasure. Your search is for the big huge treasure chest I plan to put in at the end.
Right now, all I have is a title screen. There are two different animations, please watch both of them, and I remind you these are placeholder graphics, and may not be used in the final version (especially the torpedo sprite!)
That’s what I meant. Like DaVince said, it would be kind of easy to pick out passwords at random that way if there are 63 levels and 124 different combinations.
EDIT: On second thought, maybe I’ll just stick with my original 32 levels. 63 sounds like too much for right now, and if I wanted to get this done by Halloween (so it can go in the competition), I’d have to average a maze a day, which I don’t really think I can do. So a possible 32 out of 125 means about a 25% chance of someone getting a correct password, right? I hope that’s a low enough number.
This reply was modified 14 years, 4 months ago by VirtualChris.
Well, since you’ve broadcast the code selection criteria (or is it just the one criterion?) to your game’s entire audience, there’s probably a 100% chance that they’ll be easily guessed… given enough time and desire on the user’s part.
Also, there are 120 combinations. Not 124, not 125, 120. Period.
After a one month break, I’m back working on this again. And I’m going to post it to the VB 2010 Homebrew Contest on Halloween night no matter how many levels it has. Right now there’s 10, but I’m no longer going to attach ROMS.