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I recently got the honorable chance to make an interview with the father of the unreleased Bound High, Hideyuki Nakanishi. He did not only design the gameplay concept, but also was lead programmer of the Virtual Boy game, we all probably cried the most tears for for being cancelled. Follow this link to learn everything about Bound High and the man behind the game in our brand new Interviews section. How complete was Bound High before cancellation? What other games did Japan System Supply have in mind on the Virtual Boy? And why could the Virtual Boy have become a tool for opticians? All answers inside! Have fun reading, and expect more interviews in the future.

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