Hello everybody!
M.K. was so kind to give me access to his fighting engine that he developed for one of his unreleased games. So I made a SF2HF mod. The full version will be released soon.
Attachments:
It’s amazing how homebrew on the VB has really blown up these last few years. I think I’ve used my VB more these last two years than I did in 1995 and 96.
Found out about this last night. Played through a few times and… wow. Extremely impressive work. I look forward to further releases.
That looks (and sounds) REALLY good… great job! I haven’t gotten a chance to try it out yet, but I watched a video of it on Youtube:
From that video, the only things I notice is the speaker pop, and to me, it sounds too high pitched (could be the video). I have an SFII:CE arcade game in my basement, and the elephants especially sound really high. I haven’t played the PC Engine version though… so maybe they’re high pitched in that as well (or maybe I’m just imagining it).
If you’re interested in adding link cable support, I’d be glad to send you a cable.
As far as legal issues… I think you definitely picked the right company. In the past, they’ve been very lax about fangames (there are a lot of Mega Man fangames), and several have even been featured by Capcom itself (I mean even this made it to their German facebook page… cool!).
Here’s a quote from a Capcom VP (which is cool that they’re even reading and replying to fangame kinda questions), and I remember seeing something to this extent elsewhere on Capcom’s site.
From a legal standpoint, we can’t possibly sanction fan games (we run the risk of being viewed as not protecting our IP and therefore could lose the rights). Are we likely to proactively go after something, not likely. But as always, if you have to ask and we’re forced to give an answer, the answer is not likely to be what you want it to be.
———-
Christian Svensson
Corporate Officer/Senior Vice-President
DogP
I just saw the video on youtube for this….and If this game gets finished I can definitely see it being my new favorite VB game. Looks awesome!
Amazing work! I get lost in this game forgetting it’s even homebrew. In my mind, I’m in an arcade..only in red and awesome =P
- This reply was modified 11 years, 3 months ago by speedyink.
Speedylink wrote:
Amazing work! I get lost in this game forgetting it’s even homebrew. In my mind, I’m in an arcade..only in red and awesome =P
Let’s not forget it’s in 3d! Hey that’s better than ANY other port of the game! >B
Let’s not forget it’s in 3d! Hey that’s better than ANY other port of the game! >B
That was the awesome part =P
Did I miss this, or has the final version been released, or semi-complete?
I haven’t been able to play the newest version, I’ve just seen pictures.
Wynd
Absolutely amazing work, really special.
At this early stage it’s so polished, it’s really good to see.
I’ve been playing SF2 for over 20 years – would you like some feedback on any differences that stand out? I noticed some collision elements and things like that. Not sure how you have the hitboxes set up, but I can get you all hit boxes and frame data if it’s useful.
If nothing else I like just talking about this stuff 🙂
i’m sure everyone is going to point out the verses option. will this game have planned support of the soon-to-be-released vb link cable?
Are there Any plan to make this game with a real game card? I hope fore a YES.
Robert Molander wrote:
Are there Any plan to make this game with a real game card? I hope fore a YES.
I hope so as well!
Would definitely buy it.
Looking amazing
Lester Knight wrote:
i’m sure everyone is going to point out the verses option. will this game have planned support of the soon-to-be-released vb link cable?
Yes. The game supports (and requires) the link cable for the VS mode.