Original Post

Hello everyone!

I was contacted by “mellott124” who asked me if wanted to create a default set of labels for the HyperFlash 32, which I gladly did. My plan was to create a set for the officially released games anyway.

If you have no idea what i’m talking about, please see the “HyperFlash eInk Label Art Contest” thread in this forum.

You’ll be able to follow my progress in this thread.

The basic idea behind the labels:
– It should be easy to identify the game.
– The design should look clean and be coherent.
– A (somewhat) homage to the old american box design.
– Fun and true to my own vision.

It’s really great to be a part of this great project! I will do my best to make these as awesome as I can. If you don’t like them in the end, I guess you can always switch them out πŸ˜‰

Please feel free to feedback and comment.
Thanks Kevin for trusting me with this!

  • This topic was modified 4 years, 5 months ago by Mumphy.
51 Replies

—–OVERVIEW OF ALL LABELS—–
21-03-02: Zelda label and long icon done.
21-02-20: Fishbone label and icon done.
21-01-24: I’ve tweaked many of the labels and a couple of icons, stuff that’s been annoying me πŸ™‚ I’ve also created a Snatcher long icon.

Make sure to click the image for actual size!

  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 5 months ago by Mumphy.
  • This reply was modified 4 years, 5 months ago by Mumphy.
  • This reply was modified 4 years, 5 months ago by Mumphy.
  • This reply was modified 4 years, 5 months ago by Mumphy.
  • This reply was modified 4 years, 4 months ago by Mumphy.
  • This reply was modified 4 years, 4 months ago by Mumphy.
  • This reply was modified 4 years, 4 months ago by Mumphy.
  • This reply was modified 4 years, 4 months ago by Mumphy.
  • This reply was modified 4 years, 3 months ago by Mumphy.
  • This reply was modified 4 years, 3 months ago by Mumphy.
  • This reply was modified 4 years, 2 months ago by Mumphy.
  • This reply was modified 4 years, 2 months ago by Mumphy.
  • This reply was modified 4 years, 1 month ago by Mumphy.
  • This reply was modified 3 years, 10 months ago by Mumphy.
  • This reply was modified 3 years, 10 months ago by Mumphy.
  • This reply was modified 3 years, 10 months ago by Mumphy.
  • This reply was modified 3 years, 9 months ago by Mumphy.
  • This reply was modified 3 years, 9 months ago by Mumphy.
  • This reply was modified 3 years, 8 months ago by Mumphy.

To start these off, here’s a comparison between the Panic Bomber and the Space Invader designs I did for the competition and the ones I recently tweaked (200% size). Old to the left.

I’ll go over these two (and the rest) at least one time more when they are all done.

EDIT: Make sure you click the image for full size.

Thanks Mumphy!

Great work on the labels. The idea here is to have a coherent set of default labels for released games. I think this will also help people who are less technically inclined and may not be as comfortable switching labels or creating their own. And as Mumphy said, you can replace them if you’d like.

Part of the idea of HyperFlash is to allow customization; if you’re compelled to do so. So far this includes being able to switch out labels and update firmware with future releases. I’m also thinking about allowing font table updates but details are still TBD on that one.

That’s great and a good choice for the default labels IMHO. I like these. πŸ™‚

Just one remark: the L shaped block on the V-Tetris label is wrong, it should consist of only 4 of these small squares.

@mellott124: Thanks! I’ve attached the updated labels as .bmp files. Whenever you have time (no stress), could you please check on the e-ink screen. It will be helpful and if needed I’ll tweak depending on your feedback, mainly if they are too dark or too light.


@KR155E
: Thank you for the kind words and I have to say, the designs you posted in the competition thread are really great. Some high quality artwork for sure.

Great catch with the L-block! Haha, this is exactly why I post these here. If you have any more feedback/critique on the already existing labels or on the ones I will create, please don’t hesitate.

Kevin sent me some photos of the labels on the e-ink screen. The Teleroboxer one with the hand is too dark I think so I will need to tweak that one. Perhaps the version with the cracked screen should actually be the default one. I think that design is more fun.

I’ll have a new design ready soon.

The cracked one is unique and fun.

I like the cracked one more as well, unique and different.

@tydyedsyko: I agree. Let’s go with the cracked one as default and for now I won’t spend time on the other one.


@mellott124
: Here’s a couple of labels I’ve been working on. I consider these WIP, and it would be cool if you could see how these look on the e-ink screen, before I continue tweaking them.

Hope you guys like them (200% size).

EDIT: I forgot to mention that I also did a small update to the background plate on the template part of the label. I think it makes it less chaotic and cluttered.

@Kevin: Thanks man. I have done some tweaks based on those photos. Whenever you have time, could you please check the following four that I have attached? I have done adjustments to all of them.

Some comments:

Panic bomber: I worked on the helmet and also made him look up, which I think is more fun.
Space Invaders: I adjusted the value of the front facing plane. I think that will look more harmonious.
Teleroboxer: Some work done on the cracks and I removed them from going on top of the HYPERFLASH32 text, looks cleaner and makes more “sense”, I think.
Waterworld: Tweaks here and there, smoother dithering.
Bottom part of the label: Made the pattern look less jagged.

I’m currently working on a Red Alarm label and am also looking in to a default one.

Here’s the label for Red Alarm. As you can see it’s heavily based on the Japanese box cover art which I think is very cool.

I also tried yet another thing with the pattern on the grey plate. I actually like this and think it’s less cluttered than before, while still breaking up the plain grey surface.

I’ve attached a 200% .png too to give you a better idea of how it will look on the e-ink screen.

EDIT: I did some tweaks.

  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.
  • This reply was modified 4 years, 6 months ago by Mumphy.

Here are the latest on-screen images. Looking good. The plane reflection on Red Alarm is genius. I see the land in the background of WaterWorld as well. πŸ™‚

Thanks for the updates! I see some stuff I need to continue working on that aren’t quite there yet.

I wish I could take credit for the plane reflection but it’s actually in the original box art design πŸ™‚ And yes, that’s the “dry land” symbol as seen here: https://www.imdb.com/title/tt0114898/mediaviewer/rm2810972160

Here’s the default label (and the programming label).

The idea was to show Kevins logo, give some information and make it fun, while keeping it clean and readable. The text is placeholder and just example text.

I was inspired by the small badges KR155E did for his labels, which I think are awesome, so I thought I’d make my own version of those but for the HyperFlash32.

Here’s an update on the programming and default label after some feedback from the community.

Here’s the Mario Clash label on the e-ink screen. Some updates on the programming and default labels too (see post #2).

Here’s Golf and Innsmouth No Yakata on the screen.

For the default label, you should also show the ROM size, and when the cart is programming, you should show the VB logo in the middle running.

@boye: I don’t think it’s possible to animate the logo, but it’s a cool idea.

Here are the latest two. Gundam and Hyper Fighting.

  • This reply was modified 4 years, 5 months ago by Mumphy.

 

Write a reply

You must be logged in to reply to this topic.