I’ve decided that since I have absolutely no experience whatsoever playing RPGs, that I am not a good candidate of programming one, so instead, I’m going to work on a fighting game (while I also have no experience playing a fighting game, I’d figure it’d be a lot easier programming one than an RPG.) So here’s my latest brainchild: Insect Combat. Right now, it’s just a warning screen and a title screen. The only two characters I’ve thought of so far are Gi-Ant and Behe-Moth. Any other punny names you guys can think of would also be appreciated.
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I tried making big versions of the characters in there, but I couldn’t even do that. So I’ll just leave it as is, although I did change one thing: The fighters were going over the magnifying glass (oops!) I changed it so they now go under it.
OK, another month, another change. After I had some issues with my FlashBoy not working right (it kept stalling at either 2% or 6% complete, so I had to CTRL+ALT+DEL and start the FlashBoy program over and over again. It was annoying.) I changed it so that special moves now have special sequences to enter to activate them. The sequences are:
Gi-Ant : L, R, U, D
Behe-Moth : R, L, U, D
Rumblebee : L, R, D, U
Melee-Dy Bug : R, L, U, D
Superfly : L, D, U, R
Killipede : R, D, U, L
Panzer Dragonfly : L, U, D, R
Slaying Mantis : R, U, D, L
The R, L, D, and U in the second letter indicate Right, Left, Down and Up respectively. And these should be entered using the right control pad.
I tested Gi-Ant and it works well. Let me know what you think if you download the ROM.
I decided to make the bugs walk on the fighter title screen instead of float. But, the problem is: I want to make it possible for the bugs to face the correct way while they’re walking in the fighter select screen. I spent at least two hours trying to figure this out but my stupidity got the best of me. All I want is to make the fighter turn left when he goes left. And then turn right if right is pressed when left was pushed before. And then turn left if left is pressed after right was pressed. Why is this so &*^% hard?!
I figured out a solution. It’s not the one I wanted, but it’s better than none. It took a whole lot of hours, though. And while I did, I noticed I had made these stupid green arrows in Programmer’s Notepad and they won’t go away. How do I get rid of them? Download the latest version of
http://www.atari2600land.com/insecticide/
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Added a new background for Gi-Ant. I inserted a photo of a giant anthill in the background but it looks more like mountains to me, although I guess that’s OK too. What do you think?
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The ground color needs adjusted, and also I recommend the name “Slay Mantis.”
Also why did the character series downgrade from their previous more detailed look?
OK, I’ll try to adjust the ground color. The reason the insects look the way they do is because I drew them, and I can’t draw as well as everyone else. I like having almost total control of my games, though, as I can shape and mold them as close as I can to my original vision I had.
Its your game, design and shape it to your liking. I commend anyone that has the talent and spends their personal time developing games. Thanks for the hard work and don’t be too hard on your self.
VirtualChris wrote:
OK, I’ll try to adjust the ground color. The reason the insects look the way they do is because I drew them, and I can’t draw as well as everyone else. I like having almost total control of my games, though, as I can shape and mold them as close as I can to my original vision I had.
That’s understandable. How far off would you estimate till the game is ready for play?
Well, you can play it right now. But if you mean “finished,” I don’t know.
Fascinating and yes I mean complete. Playing the unfinished demo might ruin the game for me, so I’ll wait.
I made the color of Gi-Ant’s arena ground brighter. I can’t believe it has been almost two months since I worked on this. Busy on other things I guess. I must admit I didn’t play the VB on its birthday. But hey, I worked on my VB project a day later, and maybe I’ll play it later today. It’s a young day (7:15am here.)
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Awesome! When I get home I’ll give it a go, maybe jot down some notes for you. Just constructive criticism and such.
Worked on this some more again. I did find a bug, but after trying to fix it and not being able to, I’m just letting it be in the game. When you pick Behe-Moth as your opponent and pause the game after he starts moving, and then quit, and then pick him again, he’ll “twitch” once when the fight begins. It’s nothing major, but I wanted to fix it and due to my code being so long, I doubt I can without making it bigger and/or messing it up. I also took the time to test in on a real VB with my FlashBoy+. Everything (except the bug) looks and plays great. If you can and want to help, please download the game here: http://www.atari2600land.com/insecticide/ and at least play it on an emulator and tell me how I’m doing with this. I want to be done with this soon. I want to be done with this by the end of the year so I can finally get to work on something else for a change. I’m sick of doing bugs as my main project for the last 6 or 7 years. But that’s not to say I hate the game, I love it.
I think I’m calling this game completed. I want to work on something different for a change of pace. I’ll still make sure it plays on a real VB sometime soon, but since this is done and barring if anyone finds any bugs, I’ll start work on something new. What that is, I don’t know yet. Does anyone have any ideas? What should be the final binary is located at the Insecticide website, which is here: http://www.atari2600land.com/insecticide/
It’s been a several-years-long journey (started this in 2009!), and thanks for taking the ride with me.
I was playing and found a few things wrong. I haven’t tested this on real hardware yet, but I will. Anyway, it’s now version 20151030.