Original Post

Why is it that when people start talking about making vb games its always some big game idea that nevers get finished?

If VUE Snake was made within a week, Super Bounce within 12 hours and PongInvaders within 2 days then how hard is it to make a game that has 20+ mini games in it?
1 mini game/user

2 Replies

akumie wrote:
Why is it that when people start talking about making vb games its always some big game idea that nevers get finished?

Because most of us have a real life that gets in the way of finishing projects in a timely manner… and personally… I’m doing this for fun, so when it becomes more of a job than fun, I lose interest… and the game gets pushed to the back burner.

akumie wrote:
If VUE Snake was made within a week, Super Bounce within 12 hours and PongInvaders within 2 days then how hard is it to make a game that has 20+ mini games in it?
1 mini game/user

Not very hard, but mini-games typically aren’t very fun to play more than once for about 10 minutes. So… IMO a collection of mini-games wouldn’t be worth the time spent to make them. I mean… how often do you load Simon up to your flash cart and play?

DogP

yes well simon is just 1 mini game
If the game had 20+ mini games then people might play it more

I dont know, 2P mini games, mini games with highscores (like many atari 2600 games), some extremly hard shmup mini games…

Could be fun once in a while, like for me when I play some old school sports video game

Also maybe its a good way to actually finish something for once since even if you get tired of making vb games a mini game/user takes x10 as little time to make then a real game

I dont know, just my idea

 

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