Original Post

On this day 20 years ago, Insmouse no Yakata was released. I’ve made a page trying to collect all known information about the game:

http://matejhorvat.si/en/vboy/insmouse/

It’s mostly a list of links to this site, but it also includes all my reverse engineering work.

4 Replies

Great looking site so far! I’ve mentioned before that I’m (clearly) a big HP Lovecraft fan, I’m glad the Virtual Boy was honored with a game loosely based on his works.

This may be a dumb question, but does your editor allow for adjusting how many hits you can take? I die pretty quickly whenever I play the game and would probably have more fun if it was easier :p
. With that editor utility, one could almost see a PlanetVB original sequel at some point in the future!

HP Lovethrash wrote:
Great looking site so far! I’ve mentioned before that I’m (clearly) a big HP Lovecraft fan, I’m glad the Virtual Boy was honored with a game loosely based on his works.

Thanks. For me, the game was an introduction to his works.

This may be a dumb question, but does your editor allow for adjusting how many hits you can take?

The editor only modifies data (not code), and only some kinds, but it can include IPS patches generated by other programs to modify other data and code.

It is very easy to change how many hearts you can pick up, but the HUD only shows 5 (modifying that would require larger changes and I don’t know how it works yet). I’ve attached a patch that raises the limit to 10, and also one that changes the starting health to 5 hearts. You can use both at the same time.

With that editor utility, one could almost see a PlanetVB original sequel at some point in the future!

Yes, that would be great. Maybe you should start a thread about it.

Also, Benjamin Stevens should be releasing a new set of levels in 2 weeks:

http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=30986#forumpost30986

HorvatM wrote:

Also, Benjamin Stevens should be releasing a new set of levels in 2 weeks…

Unfortunately, I have to put that project on hold, since I have very little free time for side-projects these days. I do still hope to make it eventually, but I have no idea when.

Nice, those patches look handy! I might make an easy version for flashing. At least in ROM form it means an extra step to play, which might deter me just enough not to ditch playing the retail version =P

  • This reply was modified 9 years, 1 month ago by speedyink.

 

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