Original Post

It would be nice to add some bonus multiplier to the votes in the next coding competition.

I suggest adding a bonus if the game works on a real machine and if it has sound effects. It can lift the game a lot just adding simple effects.

Just went through the competing games in the 2010 competition and I’m very impressed with what people have done and a little disappointed when they’re not working right on the real thing. The lack of sound also made me wonder if my FlashBoy Plus was working OK but it seems it did… πŸ˜‰

I just want to thank all programmers for making my sunday evening super-nice.

3 Replies

I agree the new rules should be
1. must work on hardware
2. must be a 100% game, no demos

Well “must” is a bit unfair, not all people have means to run it on real hardware but adding some sort of bonus would perhaps help getting there.

I don’t mind demos, getting a good start on something and getting a lot of feedback may help getting the game done.

And when is a game 100% anyway, who’s to decide? πŸ˜‰

Maybe a list of bonus worthy features could be set up.

Sound effects: final point x 1.25
Works on real hardware: x 2

and so on, then the people who holds the competition could steer the programming efforts perhaps.

Just an idea, I don’t think it’s a good thing to set up too harsh rules.

What do you people who actually do all the programming think?

no offense akumie, but have you tried programming anything before?

I can’t/haven’t tried programming myself yet but it seems like something challenging to do (at least from my perspective) and especially for those who don’t have too much free time that are busy with other stuff… I’m not saying nobody ever should attempt to finish making their games though!

like e5frog said, if they show what they are working on to the other people on here to get some feedback, it could help them finish and/or improve their game

everyone is doing better at programming than I could πŸ˜›

 

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