I have NikoChan Battle called Faceball here.
Let me tell you about game.
When I turn on game fun music play. It sound like man whistle and I hear drum also.
First screen say READ INSTRUCTION AND PRECAUTION BOOKLET BEFORE OPERATING
But there no instruction booklet for game.
Second screen say NIKOCHAN BATTLE
There is happy face character in up left and down right on left display.
And there happy face caracter in up right and down left on right display.
Third screen have AUTO PAUSE OFF/ON.
I keep off.
Forth screen have Bullet-Proof Software logo.
That is what BPS mean.
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Mr. G,
Thanks for all the updates, and especially the video with the great music! I check this site regularly for your updates and appreciate the detail of your descriptions. Please keep the information coming, and thanks again for the effort you have put forth to share this with all of us.
Lester Knight. You are welcome and I keep information coming. I make new video of secret debug menu soon. Secret debug menu have songs that no appear in NORMAL game and no appear in ARENA game. Proof that game is no finish.
VBmills and VBrulez. You are welcome.
Benjamin Stevens. Yes I post more music and more videos of NikoChan Battle game in future.
Dor-Si. You are welcome and yes I keep information coming.
Let me show you STAGE 1-5 of game.
Level start and I push select button and map appear on screen. I push start button here and game stop and I make photograph. See picture 1.
I also make drawing of map screen. See picture 2.
I start in down center place of room and my happy face character look up screen at level start. See drawing I make of map screen. It show my happy face character start place and start direction and enemys start places also. STAGE 1-5 have 2 enemys. Enemys names is VAMPIRE and VAMPIRE. STAGE 1-5 have wall panels that become light red and become less light red and become light red and become less light red continuous like STAGE 1-3 have. This type wall panel break if I shoot. See drawing I make of map screen. I make this type wall panel gray color. But see photograph of game screen map. This type wall panel of game screen map no look diferent. I make this type wall panel look diferent on drawing so you can see all wall panels that I can break if I shoot. But wall panels that can break no look diferent on game screen map than red wall panels that no can break.
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VAMPIRE enemys look down screen at level start and no move if they no see me. I move to up part of level and I break wall panel behind up right VAMPIRE enemy. He no see me because he look down screen and no move and I behind him. I shoot him 1 time and he no move because he no see me and he must not care about that I shoot him ha ha. I shoot him 1 time again and he die and he drop shield special item. I have shield that I pick up on STAGE 1-3 so I no pick up new shield. Up right VAMPIRE enemy of level ever have shield special item. Up left VAMPIRE enemy of level never have special item.
Now I move in level and I shoot all wall panels that I can break. I no need to do this but this is fun. I move to down left part of level and move up level to meet other VAMPIRE enemy. I can kill him like I kill up right VAMPIRE enemy but I do this so I can show you VAMPIRE enemy front.
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When I move to VAMPIRE and he appear on screen and I in front of him he move. VAMPIRE never shoot. He move very fast and he move in strait line in direction that his eyes look when I get close and I in front of him. He move like billiard ball hit by stick. If he move into wall panel then he bounce off wall panel like billiard ball bounce off table side. Then he stop like billiard ball also and he no move again. But if I move in front of him again then he move like billiard ball again. If VAMPIRE rush into me I get damage. When he is close I push start button and game stop and I make photograph so you can see him good.
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I shoot VAMPIRE 2 times and he die also. As I say VAMPIRE in up left place of level never drop special item. Now I see screen say STAGE 1 5 CLEARED !! and I get score.
Time clock at level end show 30 seconds. 1 second give me 100 points so I get score 3000. VAMPIRE give me 140 points and I kill 2 VAMPIRE so I get score 280. Total score at bottom screen say 3280.
I go to STAGE 1-6 and I have shield special item that I pick up on STAGE 1-3.
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I’m so jealous! (In a good way. lol!) I’d love to get my virtual boy playing hands on this.
I try make Virtual Boy Faceball (NikoChan Battle) Gameplay STAGE 1-1 to STAGE 1-5 video by same camera and video have low resolution like other but you can get idea of game movement and enemy attacks and you can hear more game music and sound also.
I ask family and friends soon if somebody have beter camera that can use for future video and I hope somebody have beter video camera.
See new video here:
Thanks for the video=D this is definately something that We’d like to see.>B
The game play is really smooth, much better than the snes version.
And as always, thanks Mr G!
Thanks for uploading more footage, it’s great to see the game in action and hear the music.
Many thanks for the new video, Mr. G! One thing I notice: YouTube videos of Faceball 2000 for the Super Nintendo and Game Boy show that in both versions, when the player takes damage from an enemy, the player slowly gets health back over a period time if he or she does not get hit again for a certain period of time. My question is: after taking damage, does the player slowly get his or her health back in Faceball for the Virtual Boy? I know the little smiley face in the lower left corner of the screen must represent the player’s health, but based on all the photographs and the video posted, I can’t tell if he ever gets happy again after becoming sad from taking damage.
morintari, DrEvil, VBmills, VBrulez, and Benjamin Stevens. You are welcome.
Benjamin Stevens. If player get damage in NikoChan Battle on Virtual Boy player no get health over time period in each level. Each level player have 10 healths so player die by 10 damages. This is default setting. If player go to new level then player get 10 healths on new level start and player die by 10 damages on new level. But if I use secret debug menu I can change times number that I can get damage on 1 level. I can adjust so my happy face character die by 1 damage or 2 damages or 3 damages to 49 damages. I can adjust enemys healths also. So enemy can die by 1 shoot or 2 shoots or 3 shoots to 49 shoots.
I try make photographs of player health and I try make photographs and video of debug menu in future.
Let me show you STAGE 1-6 of game.
Level start and I push select button and map appear on screen. I push start button here and game stop and I make photograph. See picture 1.
I also make drawing of map screen. See picture 2.
I start in down left place of big room and my happy face character look up screen at level start. See drawing I make of map screen. It show my happy face character start place and start direction and enemys start places also. STAGE 1-6 have 2 enemys. Enemys names of game is INVISIBL and INVISIBL. I think names should be INVISIBLE so I spell like this on drawing I make. STAGE 1-6 have wall panels that become light red and become less light red and become light red and become less light red continuous. This type wall panel break if I shoot. See drawing I make of map screen. I make this type wall panel gray color. STAGE 1-6 have wall panels that I can see thru but I no can break if I shoot. This type wall panel is like bullet-proof glass. See drawing I make of map screen. I make this type wall panel light blue color. But see photograph of game screen map. Wall panel that I can break and wall panel that I can see thru no look diferent on game screen map. I make this types wall panels look diferent on drawing so you can see all wall panels that I can break if shoot and you can see all wall panels that I can see thru. But wall panels that can break and wall panels that can see thru no look diferent on game screen map than red wall panels that no can break and that no can see thru.
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I move in big room to up left place and I shoot wall panels that I can break and I see INVISIBL enemy. INVISIBL apear as litle shadow circle on ground and that all I see. See photograph I make of INVISIBL. INVISIBLE is hard enemy. He shoot to me many times and he move in many directions at same time he shoot. I shoot INVISIBLE 2 times and he die and he drop speed up special item. Up left INVISIBL enemy ever drop speed up special item when he die. I no want speed up so I keep shield.
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I move in level and I put game map on screen so you can see me. I now look at wall panel that I can break if shoot.
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