I have NikoChan Battle called Faceball here.
Let me tell you about game.
When I turn on game fun music play. It sound like man whistle and I hear drum also.
First screen say READ INSTRUCTION AND PRECAUTION BOOKLET BEFORE OPERATING
But there no instruction booklet for game.
Second screen say NIKOCHAN BATTLE
There is happy face character in up left and down right on left display.
And there happy face caracter in up right and down left on right display.
Third screen have AUTO PAUSE OFF/ON.
I keep off.
Forth screen have Bullet-Proof Software logo.
That is what BPS mean.
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Thanks for another update, Mr. G.
Although… seeing all this talk about Faceball has made me yearn for something more tangible. I have since purchased this foam Faceball to fill the emptiness. It has absolutely nothing to do with Virtual Boy, but at least it gives me some sense of fulfillment since I will likely never see this game first hand.
Enjoy my tribute
“and have a nice day”
🙂
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Dor-Si. You are welcome. I like you foam Faceball much! What is size measurement of foam Faceball?
Thanks bigmak and Mr. G.
The diameter is approximately 12cm or 4.75 inches. It came in a 5″x5″ box and has very little wiggle room.
Looks like it was a Nintendo Power give away..or a prize ? Does anyone know what issue or contest it was ?
I think the faceball issue was #30 (?). Or, at least..that’s the one with the poster. Anyone have one handy they can check out ?
-Eric
I ended up spending $22 and bought a fully complete Gameboy copy of Faceball, as I think it’s the closest I will ever be to the Virtual Boy version. Close enough, I say.
Let me show you STAGE 1-10 of game.
Level start and I push select button and map appear on screen. I push start button here and game stop and I make photograph. See picture 1.
I also make drawing of map screen. See picture 2.
I start in down midle place of level and my happy face character look up screen at level start. See drawing I make of map screen. It show my happy face character start place and start direction and enemy start place also. STAGE 1-10 have 1 enemy. Enemy name is WRAITH. STAGE 1-10 have wall panels that become light red and become less light red and become light red and become less light red continuous. This type wall panel break if I shoot. See drawing I make of map screen. I make this type wall panel gray color. STAGE 1-10 have wall panels that I can see thru but I no can break if I shoot. This type wall panel is like bullet-proof glass. See drawing I make of map screen. I make this type wall panel light blue color. But see photograph of game screen map. Wall panel that I can break and wall panel that I can see thru no look diferent on game screen map. I make this types wall panels look diferent on drawing so you can see all wall panels that I can break if shoot and you can see all wall panels that I can see thru. But wall panels that can break and wall panels that can see thru no look diferent on game screen map than red wall panels that no can break and that no can see thru.
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I make photograph of WRAITH enemy. WRAITH enemy move in level in random direction. If WRAITH see me then he move to me in strait line very fast and try hit me with body. If WRAITH move to me in strait line and there is wall panel between my happy face character and WRAITH then WRAITH move thru wall panel like ghost! WRAITH never shoot. If WRAITH try hit me with body and I move to side WRAITH move pass me in strait line and no hit me. If I shoot WRAITH he get damage and disapear and apear again on random place of level and move in random direction again. I must shoot WRAITH 5 times and then he die.
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I shoot WRAITH 5 times and he die. Now I see screen say STAGE 1 10 CLEARED !! and I get score.
Time clock at level end show 81 seconds. 1 second give me 100 points so I get score 8100. WRAITH give me 190 points and I kill 1 WRAITH so I get score 190. Total score at bottom screen say 8290.
I go to STAGE 1-11 and I have shield special item that I pick up on STAGE 1-7.
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I count hit number to make WRAITH die again and hit number is 6. I say in #131 and #132 I shoot WRAITH 5 times and he die. I make eror. I must shoot WRAITH 6 times and then he die. This is default setting. I no can change #131 and #132 so I make corection here.
I try make Virtual Boy Faceball (NikoChan Battle) Gameplay STAGE 1-6 to STAGE 1-10 video by same camera and video have low resolution like other but you can get idea of game movement and enemy attacks and you can hear game music and sound also.
Family and friends no have beter camera that can use for future video. I look for beter video camera.
See new video here: http://youtu.be/h8lQH8T2yTE
MasterOfPuppets and VBmills. You are welcome. There is 4 more levels of game and then you see all levels of NikoChan Battle.
I was under the impression that VB Faceball had 56 different levels, based on the Game Info Review on this site as well as the article in Retrogames 23. Mr. G, when you say that there are only 4 more levels of NikoChan Battle, do you mean for Stage 1 or actually the whole game?
After checking projectvb.com, I found that it does, in fact, say there:
“I’ve been told that all stages appear to be the same (with 14 levels each, but all 14 levels are the same no matter what stage you select)”
So I guess there must only be 14 different level layouts in the whole game. It’s strange, then, that the author of the article in Retrogames 23 wrote:
“Each of the four stages is progressively harder, as are the series of levels contained within each stage.”
This might lead one to think that the level layouts of Stages 2, 3, and 4 are different from the level layouts in Stage 1.
Hey Mr.G, thanks again for all of the images. Do you still plan to do a high resolution video?
Also I was wondering how you would describe the 3D depth effect. Does it really look like you are looking into a room or is it more a 2D feeling?
Benjamin Stevens wrote:
After checking projectvb.com, I found that it does, in fact, say there:“I’ve been told that all stages appear to be the same (with 14 levels each, but all 14 levels are the same no matter what stage you select)”
So I guess there must only be 14 different level layouts in the whole game. It’s strange, then, that the author of the article in Retrogames 23 wrote:
“Each of the four stages is progressively harder, as are the series of levels contained within each stage.”
This might lead one to think that the level layouts of Stages 2, 3, and 4 are different from the level layouts in Stage 1.
Ben, maybe they are different prototypes….
-Eric