Here is a playable version of a mockup screenshot I released earlier this year. The mocked game is now called “Null Pointer”.
This is only a single small room to walk around in, built using the VBJaEngine. It was a test for a few design ideas I had, most notably a parallax scrolling based pseudo 3-D technique for which I am still looking for a cool name. π Please also note the few showcased engine features like the particle system!
Besides the normal ROM, I have attached the full source code and a debug build which has the VBJaEngine’s extensive debugging tools enabled:
L Trigger + R Trigger + R Up: Debug System
L Trigger + R Trigger + R Down: Level Editor
L Trigger + R Trigger + R Right: Animation Editor
The source is meant to be compiled with VBDE. Hopefully I can release beta versions of both VBDE and the bundled VBJaEngine soon so you can play around with it if you like. π
Ditto on what L_E_T said, plus it’s great to see the source and check out the VBJaEngine syntax ahead of time. Loving the parallax scrolling, BTW. It really shows how much a stereoscopic display can add to a game’s visual design.
The animation of the character is great, too. The only thing I’d add is the torso bobbing up and down a bit while walking.
RunnerPack wrote:
The animation of the character is great, too. The only thing I’d add is the torso bobbing up and down a bit while walking.
Yeah, that’d look better! I am happy that I could get something done that looks OKish at all. I couldn’t even get the arms right, so I let those out completely. But hey, it’s a robot, it can somehow keep balance without using its arms. π