Original Post

So basically for the past month I have been compiling sprites to be used in my game. This is especially difficult considering the rarity of the game I am remaking for the Virtual Boy. This is Snatcher for the MSX/PC88. So far I have compiling the sprites in game based on location and have been writing down the text that goes along with each screen. I will probably only have a demo by January, From Intro to Factory)but I hope you all like it. I wonder if it will strain the eyes considering it’s a text heavy game <.<

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Snatcher was a good title; I’m glad you decided to remake it. And to have it formally in English would be a big bonus. (-:

Can’t wait for the demo πŸ™‚

i’ve always enjoyed snatcher. i am a little bit biased toward the sega cd release because it was a complete game with a localized english translation. the initial release cut off after act-2, they never included the planned ending. then again the sega cd release was censored for a non-japanese audience.

this would be a really fun game to see on the virtual boy. i find the red/black graphics to be incredibly soothing. i really do not think that it being text heavy will cause many problems.

Very interesting. Good luck!

ooOOOOOoooo, Snatcher’s one of my holy grails, so this would be excellent!

Nice !

Do you think you can fit the entire game in a 2Mo rom ?

Hopefully, but I doubt I would be able to. I would probably run into the same problem that Guy Perfect ran into when trying to port F-Zero over to the VB. The game will probably be in three parts, much like the three acts in the sega cd version (sort of like a trilogy πŸ™‚ ). Acts 1 and 2 will be easier to make due to the abundance of most of the 8-bit sprites available online, but Act 3 will have to be converted from the Sega Cd’s 16 bit graphics to 8 bit, so the VB won’t be overloaded. Thank you all for so much support, I hope the finished product is a proud title for the VB.

the fact that you want to include act-3 is rather amazing. there was talk about upgrading the reproduction carts if/when the street fighter game is completed. it isn’t out of the realm of possibility that perhaps your finished game could see a reproduction run, complete with box and manual.

i have not viewed the msx version of snatcher for years. do you feel the graphics will merge well with the sega cd sprites? i also can’t recall what parts were censored when the game was brought to the sega cd. was there anything in act-3 that would need to be addressed and/or uncensored?

i don’t know how you feel about the nudity found in the original game. i feel it was how the game was designed to be, and representative of a dystopian future. i always felt that they hurt the integrity of the game by removing it, yet i fully understand why they did it for the younger american audience.

if you are going to bring over the 3rd act, have you given any consideration to the extended intro that was added to the sega cd version?

since the snatcher DS demo was release, i’ve wanted to see a remake/port to another system. the 3d environments of the vb would be really great for this game. keep up the good work!

there was talk about upgrading the reproduction carts

I’ve got a PCB designed for 32MBit games if that’s any good ?

Lester Knight wrote:
the fact that you want to include act-3 is rather amazing. there was talk about upgrading the reproduction carts if/when the street fighter game is completed. it isn’t out of the realm of possibility that perhaps your finished game could see a reproduction run, complete with box and manual.

i have not viewed the msx version of snatcher for years. do you feel the graphics will merge well with the sega cd sprites? i also can’t recall what parts were censored when the game was brought to the sega cd. was there anything in act-3 that would need to be addressed and/or uncensored?

i don’t know how you feel about the nudity found in the original game. i feel it was how the game was designed to be, and representative of a dystopian future. i always felt that they hurt the integrity of the game by removing it, yet i fully understand why they did it for the younger american audience.

if you are going to bring over the 3rd act, have you given any consideration to the extended intro that was added to the sega cd version?

since the snatcher DS demo was release, i’ve wanted to see a remake/port to another system. the 3d environments of the vb would be really great for this game. keep up the good work!

That actually sounds amazing! A full Snatcher Game on one cartridge. I can only only hope the memory holds up.

Lol, I’ll try my best to convert 16 bit sega cd sprites to 8 bit MSX-looking spites for Act 3. As for the censored parts in Act 3, in the japanese version, Elijah Modnar is called Elijah Madnar. Also the american version (Sega CD) gave Elijah longer hair than the PC Engine did. When I convert the Sega Cd sprites back to 8 bit, I’ll be sure to make the adjustments so it is more like the Japanese version πŸ˜‰

As for the nudity in some ports of the game, I’m going to exclude it. I understand your point that it adds to the “dystopian feel” to the game, but at the same time Kojima removed it from future installments and ports of his game (Playstation and Sega Saturn) because of the graphic nature. Also, I just don’t feel comfortable personally designing a game with it for the Virtual Boy, a console that has such innocent fun games, and I’m probably not going to mention this fact again. I hope you understand.

On a lighter note I have thought about the extended intro of the Sega Cd version and decided I’m probably going to include it, in addition to this I want to put the manga opening in as well. This however, probably won’t be in the demo, but will be in the final game.

Thank you all for so much support! I hope the final product is pleasing!

Just for fun, this is the box art I designed a while back:

Never mind it didn’t go through…. -_-

I fully understand your point of view and I respect it. I’m glad you are considering the extended intro. This project could end up being THE snatcher game to play.

The VB community is small, most of the hardcore supporters are here at this very forum. So while your project will probably never get the spotlight it may deserve, it will always be a cherished gem among our homebrew collections!

As a side to this obviously amazing work. Have you seen or considered Super Deformed Snatcher on MSX at all? This is pretty much Zelda/FF gameplay in the Snatcher universe.

Regardless I would like to see a VB text adventure game definitely and what could be better than Snatcher?

Love to see the progress on this. Thank you kindly πŸ™‚

Any updates ? πŸ™‚ been watching for updates to your you-tube channel.

-Eric

bigmak wrote:
Any updates ? πŸ™‚ been watching for updates to your you-tube channel.

-Eric

It’s disheartening to inform you, but Red Metal passed a way in late December. Thank you guys for expressing interest in his project. It brought him a lot of excitement and he talked about it with me a lot.

That is very sad news πŸ™

Very sorry to hear that, my condolences to his friends and family.

GasMasksOfThePast wrote:
It’s disheartening to inform you, but Red Metal passed a way in late December. Thank you guys for expressing interest in his project. It brought him a lot of excitement and he talked about it with me a lot.

Oh, wow… very sorry to hear that. πŸ™ I was very much looking forward to this… it seemed like he was too.

DogP

GasMasksOfThePast wrote:
It’s disheartening to inform you, but Red Metal passed a way in late December. Thank you guys for expressing interest in his project. It brought him a lot of excitement and he talked about it with me a lot.

that really choked me up when i read that. thank you for taking the time to register and to let us know.

This is such sad news. My heart goes out to his friends and family. I wish him the best for the life there after or at least what he believed in.

That’s very sad to hear. I never talked to him but reading through his posts it I can tell he was a very nice person.

 

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