Original Post

I’ve been working on this for about two months and I’d like to hear what you think about it. The code and graphics are based on SU2010, but improved.

This alpha has one level and shows most of the new additions.

What’s new since SU2010:
– Synchronization with the VIP. It should now look correctly on hardware. If it does, I’ll port SU2010 to the new engine. If it doesn’t, help me fix it.
– Enemies flash when they are hurt.
– Lots of new enemy types.
– A scrolling background picture (several in fact, but this alpha only shows one).
– Automatic pause, though I don’t know whether the time limit is good enough.

What isn’t done yet but is planned:
– Difficulty settings. (I admit, the level is brutal.)
– Multiple weapons.
– Sound effects.
– Music.

So, give it a try, and tell me your opinion.

Should I even continue working on it?
Do you have any suggestions?
Does it work well on hardware?
Should I keep the fake Cyrillic or does it make things hard to read?
Do the 3D effects work or did I screw them up again?
Did anyone ever beat SU2010?

23 Replies

These sprites are really good. (But they’d need a hammer and sickle to be used as player sprites.) I’m not planning to change any graphics, but maybe they could be used in a SU2012?

Thanks! Just tell me when you need some graphics.

HorvatM wrote:
These sprites are really good. (But they’d need a hammer and sickle to be used as player sprites.) I’m not planning to change any graphics, but maybe they could be used in a SU2012?

Just make the plane red…..oh wait

 

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