Hello, I am a new member! I am going to put myself through an intensive five weeks of creating a VB game. If there is any advice you guys have to offer, it would be greatly appreciated. I will keep everyone up to date of the process and I will be happy with any feedback.
I was wondering if there is a method to shrink an object? I was told there was a demo somewhere on planetvb of a mario spinning and shrinking. Also thanks for all the help! I appreciate it!
OK, so I cannot figure out how to use objects in my game. The demos provided by Planet VB about objects (demo 3 & demo4) do not work when compiled and emulated. I am attaching my entire game (or lack of a game) you guys can do whatever you desire to it. The game is supposed to be of a ship crash landing, where the goal is to land in a safe landing zone. The player will be able to sort of jump, (cant jump that well since its supposed to be crashing) but some obstacles cannot be jumped over. This is where the ship would have to switch lanes to a background lane. That is pretty much the skeleton of the game. Thanks for any help!
That sounds like fun! What you have already is a good start.
For a short and simple demo of how objects can be used, have a look at the ManWithBall demo.
Jorge, if you’re still working on this, look at my Insect Combat game, (link is in my siggy.) The “fighter select” background screen scrolls, and you can look at my code to see how I did it. I don’t really feel the need to use objects in my game, so I haven’t really taken the time to study them. By the way, your game looks really nice so far.
My game Soviet Union 2010 uses objects for the player, enemies, bullets, and stars in the background. The source code is well documented, and shows how you can use high-level routines to control objects. The only thing it doesn’t show is how to synchronize drawing to the VIP, so it flickers on a real VB.