Original Post

I was wondering if there was a tutorial out somewhere to show how to make a quick VB game to get the basics down. I’m a programmer so I understand how to program but as far as adding visuals and how to set all that up I haven’t got any experience. If there isn’t I have seen tutorials for making gameboy games and it might be very similar.

I’d be thankful for a pointer to any helpful tutorials. Thanks.

6 Replies

im not even a coder but tutorial just how to compile a single picture to flashboy would be awesome : D

I started out just going through the Games->Homebrew->Demos->Beginner Samples to get started. There are a bunch of examples in there most of which have the source code with them. For the compiler i use the VBDE VBDE. Kr155e may have a newer version of this somewhere but this is the one I’ve been using. Although I just found out that the precompiled version of gccVB V2.95 currently gives much better performance if you’re looking to optimize but isn’t nicely bundled with an editor and other utilities like VBDE. You’ll also want the VB Sacred Tech Scroll from the documents section of the development area of this site. I actually got started on all this by helping out my brother hacking in some translation patches for a few commercial roms. From there went to the homebrew code, started compiling and tweaking that code and then built the wireframe library from there. I have to admit it’s a lot of fun being able to code for an obsolete system and although the community here is relatively small you can always get help when you need it.

I have to admit there is a lot of code posted in the homebrew section that was compiled on older versions of gccVB and may have some syntax issues when trying to compile on the current VBDE but if you’re familiar with troubleshooting compile errors you shouldn’t have any issues fixing the few bugs you may come across.

Good luck.

  • This reply was modified 10 years, 8 months ago by Greg Stevens.
  • This reply was modified 10 years, 8 months ago by Greg Stevens.

I kind of started one, and you can view it here:
http://www.atari2600land.com/vbdev/
Good luck, and let me know if you run across any problems with it.

I wouldn’t recommend using VIDE for graphics because it is inefficient/inflexible (characters must be in groups of 512, BGMaps must be 64×64) and awkward (can only export to header files). I suggest taking a look at my program VBIMGC:

http://www.planetvb.com/modules/tech/?sec=tools&pid=vbimgc

For an example of how to use it, you can look at the Deathchase source code.

Thanks for the pointers, I will go through it a bit here and see if I can have some fun with it.

I’m starting to look at this tutorial but it looks helpful for people who haven’t used any of these tools before: http://www.atari2600land.com/vbdev/

 

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