Original Post

Hi, I’m a VB collector who had his collecting put on ice a few years back and since I’ve been ‘out of the loop’ for a while I don’t really have an up to date knowledge of the values anymore.

The more common games are easy to derive the value from a multitude of auctions but the ‘big four’ in particular are very hard to find a lot about since there are no recent auctions that I can find.

The ones that I have are Space Invaders virtual collection (nm)and Virtual lab (as new, pretty much).

So can anyone help me with the price ranges for these two? I’ve been thinking about selling them, but I need to know what I might be able to get if I decide to do so, if it’s even worth the hassle.

/Hebbe

30 Replies

HoMenace wrote:

what is wrong with profiting from anything…

Based on your detailed explanation, it strongly seems that you are simply referring to “making profits” or “profiting” from the sale of items. That is completely different from what has been under discussion here, which is “profiteering.” By definition, it is not possible to “profiteer” with common items, it is only possible to do so with very rare items. I think it is perfectly fine if people “make profits” or “profit” off of the buying and selling of video games, as long as they do so honestly. But “profiteering,” no matter how it is accomplished, is despicable, and I especially despise profiteering as well as the profiteering mentality in relation to video games, as video games are a strong passion of mine.

Benjamin Stevens wrote:

HoMenace wrote:

what is wrong with profiting from anything…

Based on your detailed explanation, it strongly seems that you are simply referring to “making profits” or “profiting” from the sale of items. That is completely different from what has been under discussion here, which is “profiteering.” By definition, it is not possible to “profiteer” with common items, it is only possible to do so with very rare items. I think it is perfectly fine if people “make profits” or “profit” off of the buying and selling of video games, as long as they do so honestly. But “profiteering,” no matter how it is accomplished, is despicable, and I especially despise profiteering as well as the profiteering mentality in relation to video games, as video games are a strong passion of mine.

Actually the rarity of the good has nothing to do with it. What is needed to profiteer is to control the market. Which means you control the supply, however big or small, in order to raise prices. This also will only work for goods that are a necessity, it doesn’t really apply to luxury goods at all. If you’re going to throw definitions around I suggest you know what you’re talking about before doing so.

If you seriously believe that one can actually profiteer while owning a game that exists in the hundreds, then you are delusional. One either sells at market price or one doesn’t sell at all, actual profiteering is impossible.

What you perceive as “profiteering” is not being sure if wanting to sell a rare game at market price, while you see no problem in selling more common games for whatever price. It’s so hypocritical that it’s actually laughable.

Hebbe_84 wrote:

Money, money, money… Money, money, money…
Love the money, want the money,
Give me money, lots of money,
Big, big money; Oh! The money!
Money, money, money…

Well, your understanding of the word “profiteer” is mostly right, except for your limiting it to the sale of essential goods alone. That was its primary use many decades ago, but the English language is always changing, and definitions and meanings of words constantly change, especially as they find general acceptance and use. If you look into this subject more, you will find that profiteering occurs, and the word itself is used, in any situation where there is a short supply of any type of good that is in demand, and many modern dictionaries have even already been updated to reflect such. This word has already been applied and used for quite a while in relation to the sale of non-essential items in many other areas, and I am by no means the first person to apply it to the area of video games. But the rest of your understanding is right. It does involve the situation when the sellers can control, and therefore strongly influence, the market prices, rather than the market controlling the prices. Thus, the market must bow down to the sellers, rather than the sellers bowing down to the market.

The reason why it is so despicable with rare video games is because of why the video games are rare in the first place, which is often as a result of the failure with which the original creators of the games were met. As a rule, they put a lot of time and effort into the making of a product for a market that did not want or appreciate their work at the time, and as a result, they were hit with serious financial losses, and many of the game developers were no doubt out of work for a while and went through various hardships as a consequence. It wouldn’t be until many years later that their creations would be appreciated by some individuals, who would seek to honor the developers in some way by taking care of and appreciating their creations, and thereby preserving that piece of gaming history, which the vast majority of others still couldn’t care less about. But then enter the gaming profiteers who find out about the certain individuals and their appreciation for those creations and who find the opportunity to take advantage of those individuals’ appreciation and make excessive profits for themselves on the sales of single items, to which they are in no way entitled, if they simply get their hands on the rare items that they themselves don’t care much about and wait around for more people to start appreciating those items, some of whom they may be able to take advantage of in the future. Thus, not only do the profiteers tread on and take advantage of the original works of the developers who were met with failure, loss, and hardship – works that the profiteers themselves had no part in and, thus, no right to profit from – but the profiteers also take advantage of the hearts of the people who seek to appreciate those creations and honor the developers in some way. The fact is, if the video game collecting market only consisted of people who actually appreciated the video game creations, caring not about personal gain from the accomplishments of others, all market prices would be much lower for everything, and it would be a lot more fun and enjoyable for everyone involved, since “everyone” in the market would only consist of those who truly appreciated the creations, but with certain systems, the profiteers skew things and do exercise their control and strong influence on the market selling prices for the rare items. I should also add here that I don’t feel that people who “make profits” off of the selling of video games in general are treading on the works of the developers, for if they make a reasonable profit on the sale of each individual game, then they are being paid for their time and energy spent into the taking care of and distributing of the games, as well as the hassle with dealing with potentially angry and difficult customers, so it is that time of work and energy spent, which the original makers of the game have no part in, that they are being paid for, and the market should decide what is a “reasonable” price for that amount of time and energy spent on the work needed for the sale of a single item. And what a great world it would be if the “market” only consisted of the people who truly cared about the relevant products and did not consist of the profiteers, but of course, that is never going to happen.

Thankfully, with Virtual Boy, a person who has the profiteering mentality will find that he won’t be able to fulfill his heart’s desire in relation to Virtual Boy, as even the rarest of commercially released games maintain their steady values over a long time because there are still hardly any people who actually care about them, and there are still enough copies accounted for and available on a regular basis for the individuals who do. Of course, there are always exceptions to this, such as with the still unreleased prototype games, which many people in the Virtual Boy community would still love to appreciate, but these same people may be forced to bow down to the profiteers in the future if they ever want to cherish those failed creations. But for the most part, while the profiteers may find their success more easily with systems like NES and Atari 2600, they will almost always have to be met with disappointment if they seek to tread on Virtual Boy.

Well in my opinion the use of profiteering when it comes to non-essential goods is utterly ridiculous. Profiteering is taking advantage of the weak and/or disadvantaged. When it comes to essential goods, like water for instance, you really have no choice and there is no real substitute. You are more or less forced to buy what is offered, no matter the price. For non-essential goods it doesn’t work like that. If the market thinks the price is too high, no one will buy, period.

But fine, lets say for the sake of argument that profiteering in theory is possible in the video game industry. Unless one person or entity owns the vast majority of a video game, you can’t affect the market at all. So it still falls flat on its face.

What you are talking about is actually speculation, not profiteering, which is something completely different.

What you don’t seem to understand is that the market always decides what price is reasonable when it comes to non-essential goods, no matter how rare or common they are. Since the goods by definition are non-essential, no one actually needs them. Even if one person were to own every copy of a game, or like your example a prototype, the market still decides what a fair price is. The people driving the prices up are actually the collectors themselves. But I do agree that it would be a shitty thing to do, buying every copy of a game to control the supply, although impossible in practice.

I remember in an earlier post you, somewhat ironically, pinned a label of entitlement on me. It’s clear to me now, and should be to you as well if you have any kind of self-perception, that it’s actually you that is so full of entitlement that it’s shooting out of your ears.

You feel that you, and anyone else who wants to own a rare game, should be able to do so at your whim. And I, a former collector, is evil for not selling everything I own at whatever price you think is fair.

Do you apply this kind of reasoning in all other similar markets? Should I sell my house to you at the price I bought it no matter the market price, if I’m not emotionally attached to it, because you and your wife just loves it? Am I allowed to keep it even if you offer me the market price? Should an old man sell his mint condition vintage american car worth $50k for $5k, because that is what it cost in the 50’s? Is he allowed to keep it, even though he doesn’t love it anymore, if offered market price?

The prices of virtual boy are in all likelyhood never going to go higher than they are now, there’s no reasonable reason that they would. Whatever goes on in that grey lump of yours, if I’m not selling, it’s not because I’m holding on for the prices to go up.

Wow.

Hebbe_84’s original post might have been seen as vulgar by those to whom VB is a very precious thing, but I think the response has been pretty bloody harsh.

It’s just a bit of red and black plastic, right?

Edit: Last two posts are TL;DR.

InactiveX wrote:
Wow.

Hebbe_84’s original post might have been seen as vulgar by those to whom VB is a very precious thing, but I think the response has been pretty bloody harsh.

It’s just a bit of red and black plastic, right?

Edit: Last two posts are TL;DR.

To be honest, whatever one might feel about my original post, it seems absolutely mental to actually be offended by it. Could I have phrased it better? Sure, no doubt. If I thought someone would actually get offended by the fact that I think selling games is a hassle and most times not worth it, I would of course have left it out.

When you wanted to sell your Virtual Boy games you didn´t expect the Spanish Inquisition?
Nobody expects the Spanish Inquisition!

😉

VectrexRoli2 wrote:
When you wanted to sell your Virtual Boy games you didn´t expect the Spanish Inquisition?
Nobody expects the Spanish Inquisition!

😉

Exactly 😀

Seeing that clip, I know that I have gone too long without any Monthy python =)

VectrexRoli2 wrote:
When you wanted to sell your Virtual Boy games you didn´t expect the Spanish Inquisition?
Nobody expects the Spanish Inquisition!

😉

Ha ha ha! Very nice.

I will be more than happy to go Spanish Inquisition on anyone else who desires personal gain off of the Virtual Boy. 🙂

VectrexRoli2 wrote:
When you wanted to sell your Virtual Boy games you didn´t expect the Spanish Inquisition?
Nobody expects the Spanish Inquisition!

😉

Thanks for the morning laugh =P

Love Monty Python

 

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