Original Post
Here is the brand new version 1.2.1 of VBDE, your all-in-one portable Virtual Boy development environment, including the new version 5.1 of the VUEngine.
- VBDE 1.2.1 (32 MB)
- VBDE Pro 1.2.1 (247 MB)
VBDE Changelog
- [Pro] Updated IDEA to 2017.1
- Condensed toolbar
- [Pro] New toolbar button icons
- [Pro] Made compiler output clickable
- Bugfix: default makefile caused build folder to be nested into itself recursively
- Bugfix: libgccvb projects were not setting up the column table and thus not ran on hardware
- Rewrote batch files so that images and stages no longer have to reside in assets/images/ and assets/stages/, but can be anywhere under the project root
- Extended conversion tools to support VUEngine’s new “__ANIMATED_SINGLE_OPTIMIZED” animation type
- Updated Mednafen to 0.9.43
- New launcher by thunderstruck
- Updated VUEngine as well as its Barebone and Platformer Demo to v5.1
VUEngine Changelog
- Added the ability to have multiple collision shapes per Entity
- Major refactor and simplification of predefined in-game Entities to a modular system
- Added new animation scheme “__ANIMATED_SINGLE_OPTIMIZED”
- Support for multiplexed interrupts
- New PRNG
- Added new ReflectiveEntity, which can do real-time reflections of other Entities
- Added PostProcessingEffects array to the Stage definition
- Added support to modify the printing World’s position and size
- Added support to modify the Screen’s camera frustum
- Added memory map check to alert on DRAM overflows
- Fixed support for 25 FPS
- Added new “beta” build mode
- Lots of bug fixes and performance improvements
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