Fill large areas with a single tile, or with a repeating pattern of tiles
Delete cells on the map
Remembers the flip state when pasting a tile
Set the palette to be used for individual map cells
Play around with the different palette configurations to see the effect it will have
Keyboard hotkeys for all options
Set the unused bit 11 of each map cell. I figured it can be used as a flag for starting positions of objects/enemies or for map collision detection or whatever
Options to easily see which cells are flipped/have a different palette/are flagged
As you move around the map, the current tile can be highlighted in the charmap below
‘Replace all’ option. Copy and paste a single tile, and all other cells using that same tile will be modyfied as well.
Unlimited undo steps for all map modifications
Animation preview. Set up a sub-sequence of tiles for any char on the charmap, adjust the timer interval in ms, and watch the action as it would look on the VB!
Complete source code (ugly, but well-commented) is included as a Visual Studio 2008 project (Hi RunnerPack )
I’m also including all source code for my previous VIDE plugins (*AS IS*)