I have mentioned this tool before. It is a support tool I develop along with my projects. The last iteration has been used to make the Mario Combat demo. I codenamed it Virtual Box, not to be confused with the VM. It is not in a state that I could publish it but I thought I could at least put a video online. So here you go:
too bad all this stuff is above my head i lost touch with coding after q-basic in 7th grade… i really liked it but just don’t have the patience anymore to learn a new code.
However, would you guys know why it doesn’t work when I’m clicking on the attached file to download it? I tried on two different computers and it either gives me some error message, or it downloads but the file has no size at all.
I’m probably doing something wrong, I just don’t know what.
Oh well, thanks for sharing this awesome tool, I’m blown away by it and hopefully this could lead to even more interesting homebrew games!
Baptist wrote:
too bad all this stuff is above my head i lost touch with coding after q-basic in 7th grade… i really liked it but just don’t have the patience anymore to learn a new code.
The whole point of the tool is to reduce the programming effort. Right now you can make things moving, jumping, flickering, animated and “beam” then in/out without writing a single line of code. All of the user interaction and enemy AI in the MarioCombat demo is coded though. It is still c and it is rather easy to do because I tried to make the interaction with my engine simple.
Jeff Dead Head wrote:
Hi there! This looks really great and promising!
However, would you guys know why it doesn’t work when I’m clicking on the attached file to download it? I tried on two different computers and it either gives me some error message, or it downloads but the file has no size at all.
Actually, the link is dead for me as well. Why did no one tell me? I attached the 7z zipped as a zip. Maybe that will work. So first extract the .zip file, then extract the .7z .
[Edit] Seems like the link is dead as well. Krisse? A little help maybe?
The download script was having problems with larger files (> 10MB), because the authors did not do a flush() after each read chunk of data. Fixed that and downloads should now work without problems. 🙂