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Mario Clash GameFAQ
by Brian Hodges • Last updated: Dec 05, 2008 • Version: 1.3
******************************************************************************* Mario Clash for Virtual Boy FAQ/Walkthrough by BHodges Version 1.3 Created 07/15/02 Updated 12/05/08 This document Copyright 2002 - 2008 by Brian Hodges. This FAQ is not to be posted without explicit permission by me. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ******************************************************************************* Table of Contents I. Introduction II. Adjusting the Virtual Boy III. Automatic Pause and Low Battery IV. Basic Gameplay and Controls A. Introduction from the Instruction Book B. Start Screen C. Controls D. Basic Gameplay E. Scoring F. Progress V. Enemy Guide A. General Strategies B. Koopa C. Spike D. Thorny E. Para-Goomba F. Lobb G. Sidestepper H. Big Boo I. Snake J. Pokey K. Fire L. Ice VI. Level Guide VII. Beating the Game VIII. Secrets A. Extra 1-Up B. Level Select C. Level Skip IX. My High Scores X. Game Review XI. Special Thanks XII. Version History XIII. Contact Information ******************************************************************************* I. Introduction This is a FAQ/Walkthrough for the Virtual Boy game Mario Clash. It contains a list of controls, a guide to the enemies, a level guide, and a game review. ******************************************************************************* II. Adjusting the Virtual Boy If you have never used a Virtual Boy before, here is how to adjust the screen. On the screen that says 'Virtual Boy' and has squares in the corners, turn the dial on top until you can see all four squares. Then use the sliding bar until the screen is in focus. ******************************************************************************* III. Automatic Pause and Low Battery Automatic Pause If you leave this on, the game will automatically pause every 15 minutes to remind you to stop and rest your eyes. Low Battery If a flashing battery appears at the bottom of your screen, then the batteries are low and need to be replaced. ******************************************************************************* IV. Basic Gameplay and Controls ------------------------------------------------------------------------------- A. Introduction from the Instruction Book "The Clash House Tower has been invaded by bad guys! It's up to Mario to clear them out, throwing Koopa shells to knock them away. Take care as you battle in dangerous rooms of narrow ledges connected by pipe." ------------------------------------------------------------------------------- B. Start Screen Game Level Choose which level between 1-40 you want to start on. Top Scores View the top five scores. Brightness Pick a screen brightness level 1-5. When you are ready, press Start to begin. ------------------------------------------------------------------------------- C. Controls L button Hold this down while moving to run. R button Press this to jump B button Press this to jump A button Press this when holding a shell to throw it in the direction you are facing Start button Pause Left Control Pad Move Mario Right Control Pad Throw a shell in the direction you push. (Note: I find this much easier than using A.) ------------------------------------------------------------------------------- D. Basic Gameplay The object of the game is to knock all the enemies in a level off the ledges. You do this by hitting them with Koopa shells. There will always be two Koopas. If one gets knocked off, another will appear to take its place. Most enemies have to be hit on the side (throw from the background while they are in the foreground or vice versa). You start the game with three lives. You can get more lives by getting a perfect in bonus stages or by reaching a score of 20,000, 50,000, 100,000, ... points. There is a way to get an additional extra life for this (see the Secrets section below). Every time you kill an enemy, the mushroom counter at the top of the screen will decrease by one. When it reaches zero, a mushroom will appear. Grab it to cause "Fever Time". During Fever Time, one hit from any direction will kill an enemy. Any points received during Fever Time are doubled. Please note that killing Koopas does not decrease the mushroom counter. ------------------------------------------------------------------------------- E. Scoring Jump on a Koopa 10 points Defeat Fire or Ice 50 points Stun an enemy 100 points Defeat an enemy 500 points Technical Bonus You will get a Technical Bonus for defeating more than one with a single throw. You only get points for the highest one you get. Here is what they are worth: X 2 = 1000 X 3 = 3000 X 4 = 5000 X 5 = 10000 X 6 = 30000 Time Bonus You will get a Time Bonus if you clear a level without making a "mistake". A "mistake" is dying or losing more than one Koopa shell. The bonus will be equal to your remaining time X 10. ------------------------------------------------------------------------------- F. Progress At the end of a level that you passed 100,000, 200,000 ... points, you will get a brief congratulation screen. The screen shows a "Mario" character giving you an attaboy. Points Character Message 100,000 Mario Good! 200,000 Toad Great! 300,000 Yoshi Wonderful! ******************************************************************************* V. Enemy Guide ------------------------------------------------------------------------------- A. General Strategies - Once an enemy is stunned, you can hit it once from any direction to knock it off. Try stunning several enemies at once, then knocking them all off with one hit to get high Technical Bonuses. THIS IS THE KEY TO GETTING HIGH SCORES! - When throwing a shell across, use the blocks at the bottom of each side to help line up your shot. For example, if you are standing four blocks from the right in the background and you throw across, the shell will hit an enemy located four blocks from the right in the foreground. - If you hit any enemy that must be hit from the side in the face, it will turn around and start going in the other direction. If two enemies bump into each other, they will both turn around and head in the opposite direction. - When an enemy is stunned, you can hit it from any direction to knock it off. - After an enemy is stunned for a few seconds, it will recover and start moving again. - When you hit an enemy in the side, the shell will bounce off and head back towards you. If you catch it, it will start glowing. The more you do this, the farther you will be able to throw that shell. - When there is only one enemy left, it will start moving faster. ------------------------------------------------------------------------------- B. Koopa These are the red enemies that look like turtles. There will always be two Koopas available. If you knock one off, another will come out of the pipes at the top. Jump on him to make him withdraw into his shell. You can know pick up the shell. If a you leave it alone, it will come back out of its shell after a few seconds. ------------------------------------------------------------------------------- C. Spike The weakest enemy. He looks like a Koopa with a single spike on his back. It him with a shell from any direction once to knock him off. ------------------------------------------------------------------------------- D. Thorny Thorny is black and has three spikes on his back. He is stronger than Spike. Hit him once from the side to stun him, then again to knock him off. ------------------------------------------------------------------------------- E. Para-Goomba These look like funky mushrooms with eyes and wings. They can't really fly, instead they jump around making them difficult to hit. Hit him once on the side to stun him, then again to knock him off. Try to throw the shell as soon as he lands, he will pause for a bit before jumping again. ------------------------------------------------------------------------------- F. Lobb Lobb looks like a black suitcase with a skull and crossbones on it. Lobb will fight back so be careful when facing him. He can throw iron balls at you the same ways you can throw shells, even across. You have to hit him in the side once to stun him, then again to knock him off. You have to throw quickly before he throws a ball at you. If the ball hits the shell, the ball will be blocked, but you will lose the shell. ------------------------------------------------------------------------------- G. Sidestepper Sidestepper looks like a crab. To beat him you must first hit him in the front or back to turn him sideways, then hit him in the side with a shell to stun him, then hit him again to knock him off. ------------------------------------------------------------------------------- H. Big Boo Big Boo looks like a ghost. They will turn invisible for a few seconds, during which time you can't hit it with a shell, but it can't hurt you either. To beat Boo, hit it in the side once to stun it, then again to knock it off. ------------------------------------------------------------------------------- I. Snake Snake looks like, well a snake. She is by far the worst enemy in the game. Snakes will lay eggs, creating more Snakes and things can get ugly in a hurry. Try to take them out as soon as possible. When Snakes get big, they are about to lay an egg. It will take a few seconds for the egg to hatch. You can hit it with a shell, or just run over it even if you are empty handed to knock it off. Beat a Snake by hitting it in the side to stun it, then again to knock it off. ------------------------------------------------------------------------------- J. Pokey Pokey is a cactus that looks like three balls stacked on top of each other. To beat Pokey, first hit the two sections under the head with a shell from any direction, then hit his head once in the side to stun him, then again to knock him off. He will regenerate missing sections after a short while. If Pokey is the last enemy and only his head remains, he will move VERY quickly, so whenever possible, make sure he is not the last enemy remaining. ------------------------------------------------------------------------------- K. Fire Fire looks like a fireball. These can show up on any level. Fire will appear on one side of the screen, then head towards the other side. You can hit it with a shell to make it disappear. Your shell will go through the Fire, so if you hit it from the side, you will lose the shell. ------------------------------------------------------------------------------- L. Ice Ice looks like an icicle. It will only appear in ice levels. You can hit it with a shell to destroy it, but you can actually ignore it. Ice will form at the bottom of a top level, slowly get bigger, then drop down. It is very easy to avoid Ice. ******************************************************************************* VI. Level Guide Before each level, you are given a preview of the type of enemies that you will face. You start each level hanging from a chain in the middle. Use the left control pad to change which direction you are facing, then press R to jump off. After certain levels, you will play a bonus game for more points and a chance for an extra life. ------------------------------------------------------------------------------- Level 1 Enemies: Spike 2 Basic Tactics: This being the first level, it is very simple. The two types of enemies here are Koopas and Spikes. To clear this or any level, you must knock off all enemies except the Koopas. (It's okay to knock them off, but in most cases it doesn't help your progress.) Jump on a Koopa, then throw the shell at one of the Spikes. Then retrieve the shell and hit the other one. Expert Tactics: Jump on a Koopa and get a shell. Hit the other Koopa in the side twice with the shell to charge it up, then throw it at the Spikes for a 2X Technical Bonus. ------------------------------------------------------------------------------- Level 2 Enemies: Spike 3 Basic Tactics: This level is actually easier than level 1. Jump on a Koopa and grab the shell. Throw it at the lead or last Spike to kill all three in one hit and get a 3X Technical Bonus. Expert Tactics: None ------------------------------------------------------------------------------- Level 3 Enemies: Thorny 2 Basic Tactics: In this level we get a new enemy, Thorny. To beat Thorny, you must hit him in the side to stun him, then again to knock him off. Use the blocks at the bottom of the ledges to line up your shots. Expert Tactics: Get a Koopa shell and stun one of the Thornys. Then let the other one get close to it and then stun that one. Then take them both out with one hit for a Technical Bonus. If the other Koopa gets stuck between them, hit it twice from the side to knock it off and clear the path between the Thornys. ------------------------------------------------------------------------------- Level 4 Enemies: Spike 2 Thorny 1 Basic Tactics: Take out the two Spikes, then go after the Thorny. Expert Tactics: Stun the Thorny first, then take out all three enemies with one hit to get a 3X Technical Bonus. ------------------------------------------------------------------------------- Bonus Chance Coins: 15 This is the first Bonus Chance. Try to catch all the coins as they come from the background. Each one is worth 300 points. If you get them all, you will be rewarded with an extra life. Each time you get a coin, the four flags raise up a little. If you look at the spectators you will see Luigi, Princess, Yoshi, and Toad. ------------------------------------------------------------------------------- Level 5 Enemies: Thorny 4 Basic Tactics: The Thornys here are all in a row, making them easier to hit. Expert Tactics: Stun all four at once, this is done easiest when they are on the top ledge in the foreground. Wait till they get in the middle, then stun the first one, then the last one, then the two in the middle, then take them all out with one hit for a 4X Technical Bonus. ------------------------------------------------------------------------------- Level 6 Enemies: Para-Goomba 2 Basic Tactics: This level is the first one where Para-Goombas appear. To defeat the Para-Goombas, hit them from the side once to stun them, then again to knock them off. Expert Tactics: Stun both Para-Goombas, then take them out with one hit for a 2X Technical Bonus. ------------------------------------------------------------------------------- Level 7 Enemies: Spike 2 Para-Goombas 2 Basic Tactics: Take out the Spikes first, if you are lucky, one will bounce off one of the Para-Goombas and head towards the other Spike giving you a chance for a Technical Bonus. Then go after the Para-Goombas. Expert Tactics: It's a little bit tricky, but try to stun both Para-Goombas on the same level, then wait for the Spikes to get close and then take out all four enemies at once for a 4X Technical Bonus. ------------------------------------------------------------------------------- Level 8 Enemies: Thorny 2 Para-Goomba 1 Basic Tactics: This is the first ice level. When you try to stop moving, you will slide a little bit. Fortunately Ice will not appear in this level. Take out the Para-Goomba first, then go after the Thornys. Expert Tactics: Try to stun all three enemies in the background, then take them out with one hit for a 3X bonus. ------------------------------------------------------------------------------- Level 9 Enemies: Lobb 2 Basic Tactics: This is the first level where there are no blocks to help you aim your shots across. This is also the first level where Lobb appears. Lobb can throw iron balls at you. To beat him, hit him in the side with a shell once to stun him, then again to knock him off. Expert Tactics: Stun one of them on the bottom back, then wait for the other to go to the bottom back and stun it as well, then take them out with one hit for a 2X Technical Bonus. ------------------------------------------------------------------------------- Level 10 Enemies: Thorny 2 Lobb 2 Basic Tactics: There aren't any blocks here to help you aim either. Take out the Lobbs first, then go after the Thornys. Expert Tactics: Try to herd all of the enemies into the bottom of the foreground. Do this by hitting them in the head to turn them around. Then stun all four enemies and take them out with one hit for a 4X Technical Bonus. ------------------------------------------------------------------------------- Level 11 Enemies: Sidestepper 3 Basic Tactics: There aren't any blocks to help you aim your shots. This is also the first level where Sidesteppers appear. To beat them, hit it once in the front or back to turn it sideways, then hit it in the side to stun it, then again to knock it off. Expert Tactics: Try to stun all three at once then take them out with one shot for a 4X Technical Bonus. The easiest way to do this is to herd them into the background, stun the ones on the ends, then the one in the middle, then taking them all out with one shot. ------------------------------------------------------------------------------- Level 12 Enemies: Thorny 2 Sidestepper 2 Basic Tactics: The bad news is that this is an ice level and the first one where Ice will appear. The good news is that the blocks are back to help you aim your across shots. Take out the Thornys first, then go after the Sidesteppers. Expert Tactics: Try to stun all four enemies at once on the bottom level of the foreground, then take them out with one hit for a 4X Technical Bonus. ------------------------------------------------------------------------------- Bonus Chance Coins: 20 Just like before, get as many coins as you can. The coins are worth 300 points like before, except there are now 20 of them and they are harder to catch. ------------------------------------------------------------------------------- Level 13 Enemies: Snake 3 Basic Tactics: Snakes are a real pain. Take them out as quickly as possible. To beat it, hit it in the side with a shell to stun it, then again to knock it off. If a Snake lays an egg, quickly knock it off with a shell or by running over it to prevent it from hatching and creating a new snake. Expert Tactics: Jump into the foreground from the chain, then get a Koopa shell. Hit the Snake coming through the pipe on the right to send it back in and to the background. Stun it and the one next to it. Hit the Koopa from the side twice to knock it off and charge up your shell. Stun the last Snake, then take all three out with one hit for a 3X Technical Bonus. ------------------------------------------------------------------------------- Level 14 Enemies: Spike 3 Snake 2 Basic Tactics: Take out the snakes first, then go after the Spikes. Expert Tactics: Try to stun the two Snakes quickly before they have a chance to lay eggs. This is tricky because they start out on opposite sides. Once you stun them, try to take out the other Koopa to charge up your shell, then take out all five enemies with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Level 15 Enemies: Boo 3 Basic Tactics: Hit Boo once in the side to stun it, then again to knock it off. They will sometimes turn invisible for a few seconds. During this time, you can't hit Boo with a shell, but it can't hurt you either. Expert Tactics: Stun all three at once, then take them all out with one hit for a 3X Technical Bonus. ------------------------------------------------------------------------------- Level 16 Enemies: Thorny 3 Boo 2 Basic Tactics: Go after the Thornys first, then go after the Boos. Expert Tactics: Stun the two Boos first, then the Thornys, then take all five out with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Level 17 Enemies: Pokey 3 Basic Tactics: To beat Pokey, first hit the two sections under the head with a shell from any direction, then hit his head once in the side to stun him, then again to knock him off. He will regenerate missing sections after a short while. If Pokey is the last enemy and only his head remains, he will move VERY quickly. Expert Tactics: Knock the bottom sections off all three first, then stun them and take all three out with one hit for a 3X Technical Bonus. ------------------------------------------------------------------------------- Level 18 Enemies: Thorny 2 Pokey 3 Basic Tactics: Take out the three Pokeys, then the Thornys. Expert Tactics: Take out the bottom sections of the Pokeys first, then stun them, then stun the Thornys, then take all five out with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Level 19 Enemies: Para-Goomba 1 Lobb 3 Basic Tactics: Take out the Lobb first, then the Para-Goombas. Expert Tactics: Stun the Lobbs first, then the Para-Goomba, then take all four out with one hit for a 4X Technical Bonus. ------------------------------------------------------------------------------- Level 20 Enemies: Para-Goomba 2 Snake 2 Basic Tactics: This is an ice level. Take out the Snakes first, then the Para-Goombas. Expert Tactics: Stun the Snakes first, then the Para-Goombas, then take all four out with one hit for a 4X Technical Bonus. ------------------------------------------------------------------------------- Bonus Chance Coins: 25 ------------------------------------------------------------------------------- Level 21 Enemies: Spike 3 Thorny 4 Basic Tactics: Take out all the Thornys, starting at the back of the line, then take out the Spikes with one hit for a 3X Technical Bonus. Expert Tactics: Stun the four Thornys, then take out all seven with one hit for a 7X Technical Bonus. ------------------------------------------------------------------------------- Level 22 Enemies: Para-Goombas 7 Basic Tactics: Try to corral all of them onto one side and then go to the opposite side and attack. Expert Tactics: After you have herded them all onto one side, stun them, then take them all out with one hit for a 7X Technical Bonus. ------------------------------------------------------------------------------- Level 23 Enemies: Spike 1 Thorny 2 Para-Goomba 4 Basic Tactics: Take out the Para-Goombas, then the Thornys, then the Spike last. Expert Tactics; Stun the Para-Goombas first, then the Thornys, then take out all seven enemies with one hit for a 7X Technical Bonus. ------------------------------------------------------------------------------- Level 24 Enemies: Spike 3 Thorny 4 Basic Tactics: This is an ice level. Take out the Thornys first, then you can take out all the Spikes with one hit. Expert Tactics: Stun the Thornys first, then take out all seven enemies with one hit for a 7X Technical Bonus. ------------------------------------------------------------------------------- Level 25 Enemies: Lobb 2 Sidestepper 3 Basic Tactics: Take out the Lobbs first, then go after the Sidesteppers. Expert Tactics: Stun the Lobbs first, then the Sidesteppers, then take all five out with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Level 26 Enemies: Snake 2 Boo 3 Basic Tactics: Take out the Snakes first, as quickly as possible. Then take out the Boos. Expert Tactics: Stun the Snakes, then the Boos, then take all five out with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Level 27 Enemies: Spike 3 Para-Goomba 2 Sidestepper 2 Basic Tactics: Take out the Para-Goombas first, then the Sidesteppers, then the Spikes. Expert Tactics: Stun the Sidesteppers first, then the Para-Goombas, then take all seven enemies out with one hit for a 7X Technical Bonus. ------------------------------------------------------------------------------- Level 28 Enemies: Para-Goombas 3 Lobb 2 Basic Tactics: Take out the Lobbs first, then the Para-Goombas. Expert Tactics: Stun the Lobbs first, then the Para-Goombas, then take all five out with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Bonus Chance Coins: 30 ------------------------------------------------------------------------------- Level 29 Enemies: Spike 2 Thorny 4 Basic Tactics: Take out the Thornys, then the Spikes. Expert Tactics: Try to stun all four Thornys at once, then take all six enemies out with one hit for a 6X Technical Bonus. ------------------------------------------------------------------------------- Level 30 Enemies: Lobb 4 Expert Tactics: Try to stun all four at once, then take them all out with one hit. ------------------------------------------------------------------------------- Level 31 Enemies: Lobb 2 Boo 2 Basic Tactics: Take out the Lobbs first, then the Boos. Expert Tactics: Stun the Lobbs, then the Boos, then take all four out with one hit for a 4X Technical Bonus. ------------------------------------------------------------------------------- Level 32 Enemies: Spike 2 Thorny 4 Basic Tactics: This is an ice level. Take out the Thornys first, then the Spikes. Expert Tactics: Try to stun the four Thornys at once, then take out all six enemies with one hit. ------------------------------------------------------------------------------- Level 33 Enemies: Boo 7 Expert Tactics: Try to stun as many as you can, then take them out with one hit. ------------------------------------------------------------------------------- Level 34 Enemies: Spike 3 Sidestepper 2 Pokey 2 Basic Tactics: Try to take out the three Spikes with one hit. Then take out the Pokeys, then the Sidesteppers. Expert Tactics: This is really difficult but stun the Pokeys first, then the Sidesteppers, then take out all seven enemies at once for a 7X Technical Bonus. ------------------------------------------------------------------------------- Level 35 Enemies: Sidestepper 5 Basic Tactics: Try to stun two at a time and take them out in pairs. Expert Tactics: Stun all of them, then take them out with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Level 36 Enemies: Snake 3 Para-Goomba 2 Basic Tactics: This is an ice level. Take out the Snakes first, then the Para-Goombas. Expert Tactics: Stun the Snakes first, then the Para-Goombas, then take them all out with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Bonus Chance Coins: 30 ------------------------------------------------------------------------------- Level 37 Enemies: Thornys 7 Basic Tactics: This is an ice level. Expert Tactics: Try to stun all seven at once, then take them all out with one hit. ------------------------------------------------------------------------------- Level 38 Enemies: Spike 3 Pokey 3 Basic Tactics: Take out the Pokeys first, then take out all three Spikes with one hit. Expert Tactics: Stun the Pokeys, then take out all six enemies with one hit for a 6X Technical Bonus. ------------------------------------------------------------------------------- Level 39 Enemies: Snake 7 Basic Tactics: Take them out as quickly as possible. Be sure to knock off any eggs as soon as they are laid. Expert Tactics: Stun all seven Snakes, then take them out with one hit for a 7X Technical Bonus. ------------------------------------------------------------------------------- Level 40 Enemies: Boo 5 Pokey 2 Basic Tactics: This is an ice level. Take out the Pokeys first, then go after the Boos. Expert Tactics: Stun the Pokeys first, then the Boos, then take them all out with one hit for a 7X Technical Bonus. ------------------------------------------------------------------------------- Level 41 Enemies: Spike 3 Thorny 4 Basic Tactics: Take out the Spikes, then the Thornys. Expert Tactics: Stun all of the Thornys, then take out all seven enemies with one hit to get a 7X Technical Bonus. ------------------------------------------------------------------------------- Level 42 Enemies: Para-Goomba 7 Basic Tactics: Stand under the platform in the middle of the background and herd the enemies into the foreground and knock them off when they line up with you. Expert Tactics: Try to stun four at a time, then take them out with one hit. If you are really good, then try for all seven at once. ------------------------------------------------------------------------------- Level 43 Enemies: Spike 1 Thorny 2 Para-Goomba 4 Basic Tactics: Take out the lone Spike first, then the Para-Goombas, then lastly the two Thornys. Expert Tactics: It takes a lot of skill and luck but you can stun the four Para-Goombas and two Thornys at once, then take out all seven enemies with one hit for a 7X Technical Bonus. ------------------------------------------------------------------------------- Level 44 Enemies: Spike 3 Thorny 4 Basic Tactics: This is an ice level. Take out the Spikes, then the Thornys. Expert Tactics: Stun all four Thornys at once, then take out all seven enemies at once for a 7X Technical Bonus. ------------------------------------------------------------------------------- Bonus Chance Coins: 30 ------------------------------------------------------------------------------- Level 45 Enemies: Lobb 2 Sidestepper 3 Basic Tactics: The Lobbs and Sidesteppers seem to move much faster here. Take out the Lobbs first, then the Sidesteppers. Expert Tactics: Stun the Lobbs first, then the Sidesteppers. Re-stun the Lobbs if necessary, then take out all five at once for a 5X Technical Bonus. ------------------------------------------------------------------------------- Level 46 Enemies: Boo 3 Snake 2 Basic Tactics: Take out the Snakes first, then the Boos. Expert Tactics: Stun the Snakes first to keep them from laying eggs, then stun the Boos. Then take out all five with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Level 47 Enemies: Spike 3 Para-Goomba 2 Sidestepper 2 Basic Tactics: Take out two Spikes first, then the Sidesteppers, then the Para-Goombas, then the final Spike. ------------------------------------------------------------------------------- Level 48 Enemies: Lobb 2 Para-Goomba 3 Basic Tactics: This is an ice level. Take out the Lobbs first, then the Para-Goombas. Expert Tactics: Stun the Lobbs, then the Para-Goombas, then take them all out with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Level 49 Enemies: Spike 2 Thorny 4 Basic Tactics: Take out the four Thornys first, then the two Spikes. Expert Tactics: Stun the four Thornys, then take all six enemies out with one hit for a 6X Technical Bonus. ------------------------------------------------------------------------------- Level 50 Enemies: Lobb 4 Basic Tactics: They move FAST in this level. Try to get them while they are entering or exiting a pipe. Expert Tactics: Stun all four, then take them all out with one hit for a 4X Technical Bonus. ------------------------------------------------------------------------------- Level 51 Enemies: Lobb 2 Boo 3 Basic Tactics: Take out the Lobbs first, then the Boos. Expert Tactics: Stun the Lobbs first, then the Boos, then take them all out with one hit for a 5X Technical Bonus. ------------------------------------------------------------------------------- Levels 52 - 99 The remaining 47 levels don't contain anything you haven't seen already. After completing level 99, the game goes back to level 1. There is no ending. ******************************************************************************* VII. Beating the Game I have heard that once you beat level 40, you beat the game and get to see an ending, but whenever I beat level 40, it just takes me to level 41. This may be because I bought the game used and it only shows the ending once, but I doubt this, since the game doesn't save high scores, it would be unlikely it would keep track of which levels you have beaten. Or it is also possible that the American version is different from the Japanese one. I received an email from LJBad89 saying that when he beat level 40, he didn't get an ending, but when he beat level 99, he did (he said it was actually a decent ending). He also said that he did not have a score of 999,999 points when he beat the game. I have yet to accomplish this, but I have heard that once you beat level 100, the game starts back at level 1, with the only difference being that the enemies move much faster. To beat the game you have to get a score of 999,999 points (I haven't been able to do this either). I received an email from jmctoliver saying that once you get 999,999 points you get a message saying you beat the game. Once you run out of lives, you get a short cutscene where the flag at the top of the tower is lowered. UPDATE: KRI55E has confirmed that there is no ending. Once you beat level 99, the game goes back to thefirst level. ******************************************************************************* VIII. Secrets ------------------------------------------------------------------------------- A. Extra 1-Up When you reach 20,000, 50,000, 100,000, 150,000 ... points, you will receive an extra life and the word 1UP will go across the back from the right to the left. If you hit it with a Koopa Shell, it will split into two and you will receive an additional extra life. ------------------------------------------------------------------------------- B. Level Select Not that big of a secret, but at the start screen you can choose between levels 1-40. I am convinced that there must be a code of some kind that allows you to select levels 41-100, but I have yet to discover it. ------------------------------------------------------------------------------- C. Level Skip I have seen a level skip code on several websites where by pushing left and right in a certain combination while playing you skip to the next level, but have yet to get any of them to work. ******************************************************************************* IX. My High Scores Note: Please don't send me emails about high scores, I am sure that many of you can do much better than this. Points Level Started Level Ended 383,720 1 39 The highest level I have reached when starting at level 1 is 39. The highest level I have reached is 51 (I started at level 40). ******************************************************************************* X. Game Review This is considered by many people to be the worst Mario game ever and I have to agree. The original Mario Bros., which this game is a remake of, was a lot of fun, but Mario Clash isn't as much fun. If you are looking for something along the lines of Super Mario Bros., I suggest you try Wario Land instead. That being said, there is something about this game that makes me keep playing it. The more you play the game, the more it grows on you. This game isn't for everyone, but if you give it some time, you might find that you really enjoy it. Pros - One complaint about Virtual Boy games in general is that they are too easy, however this game is definitely challenging. - Gameplay is fast-paced and addictive. - The game does have some great 3D effects. The first time I played the game, I was on the top level of the back and threw a shell at an enemy on the front. I missed and the shell continued to come at me. I actually ducked because it really looked like it was going to hit me in the face. Try it. The opening cinema is another example. - The levels, while all pretty much the same are nicely rendered. Cons - This game is REALLY challenging. - No two player mode, which is sad because that was a large part of the fun of the original. - This game is very long and while you can start at any level 1-40, there isn't any way to save your progress. - Mario and the enemies look like cardboard cutouts. - You must defeat all but two of the enemies by hitting them in the side. More variety of ways to beat them would have been nice. (Why can't you stomp on the Para-Goombas like you can in SMB 3?) - Controls are very sluggish. - Each level has only a front and back layer. Multiple layers would have added more variety. - The game doesn't save your high scores. - Luigi, Princess, or Toad only appear as spectators for the bonus game. ******************************************************************************* XI. Special Thanks Special Thanks to LJBad89 for his info about beating the game. Special Thanks go to jmctoliver for his info about beating the game. Special Thanks to KR155E for his info on beating the game as well as his awesome Virtual Boy website at www.vr32.de. ******************************************************************************* XII. Version History 1.0 07/15/02 Created FAQ. Guides for Levels 1 - 51. 1.1 06/01/03 Updated Beating the Game section. Added Special Thanks section. Updated My High Scores section. Updated contact info. Updated Basic Gameplay section. Added some more legal stuff to the header. Expanded the Table of Contents and section labels. Made some formatting changes. 1.2 09/18/08 Updated Beating the Game and Special Thanks sections. 1.3 12/05/08 Updated Beating the Game and Special Thanks sections. Fixed several typos. This will most likely be the final update for this FAQ. ******************************************************************************* XIII. Contact Information You can contact me at Bhodges080@aol.com I would appreciate hearing what you thought of this guide and any thoughts you have for improving it. Any input about how to beat a level or the game would be appreciated. Please keep in mind that this FAQ is incomplete and I have no idea when I will finish it. ******************************************************************************* End