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VR32 Game Concept Renders
1994 artist depictions with the aim to visualize what the Virtual Boy, still called VR32 at the time, would be capable of. Many of the ideas shown in these concept renders were later turned into actual games and technical demos. These first occured in Nintendo Power issue 67 from December 1994 and were also used in the "You read more…

1994 artist depictions with the aim to visualize what the Virtual Boy, still called VR32 at the time, would be capable of. Many of the ideas shown in these concept renders were later turned into actual games and technical demos.

These first occured in Nintendo Power issue 67 from December 1994 and were also used in the "You Have to See It to Believe It" promotion video.

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