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KIDS TO ADULTS
Ages 6+
This product has been rated by the Entertainment Software Rating Board. For
information about the ESRB rating, or to comment about the appropriateness of the
rating, please contact the ESRB at 1-800-771-3772.
(TM) & (R) are trademarks of Nintendo of America Inc.
(C) 1995 Nintendo of America Inc.
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Thank you for selecting the Mario Clash(TM) Game Pak for the Nintendo(R)
Virtual Boy(TM) System. Please read the instruction booklet thoroughly to
ensure maximum enjoyment of your new game. Save this booklet for future
reference.
/!\ WARNING
¯¯¯
This product MUST NOT be used by children under the age of seven (7) years.
Artificial stereo vision displays may not be safe for such children and may
cause serious, permanent damage to their vision.
Before using the Virtual Boy, carefully reed the Virtual Boy Instruction
Booklet and the Consumer Information and Precautions Booklet. Make sure
before playing that you correctly adjust the hardware, including the IPD
and FOCUS. Do not play if you are feeling tired. Discontinue use immediately
if you feel dizzy, nauseated or tired or if you eyes hurt or become
strained. Do not use unlicensed or counterfeit games. Failure to follow
all instructions could injure you and cause serious damage to your vision
or hearing.
For additional copies of the Virtual Boy Instruction Booklet, call
1-800-255-3700.
CHOKE HAZARD - SMALL PARTS
NOT FOR CHILDREN UNDER THE AGE OF THREE YEARS. Babies and young children could
choke on the Virtual Boy Game Pak cover. Keep the Game Pak cover out of reach
of small children.
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[Artwork]
Page 03
Contents
Before Starting The Game .................................................. 4
IPD Adjustment ............................................................ 5
FOCUS Adjustment .......................................................... 6
Auto Pause Function ....................................................... 7
Knock Off The Enemies By Throwing Shells! ................................. 8
Controller Functions ...................................................... 10
How To Play The Game ...................................................... 12
Getting Started ........................................................... 12
The Game Screen ........................................................... 14
Defeating Enemies ......................................................... 16
Scoring ................................................................... 18
Enemy Characters .......................................................... 20
Page 04
Before Starting The Game
When using the Virtual boy, several adjustments must be made before starting
the game. For your health and safety, be certain to perform these adjustments
each time you play. If you wear glasses or contact lenses, be sure to wear
them while using the Virtual Boy.
Insert the Game Pak into the Virtual Boy, then turn the POWER switch located
on the front of the controller to the ON position. When the screen pictured to
the right appears, continue with the IPD and FOCUS adjustments.
Press the START button to display the "IPD and FOCUS adjustment screen." Both
adjustments are made using this screen.
Page 05
IPD Adjustment
This adjustment sets Virtual Boy to the distance between your eyes (the Inter
Pupil Distance).
While looking at the adjustment screen, turn the IPD dial located on top of the
Virtual Boy until you can see a mark in all four corners of the screen, as
shown on the screen to the right.
The best adjustment may allow you to see only three marks, or four slightly
blurred marks. When you have completed the IPD adjustment, proceed with the
FOCUS adjustment.
Page 06
Focus Adjustment
This adjustment makes sure that you see the game image in the Virtual Boy
display clearly.
Move the FOCUS slider to the CENTER POSITION as marked on the housing. For
most people, the center position should give you the clearest image. If the
image is still fuzzy, then adjust the FOCUS slider right or left until the
image is sharp and clear.
Page 07
Automatic Pause Function
All Virtual Boy Game Paks contain an automatic pause function.
After completing the PD and FOCUS adjustments, press the START button and the
screen pictured at right will appear. The automatic pause is preset to the ON
position. Nintendo recommends that you ALWAYS set the automatic pause to ON.
To override the setting, use left or right on the Left Control Pad, then press
the START button to begin the game.
After continuously playing "Mario Clash" for 15 minutes (or after each level
is completed), the game will automatically pause. Please take a break and give
your eyes some rest. After your rest is completed, press the START button to
restart the game.
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Controller Functions
L Button.
*While moving left or right, pressing this button makes you run.
L +Control Pad:
*Press up or down to face either front or back. Also used to select items on
the "Select Screen".
*Press left and right to move left and right. Also used to spin Mario when he
hangs onto the rope.
Select.
*Press SELECT while paused to return to the "IPD and Focus Adjustment Screen".
After making your adjustments, press SELECT again to return to the pause
screen.
Start.
*Start the game. If you press START during the game, it will pause. Press
again to restart the game.
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R Button.
*Jump.
R +Control Pad.
*Press left or right to throw shells left or right.
*Press Up or Down to throw shells at the opposite side.
B Button.
*Jump
A Button.
*Throw Turtle Shells (in the direction you are facing)
Press the SELECT, START, A, B, L, and R Buttons simultaneously to reset the
game.
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How to play the game.
Getting Started.
[Title screen]
Press START while the TITLE screen is displayed and the SELECT screen will
appear.
[Select Screen]
Make your choice from these selections:
[GAME START], [TOP SCORE] or [BRIGHTNESS].
GAME START.
Choose [GAME START] on the [Select Screen], then press START. Before pressing
START, use left or right on the left Control Pad to pick any level from 1-40.
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TOP SCORE.
If you select [TOP SCORE] the Top Score Screen will be displayed. Press START
to return to the Game Select Screen.
[Top Score Screen]
When the game is over, if your score is in the top five, it will be displayed
on the Top Score screen.
BRIGHTNESS. (Brightness Adjustment.)
Select [BRIGHTNESS] on the Select Screen.
Use on the L +Control Pad to adjust the screen brightness.
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The Game Screen:
[In-Game Image]
Page 15
Each time you defeat an enemy, the mushroom counter will decrease. When the
number reaches 0, a mushroom will appear.
Spin Mario while on the rope to face him in the direction you want him to land,
then jump to the ledge. Go through the pipe to cross to the opposite side.
When this symbol appears at the left top of the screen, Virtual Boys batteries
are getting weak. This indicates you should change the batteries.
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Defeating Enemies
Basics Tactics
If you jump on a Koopa, he will be stunned and will withdraw into his shell.
If you approach the shell, you will pick it up.
While holding the shell, press either the Right Control Pad or A Button to
throw it. If the shell hits the enemy, you can knock it off.
Important Point!
Defeat multiple enemies at one time to get bonus points! The more you knock
off, the higher your score!
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Advanced Tactics
To defeat certain enemies, their weak points must be hit more than once. Stun
him, then let him turn around. Hit him again to finish him off. Each enemy has
a different weak point.
Important Point!
*Hit enemies on the opposite ledge. Repeatedly catch the shell as it bounces
back and it will begin to shine. Shining shells will fly a long distance and
can be used to defeat enemies that are far away.
*When there is only one enemy left in a stage, it will move faster.
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Scoring
Every time you stun or defeat an enemy, points will be added to your score.
Jump on Koopa ............... 10 points.
Defeat Fire or Ice .......... 50 points.
Stun an enemy ............... 100 points.
Defeat an enemy ............. 500 points.
If you stun and defeat multiple enemies with one throw, their point values
will increase as follows: 500, 500 X 2, 500 X 3, and so on.
Bonus points
*When a stage is cleared, bonus points may be awarded. The number of points
depends on the number of enemies you have defeated in a group.
*If you clear a stage without making any mistakes, a time bonus (10pointsX
time remaining) will be added to your score.
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Important Point!
*Touch a mushroom to begin "Fever Time." A single shell will defeat any enemy
while it's "Fever Time," and any points you score will be double!!
*Any mistakes made will end "Fever Time."
*When a certain stage is cleared, there is a bonus chance that allows you to
get coins. The more coins you get, the more Bonus Chance points you receive.
*If you can get all the coins, you will get an extra Mario as a
perfect bonus.
Page 20
Enemy Characters
Koopa
If you jump on a Koopa, it will withdraw into its shell. You can throw the
shell after picking it up. Koopas are the only thing you can jump on and throw.
But, after a short time, they will revive, so be careful!
Spike
If you throw a shell at him, you can knock him off. He is the weakest of your
enemies.
Thorny
Thorny is protected by his three horns. He can not be knocked down with one
hit.
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Para Boomba
This enemy jumps, making it hard to hit with a shell, so aim well.
Lobb
They will throw Iron Balls at Mario, so watch out!
Sidestepper
His scissor claws will block a thrown shell. His only weakness is to hit him
on the stomach.
Big Boo
She floats in the air and is hard to hit. When Big Boo becomes transparent,
she cannot be hit. A shell will simply pass through without damaging her.
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Snake
She multiplies by producing eggs. Watch out for trouble.
Pokey
He shrinks if you hit his body with a shell. His weak point is his head.
Along with the enemies, there are other hazards that will interfere with you.
Fire
It appears suddenly. Be quick to avoid it.
Ice
It appears in the frozen room.
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Important Point
When your score reaches 50,000 points, 100,000 points... Your remaining Marios
will increase by one. Take aim and set your sights on a high score.
Good Luck!
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IMPORTANT:
WARNING: Copying of any Nintendo came is illegal and is strictly prohibited by
domestic and international copyright laws. "Back-up" or "archival" copies are
not authorized and are not necessary to protect your software. Violators will
be prosecuted.
This Nintendo game is not designed for use with any unauthorized copying
device. Use of any such device will invalidate your Nintendo product warranty.
Nintendo (and/or any Nintendo licensee or distributor) is not responsible for
any damage or loss caused by the use of any such device. If use of such device
causes your game to stop operating, disconnect the device carefully to avoid
damage and resume normal game play. If your game ceases to operate and you
have no device attached to it, please contact your local authorized Nintendo
retailer.
The contents of this notice do not interfere with your statutory rights.
This manual and other printed matter accompanying this game are protected by
domestic and international copyright laws.
The rental of this game without permission of Nintendo or its licensees is
strictly prohibited.
For further information or assistance, please contact:
Nintendo Consumer Assistance Hotline
1-800-255-3700 (U.S. and Canada)
Or your local authorized Nintendo retailer.
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[WARRANTY]