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SD Gundam: Dimension War for Virtual Boy FAQ
by BHodges
Version 1.0
Created 12/14/08
This document Copyright 2008 by Brian Hodges. This FAQ is not to be posted
without explicit permission by me.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
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Table of Contents
I. Introduction
II. Adjusting the Virtual Boy
III. Auto Pause
IV. Getting Started
V. How to Play
A. Map Screen
B. Commands
1. Move
2. Attack
3. Indirect
4. Ambush
C. Combat
D. Winning
VI. Game Review
VII. Version History
VIII. Contact Information
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I. Introduction
This is a FAQ for the Virtual Boy game SD Gundam: Dimension War. It contains
instructions on how to play and a mini-review.
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II. Adjusting the Virtual Boy
If you have never used a Virtual Boy before, here is how to adjust the screen:
On the screen that says 'Virtual Boy' and has squares in the corners, turn the
dial on top until you can see all four squares. Then use the sliding bar until
the screen is in focus.
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III. Auto Pause
If you turn this on, the game will automatically pause after you have been
playing for 30 minutes to remind you to take a break and rest your eyes.
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IV. Getting Started
On the title screen, you are given the choice of starting a new game or to
continue a previously saved game.
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V. How to Play
SD Gundam: Dimension War is a turn-based strategy game. The object is to
destroy all enemy units.
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A. Map Screen
The map screen shows you the current battlefield. Units you control will be
facing away from you and enemy units towards you. The battlefield is on a
3-dimensional 16 x 16 x 3 grid. The cursor's current position is displayed in
Cartesian units at the top of the screen.
Controls
You move the cursor using the left control pad. You can raise and lower it
with the L and R buttons. Press A to select the highlighted unit. If your
cursor isn't on a usable unit, pressing A sends you to one automatically.
Once a unit is selected, the command menu will be opened. At the top left of
the screen you will be shown that unit's life points (Lf) and how many spaces
it can move per turn (MV). At the center of the top is that unit's name. On
the top right are the commands that unit can carry out. Choosing exit will
close the command menu. Once a unit has carried out it's command, an 'E' will
be displayed next to it to let you know it can't be used again this turn.
Pressing Start pauses the game. If you press Select while the game is paused,
it brings up the Virtual Boy adjustment screen.
Press Select to bring up the system menu. Selecting Turn End will end the
current turn immediately. Save Game allows you to save your current game in
one of three save slots. Exit sends you back to the map screen.
After you have either given all your units a command or manually ended the
turn from the system menu, the enemy units will begin their turn.
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B. Commands
NOTE: Remember that each unit can only be given one command per turn!
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1. Move
Obviously this command let's you move the current unit. The number of spaces
the unit can move will be displayed in the top left (MV). Use the left control
pad and the L/R buttons to select a destination. Once you have chosen where
to move your unit, press A. It will ask if you are sure, select Yes to end the
move and No to try again. Even if you don't use up all the unit's movement
points, you will not be allowed to move the unit again until the next turn.
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2. Attack
When you are adjacent to an enemy unit, you are allowed to attack it. If you
end a move next to an enemy unit, you are allowed to attack it that turn. See
the combat section for more details.
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3. Indirect
This allows you to use a long range attack that will allow you to do a small
amount of damage to an enemy unit without worrying about taking damage. You
don't actually control the attack, you just watch the computer fire.
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4. Ambush
This allows you to lie in wait for an enemy.
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C. Combat
There are two types of unit in the game: Ship and Mobile Suit. Any combat
involving ships will be automatically controlled by the CPU, you just sit back
and watch.
When combat is Mobile Suit vs. Mobile Suit, then you get to control the action.
MS v MS combat takes place in two stages. In the Approach stage, you fire on
the enemy using any direction on the right control pad. Usually they won't
fire back! If they do, you use the right control pad to dodge. After ten
seconds, you start Close Range combat.
In Close Range combat, you have 49 seconds to fight the enemy unit. Attack
using the right control pad, each direction fires a different weapon (these
are different for every mobile suit). Pressing down on the right control pad
swings your sword, this does by far the most damage and is what I recommend you
use. You move around using the left control pad. The combat screen is
composed of three layers: foreground, middle, and background. Use the L and
R buttons to move between these.
The battle is over when either a unit loses all its life points or the timer
reaches zero.
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D. Winning
You win the round once you have destroyed the last enemy unit. You are then
treated to a short cutscene (text is all Japanese), then it's on to the next
battle.
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VI. Game Review
I'm a big fan of turn-based strategy games, so I was very excited to get the
chance to play one on the Nintendo Virtual Boy. Boy, was I disappointed!
This game just isn't fun. The mobile suit combat is just wild button mashing
and why on Earth can't you control the ships?
Pros
- Some very nice 3D graphics
- Backup battery to save your progress.
Cons
- Game is very monotonous.
- Very little strategy involved.
- Combat is just button mashing.
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VII. Version History
1.0 12/14/08 Created FAQ. If I can ever fight through the boredom, I
may eventually add a walkthrough to this guide.
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VIII. Contact Information
You can contact me at Bhodges080@aol.com
I would appreciate hearing what you thought of this guide and any thoughts
you have for improving it. Be sure to let me know if I have missed anything.
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End
SD Gundam Dimension War GameFAQ
GameFAQ by Brian Hodges • Last updated: Dec 15, 2008 • Version: 1.0