*******************************************************************************
Teleroboxer for Virtual Boy FAQ/Walkthrough
by BHodges
Version 1.7
Created 07/08/02
Updated 01/07/04
This document Copyright 2002-2004 by Brian Hodges. This FAQ is not to be
posted without explicit permission by me.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
*******************************************************************************
Table of Contents
I. Introduction
II. Adjusting the Virtual Boy
III. Automatic Pause and Energy Recovery
IV. Background Story and Overview
A. Background Story
B. Basic Overview
V. Controls
VI. Machine Gun Attacks
A. Machine Gun Body Blow
B. Machine Gun Punch
C. Machine Gun Uppercut
D. Machine Gun Hook
VII. Saving and Low Battery
A. Saving
B. Low Battery
VIII. General Strategies
IX. The Teleroboxers
A. Harry
B. Pagero
C. Spokong
D. Dorihey
E. Bomkun
F. Prin
G. Ikanger
H. Tukikage
I. Bamsham (Legendary Champ)
X. My Best Records
XI. Game Review
XII. Just for Fun
A. Intro
B. Name Sources
XIII. Special Thanks
XIV. Version History
XV. Contact Info
*******************************************************************************
I. Introduction
This is a FAQ/guide for the Virtual Boy game Teleroboxer. It contains a
list of controls, strategies for beating each of the eight opposing
fighters, and a game review.
*******************************************************************************
II. Adjusting the Virtual Boy
If you have never used a Virtual Boy before, here is how to adjust the
screen. On the screen that says 'Virtual Boy' and has squares in the
corners, turn the dial on top until you can see all four squares. Then use
the sliding bar until the screen is in focus.
*******************************************************************************
III. Automatic Pause and Energy Recovery
Instead of pausing the game automatically in the middle of the game, you
are encouraged to take a break between rounds. If you turn it off, then
between rounds your opponent's energy meter will recharge a little, but
yours will not. If you leave autopause on then both yours and your
opponent's energy will refill a little.
*******************************************************************************
IV. Background Story and Overview
-------------------------------------------------------------------------------
A. Background Story
Here is the background story from the instruction book:
THE TELEROBOXER TOURNAMENT!
It is the 22nd century, a time when a technology called telerobotics is
commonly used. This area of study was developed to enable a robot to
mirror the body movements of the human in control of it.
The use of Telerobotics enabled robots to work under conditions unbearable
to humans. As the technology matured, increasingly specialized robots
were created. To increase people's interest in telerobotics, the pre-
eminent scientist in the field, Dr. Edward Maki Jr., developed teleroboxing
-- a boxing match between robots that are remotely controlled by human
players. The players called themselves teleroboxers.
BE THE TELEROBOXER CHAMPION!
Teleroboxing achieved world-wide popularity immediately. Teleroboxers
entered their robots in matches all over the globe, and each claimed to be
the best.
Finally, a Teleroboxing Tournament was organized to determine the true
world champion among the best teleroboxers. You will compete as one of the
teleroboxers in this world championship and fight your way to the top.
-------------------------------------------------------------------------------
B. Basic Overview
This is a boxing game (duh) where you control a robot fighter named Harry
against other robot fighters. Each match consists of five one minute
rounds. If your energy meter reaches zero, you will be knocked out and you
will lose the match (getting knocked out looks pretty cool). If your
opponent's energy reaches zero, he or she will be knocked out and you win
the match. If at the end of five rounds neither one of you has been
knocked out, the fighter with the most energy remaining will win the fight
by decision.
*******************************************************************************
V. Controls
Please note that for the rest of the guide CP is short for control pad.
Blocks
These will block hooks and jabs to the face.
Left Guard Press up on the left CP
Right Guard Press up on the right CP
Left and Right Guard Press up on both CPs
This will block uppercuts and body blows.
Guard Body Press right on the left CP or
left on the right CP
These will dodge uppercuts, jabs to the face, and body blows
Dodge Left Press left on left CP
Dodge Right Press right on right CP
This will dodge punches and hooks
Duck Press down on either CP
Punches
Left Jab Press L button
Right Jab Press R button
Left Body Blow Press right on left CP and L button
Right Body Blow Press left on right CP and R button
Left Hook Press left on left CP and L button
Right Hook Press right on right CP and R button
Left Uppercut Press down on left CP and L button
Right Uppercut Press down on right CP and R button
Machine Gun Attacks
All of the following attacks must be charged up by holding the CP in
certain directions. When they are sufficiently charged, your fists will
start to flash. At that time press the L and R buttons simultaneously
BEFORE you let go of the CPs.
Machine Gun Punch Press and hold up on both CPs
Machine Gun Body Blow Press and hold right on the left CP
or left on the right CP
Machine Gun Hook Press and hold left on the left CP
or right on the right CP
Machine Gun Uppercut Press and hold down on either CP
*******************************************************************************
VI. Machine Gun Attacks
-------------------------------------------------------------------------------
A. Machine Gun Body Blow
This is by far the weakest of your machine gun attacks. You should only use
this after blocking low against Pagero or Bamsham.
-------------------------------------------------------------------------------
B. Machine Gun Punch
This does more damage than the machine gun body blow. It will also leave your
opponent stunned for a brief moment.
-------------------------------------------------------------------------------
C. Machine Gun Uppercut
This does more damage than the machine gun punch.
-------------------------------------------------------------------------------
D. Machine Gun Hook
This is your most powerful machine gun attack. It comes in real handy when
fighting Bomkun.
*******************************************************************************
VII. Saving and Low Battery
-------------------------------------------------------------------------------
A. Saving
At the end of each match there is a screen that will either ask Next Game?
or Try Again? The game is automatically saved when this screen appears.
-------------------------------------------------------------------------------
B. Low Battery
If you see a flashing battery at the top of the screen during a match, then
the batteries are about to die and need to be replaced.
*******************************************************************************
VIII. General Strategies
- When your opponent's energy gets low, the music will change and he or she
will become much more aggressive. I call this their "panic mode".
- Learn how to block each of your opponent's attacks. Your opponent's
fists will flash before attacking, so you will know where the attack
is going.
- Opportunities to use machine gun attacks are rare so learn when to use
them.
- If you get hit while your energy bar is flashing, you will become dizzy
and it will be harder to block. If you hit your opponent while his or
her energy bar is flashing, he or she will become dizzy and you will
have a chance to use machine gun attacks.
- Sometimes it is better not to rest between rounds so your opponent
won't be able to gain energy either.
- BE PATIENT! You have five rounds to beat your opponent, make good use
of them.
- To avoid having a loss recorded when you are knocked out, turn off the
power as soon as you see the cracked glass.
*******************************************************************************
IX. The Teleroboxers
Note: A large part of the fun in this game is trying to figure out how to
defeat your opponents. You should use this section only if you are
really stuck.
-------------------------------------------------------------------------------
A. Harry
- Weight 4300 kg
- Height 3.85 m
- Armor ~10 mm
Description from instruction book:
Harry is a highly responsive machine who will only fight as well as you
control him. Pour it on with his Machine-Gun Attack
Harry is your Teleroboxing robot.
-------------------------------------------------------------------------------
B. Pagero
- Power: 4
- Armor: 5
- Agility: 4
- Weight: 4100 kg
- Height: 3.9 m
- Armor: ~8 mm
Description from instruction book:
Pagero was the first teleroboxing robot. His favorite offense is his
"Sumo Attack".
Teleroboxer: Johnny Bysel
- Sex: Male
- Age: 25
- Rank: D
- Country: Great Britain
Background info from instruction book:
Ex-captain of the "Cookies" baseball team. Because of his love of
violence, he retired from baseball to become a Teleroboxer. He loves punk
music, but he doesn't like to dress like a punk rocker.
Basic Strategies
Your first and easiest opponent. He does a poor job of blocking and dodging
your attacks. Take the time to learn how to block and counter. Pagero
pauses after throwing a hook or uppercut, so if you charge up a machine gun
attack while blocking, you can use it immediately after you block the attack.
His special attack is sumo slaps to the face that are easily spotted and
blocked by pressing up on both CPs. You should have no trouble beating
him.
Easy Win
Press up on the left control pad to do a guard body. Pagero will try
to uppercut, quickly press and hold right on the left control pad. Pagero
will pause for a brief moment after his punch is blocked, as soon as your
fists flash, press L and R simultaneously, but DON'T stop pressing up, after
your attack is finished, Pagero will be stunned again, allowing you to
charge up and unload another machine gun attack. Just keep up the machine
gun attacks until you win.
-------------------------------------------------------------------------------
C. Spokong
- Power: 9
- Armor: 7
- Agility: 4
- Weight: 6000 kg
- Height: 4.2 m
- Armor: ~20 mm
Description from instruction book:
His armor is thick and of high quality.
Teleroboxer: Big Rick
- Sex: Male
- Age: 32
- Rank: C
- Country: United States
Background info from instruction book:
Rick is looking for his twin brother that he has not seen since he was
15 years old. Originally a pro-wrestler, Rick began Teleroboxing to
search for his brother who was rumored to also be a Teleroboxer. Other
rumors say that his brother simply ran away from home because he hated
Rick.
Basic Strategies
Spokong is much more difficult than Pagero. Wait for him to attack, block
it and counter with a jab to the face. Keep doing this until his energy is
halfway down. He will then pause. When you try to punch him he will duck
and his head will stay down. The only way to hit him with his head down is
with body blows. Wait for him to punch then block. After you block he may
or may not raise his head. He will raise his head after throwing a hook or
an uppercut. He will keep it down after he throws a jab. If he does raise
his head, hit quickly with a jab to the face. If he doesn't raise it, then
hit him with a body blow and follow it quickly with an uppercut. This
should stun him and allow you to get in a few more uppercuts.
Easy Win
While his head is raised, throw a body blow. Spokong will start laughing.
Quickly throw an uppercut. This will stun him, keep throwing uppercuts
until he comes out of it. Keep doing this until he lowers his head. At
that point use the strategy given in the Basic Strategies. Special thanks
go to SA2Tails for this strategy.
-------------------------------------------------------------------------------
D. Dorihey
- Power: 6
- Armor: 9
- Agility: 7
Teleroboxer: DH.1
- Sex: ?
- Age: 4
- Rank: B
- Country: Germany
Basic Strategies
The first thing you should know about Dorihey is that body blows have no
effect on him whatsoever. Follow the same block and counter strategy as
before. For his special attack he will use his hat as a saw. When he
tries this, hit him quickly with a body blow. This won't do any damage,
but it will interrupt the special attack. Whenever he tries to jab high,
hit him with a uppercut.
Easy Win
Usually if you do a guard body, Dorihey will jab high. This will leave
him open to an uppercut. If you keep doing this you will beat him much
faster than usual.
-------------------------------------------------------------------------------
E. Bomkun
- Power: 4
- Armor: 8
- Agility: 6
Teleroboxer: Picky
- Sex: Male
- Age: 527
- Rank: C
- Country: ?
Basic Strategies
Bomkun has a timer on his chest that counts down from 50. When it reaches
0, Bomkun explodes and the explosion knocks you out. Since there is no way
to block this, you must knock him out quickly. I find the best thing to do
is to keep throwing uppercuts till he dodges to the side, then to use a
right hook. Keep doing this till the timer hits 10. When the timer
reaches 10, Bomkun will stop attacking. Use this opportunity to use a
couple of machine gun uppercuts or hooks. With this strategy you should be
able to beat him before he explodes.
-------------------------------------------------------------------------------
F. Prin
- Power: 6
- Armor: 6
- Agility: 9
- Weight: 3800 kg
- Height: 3.6 m
- Armor: ~7 mm
Description from instruction book:
She is quick and agile.
Teleroboxer: Cheri Freneal
- Sex: Female
- Age: 16
- Rank: B
- Country: France
Background info from instruction book:
Ever since she was a little girl, Cheri's dream was to be a fashion model.
However, her tomboy looks and style were more suited to that of a
Teleroboxer. Cheri acquired her machine "Prin" from her friend, Dr. Heckel
Brenner, an engineering professor. Although she doesn't know it, word on
the street is that Brenner obtained Prin by stealing it from someone else.
Basic Strategies
Prin is the fastest opponent you've faced so far. Blocking her attacks
takes a little practice since it can be difficult to tell if she is
attacking high or low. When she raises both hands, she is about to use her
special attack, her chest (no really). Block it by pressing up on both
CPs. If you stick to your block and jab strategy, you should be ok.
Easy Win
The easy way to beat her is to keep using body blows, alternating the left
and right. Stop only to block when she goes for a slap to the face, then
counter with a jab to the face, then continue with the body blows. You
should be able to knock her out in the first round. Special thanks to
skeg64 for this strategy!
-------------------------------------------------------------------------------
G. Ikanger
- Power: 9
- Armor: 6
- Agility: 9
- Weight: 5100 kg
- Height: 4.8 m
- Armor: ~12 mm
Description from instruction book:
Some say he looks cute carrying his Joey.
Teleroboxer: Kevin Pasco
- Sex: Male
- Age: 9
- Rank: A
- Country: Australia
Background info from instruction book:
The eldest son to grow up at the "Pasco" Ranch. Kevin's father wanted
him to become an actor, but decided that he didn't have the talent for it.
Kevin decided to please his dad by becoming a Teleroboxer champion instead.
Now, his father hopes Kevin's younger brother will become an actor.
Basic Strategies
Ikanger is fast! The majority of his punches will be high, so block these,
then counter with a jab. When his joey attacks, do a guard body. The joey
will squeal right before he attacks, so listen carefully.
Easy Win
Just keep throwing uppercuts.
-------------------------------------------------------------------------------
H. Tukikage
- Power: 7
- Armor: 7
- Agility: 10
Teleroboxer: Mamoru
- Sex: Male
- Age: 27
- Rank: A
- Country: Japan
Strategies:
Tukikage is a real challenge. Use the usual block and counter. When he
goes side to side press up on both CPs to block high, then follow up with a
body blow when he tries to uppercut you. When he disappears, listen
carefully. If he makes the side to side sound then block high with both
CPs, then use a body blow when he tries an uppercut. If he is silent, then
he is going straight to the uppercut and you should use a body blow.
Easy Win
Use body blows constantly, stopping only when he goes side to side or
disappears.
-------------------------------------------------------------------------------
At this point of the game if you have any losses, you will be told you have
to improve your record (you can't just win a bunch of matches, you have to
delete the data in this slot and start over).
If you have no losses, you will be allowed to face "Legendary Champ", a robotic
cat.
At this point you will be allowed to enter your name (I have no idea why
you do this here instead of when you start a new game).
-------------------------------------------------------------------------------
I. Bamsham (Legendary Champ)
- Power: 10
- Armor: 8
- Agility: 10
Teleroboxer: Milky
- Sex: Male
- Age: 7
- Rank: AA
- Country: Canada
Basic Strategies
Start off by trying to throw uppercuts under his jabs. Be sure to guard
body when he tries to hit you low. When you get his energy halfway down he
changes strategy and so should you. Go back to blocking and countering
with a jab. He will mainly pound on your head then go low, so block high
with both your left and your right, then guard body, followed with a jab.
It's risky and takes practice, but you can sneak in a hook when he raises
his paw to begin pounding. Be sure to block high when he goes for a hook.
It doesn't take much from him to make you dizzy. If he does make you
dizzy, watch out for his machine gun attacks, he will either go high or
low so block accordingly. He will pause for a second after he finishes,
so be sure to charge up a machine-gun attack of your own while you are
blocking so you can unload on him when he pauses. I find it is helpful not
to let him recharge energy between rounds.
Easy Win
Start off by throwing left uppercuts until he starts moving side to side.
While he is going side to side with steam coming off him, just keep
throwing left hooks. For some reason, he will try to pound on your head
and the hook will catch him.
-------------------------------------------------------------------------------
After you beat the cat you win the belt and get to see the credits (I really
like the moving stars in the background).
Now you must defend your title.
You will face your opponents at random (it is not quite random, you play
roulette and press A to try to stop it on the opponent you want to face.
Use the same strategies as before to beat them. You should be aware of the
fact that your opponents will begin the match in panic mode, so be careful.
One loss and you will be retired. If you are retired, you will get a
message saying so when you try to start a game from that data slot. You
must erase the data if you want to play again.
This is the end of the game, nothing new happens no matter how many times you
defend your title successfully. The win and title defense counters stop at
999. You can keep playing, but it won't show the additional wins.
*******************************************************************************
X. My Best Records
Note: Don't send me emails saying that you have beaten my best records.
Best Record
My best record is 999-0 with 999 title defenses, with a total time of
12:08:19.56 and total rounds of 1176.
Best Times
These are my best times for beating the eight opponents. All times are from
title defense matches.
Boxer Time
-----------------
Pagero 0:09.70
Spokong 0:18.92
Dorihey 0:16.54
Bomkun 0:27.30
Prin 0:17.54
Ikanger 0:19.96
Tukikage 0:42.00
Bamsham 0:24.68
*******************************************************************************
XI. Game Review
This is one of those games that is fun while it lasts, but doesn't last
long enough. When you start out the game seems pretty difficult, but once
you figure out each fighter's weakness, it becomes too easy.
This game could have been great with a few additions:
- There should have been at least twice as many opponents.
- You should have been allowed to choose which fighter you control.
- A two player mode would have been awesome!
If you can find a copy for under $10, I would recommend buying it. It
will take you only a few hours to beat it, but you should enjoy it.
*******************************************************************************
XII. Just for Fun
-------------------------------------------------------------------------------
A. Intro
On the screen where it shows your robot with the flashing background, you
can make him punch by pressing the R and L buttons.
-------------------------------------------------------------------------------
B. Name Sources
I got bored one day and decided to put these in. These are just suggestions
as to where some of the names in the game might of come from. Please don't
flame me if you think these are obvious, dumb, or way off, like the section
title says, this is just for fun.
Harry may come from the Japanese word hari which means "stinger".
Bomkun may be derived from the Japanese word bomu and the suffix kun, which put
together would mean something like "bomb boy".
Prin may be short for "princess".
Cheri is French for "darling".
Ikanger may come from "kangaroo".
Tukikage may come from the word tsukikage which means "moonlight".
Mamoru is a Japanese word that means "to protect".
*******************************************************************************
XIII. Special Thanks
Special thanks go to skeg64 for his help on the Prin and Spokong strategies.
Special thanks also go to SA2Tails for his strategy for beating Spokong.
*******************************************************************************
XIV. Version History
1.0 07/08/02 Created FAQ, contains all info on controls and fighters
1.1 07/12/02 Added Version History. Fixed some spelling and format
errors. Added distribution notice.
1.2 07/21/02 Added My Best Record section, modified distribution notice.
1.3 08/02/02 Made modifications to strategies for beating Dorihey, Bomkun,
and Prin and also to General Strategies.
1.4 08/23/02 Made modifications to strategies for beating Spokong,
Tukikage, Dorihey, and Bamsham. Added Special Thanks
section. Modified Overview section. Added some "flavor" info
to all of the robots in the Beating your Opponents section.
Updated My Best Record.
1.5 10/27/02 Updated Bomkun strategy and My Best Record. I am now going
to see how high I can push the win counter. I will probably
not update this FAQ again until I hit 1000 wins or the
counter stops.
1.6 06/05/03 Due to negative feedback I have been receiving, I did a major
revision of all fighter strategies. Updated My Best Record.
Added some more legal stuff to the header. Expanded the
Table of Contents and section labels.
1.7 01/07/04 Updated strategies for Pagero. Updated My Best Record. Made
some formatting changes. Updated and moved the Just For Fun
section. Renamed the Beating Your Opponents section. Fixed
mistakes in Prin's and Ikanger's background stories. Fixed
typo in 1.4 history description. Created Machine Gun Attacks
section and merged the Saving and Low Battery sections. Added
info about the win counters. This will probably be the last
update for this FAQ.
*******************************************************************************
XV. Contact information
You can contact me at Bhodges080@aol.com
Please leave constructive comments. This FAQ contains all I know about
this game. If I have missed anything or you have a better way of beating a
particular opponent please feel free to tell me.
*******************************************************************************
End
Teleroboxer GameFAQ
GameFAQ by Brian Hodges • Last updated: Jan 07, 2004 • Version: 1.7