Bound High
This game is quite simple in its history here can control a robot named Chalvo which has the quality of bounce in different types of surfaces, so by this “incredible capacity” the was chosen to fight against a group of Aliens that threatens invade the Earth and to protect us must locate the Aliens and delete cayendoles above from a great height actually the Mission of Chalvo is not that simple, because at the time of falling on the Aliens. Chalvo make rebound and achieved a great height, your mission is to guide you to fall about more Aliens or surfaces that are safe and not peaks, brittle floors or caring for you not to leave the basis on which the Aliens are. In the game you’ll find a variety of Aliens, because there are some who are weak and only hold a fall of Chalvo, but there are also some was are stronger and can withstand more than two strokes, others disappear and appear at different points in the bases, there are generators of Aliens and until there are some that you can only them fall at a certain point because if you do not damage.
Yes, the game seems to have a fairly simple mechanic, and it does, but what helps is that we have several different game modes in Bound High. You can choose between playing Adventure mode (which is the main mode and where you can face up to some heads), the Score mode (where you try for the high-score), Random mode (where you get several different missions with random difficulty) and Pocket and Cushion mode, which is something like Golf and Billiards, where the direction and speed of the balls depends on how you land on them. We can quickly say this game is quite simple, but it is also very entertaining and the height effects are very good on the VB.
Zero Racers
Road-work ahead! After a long wait we will finally enjoy a racing title for the VB, and best of all is that it is a high-speed one. Those who have had the chance to play it say that it plays very well with a nice sense of speed.
This game is planned to exit in a couple of months so not too many details, but we can say that there will be four different types of ships which fly in the channels the game uses for tracks. Ships have different characteristics (as often happens in Nintendo games) so that you can use a ship which accelerates quickly but is not very fast or another that has excellent speed but takes years to get there. The other comment we have heard about this game is that it could be said to be F-zero for the VB, which already speaks well of it. Therefore, we can only hope to be able to learn more.