RTI is younger, it was founded in 1985, and The Adventure Vision is another engineer’s baby. There surely is a link because the technologies are really close.
Beware, this website has been made by a consortium interrested in 3D, like Walt Disney Studios Motion Pictures, DreamWorks Animation (DWA), Sony, Paramount, IMAX, Dolby, Panasonic, MasterImage and others “to advance the creative arts and sciences of stereoscopic 3D”. So maybe it’s not 100% accurate…
There’s a problem about colors, too. GB has 4 shades of grey, wich are transposed to VB quite easily. But a NES has much more than that, and I fear that emulate a colored NES game on VB would result in a loss so important that the games could barely be played at all.
When there is red character on blue background, all two would become red and one couldn’t distinguish character from background.
First, congratulations ! Appearing in a TV series is a dream few people will realize ! It might be so interresting and exciting !
My job is much more boring and yet I find it really interresting and grateful: I inspect buildings to determine if disabled persons can use it safely and can access all the services. A supermarket, an hospital, a townhouse, a public library, an university, I check if all that sort of buidings are accessible for blind people, or deaf, or those in wheelchairs, etc. Then I make some propositions of improvements when needed. I do this since about a year.
I don’t think so, you will never obtain graphics as it is a lcd display. But it should be possible to extract the few code inside if you manage to create an adaptor… and find how it works !
RunnerPack wrote:
To drift even further off-topic… I can’t wait until someone writes a “Virtuality” emulator for whatever Rift-clone I end up getting 😉 I never got to try it back in the day, and then they all but disappeared. Now that there are a few in private hands, my dream of experiencing Atari Jaguar-level graphics in VR form is still alive! 😛
I’m totally with you. Never had a chance to test, I’ve only seen two units when I was young…
Arvester wrote:
The future of gaming is in smartphones.
Oh god please no.
I have the same opinion. Unfortunately, japanese market shows the future of gaming: absolutely *everything* is done via smartphones. Developers don’t have to bother with complex development platforms, as smartphones are very generic and a player account can easily be moved from a device to another when the player buys a new phone. Plus, you won’t sell a lot of handhelds when another device do the same thing + internet access + calling fonctions for the same quality and price. For now, the lack of physical buttons is the only drawback of smartphones when you are a gamer, but the gameplay is made to comply with tactile screen and casual players. 3DS sells because of dual screen and 3D function (and it’s Nintendo).
The games are short and casual, so they don’t cost much to develop. See Angry Birds, Candy Crush… little games, big income. Konami has already started to quit, their gym centers and mobile gaming are a lot more profitable than any Kojima production.
The future of gaming is in smartphones. Iwata was agaisnt that way, but now he’s gone and Nintendo has started to approach this markey (first app sheduled for march 2016, partnership in Japan with a smartphone developper)
Such devices are now cheaper than handheld consoles.
A little head-to-head cabinet looking like the Sega Versus City or New Versus City, running two copies of Hyper Fighting would be a masterpiece. It is easy to make a hackpad to create a standard arcade panel with a joystick and 6 buttons per player.
@TheForce81, I used a glulam bracket, and the metallic mounting part from the stand (the part above the plastic one wich brokes every time). I didn’t modified it so the standard stand is still complete if I want to use it.