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Understood
@astro187Registered May 16, 2014Active 1 year, 7 months ago
136 Replies made

@furrtek, I second what @retronintendonerd wrote! Many of us have been aware of your work for quite some time since, as I’m sure you would not be surprised to learn, some of the systems you have modded in the past belong to members of this site and they have showcased them with pride! And I saw the recent video posted on Twitter by the person that put together the VB console (I’m the guy who commented that PlanetVB memebers would love this, btw). I’m quite interested in what your board opens up and still thinking about what route I may want to take on this personally… but you have come to the right place!

We have members that are skilled at soldering/repair/hardware mods, board design and fabrication, design and 3D printing of parts and enclosures, software development, game development, and more! Unfortunately, I am only skilled in providing financial support for some of these efforts 😀

In addition to the dual use application of your board, I am imagining the various talents of this site coming together to develop a kit (or the parts/plans) to consolize a VB (with irreparable displays for example) in an beautiful, clean, tidy little package… 💡

retronintendonerd wrote:

furrtek wrote:

Thanks for your interest in my work 🙂

Oh that’s fantastic! This makes it much more accessible to me with my soldering skills. I’m glad you finally joined the forum. Myself and many others on Twitter were hoping you would so you could talk about your work.

I have never gotten this to work either. It just hurts my eyes. I have always wondered if I’m not doing it “right” but at the same time, I’m not sure how you would do it wrong.

VirtuousRage wrote:

Pretty sure those are PAL DS cases.

Thanks for the tip. I did not know that, but I Googled it and it looks like PAL DS games come in translucent cases. Learn something new everyday!

What are those plastic cases you have your US games in? They look translucent, so no 3DS cases, I presume.

Patrik wrote:
Here is my little collection so far. 🙂

I had never read this write-up before regarding the existence of this prototype cart (there is just so much content on this site!), but this got me wondering…

So I guess my question is to @KR155E and all the other “historians” on PVB… are there any other prototypes/demos whose existence has been referenced in “official” publications (as opposed to forums or secondhand accounts)? What prototypes/demos do we think we know existed, or at least were confirmed to have existed at some point?

KR155E wrote:
Hmm, I wonder if this cartridge is the one that this article in Nintendo Power 10/2005 talks about:

https://www.planetvb.com/modules/articles/?s004147001

These are great! I’d be interested in more of them if you are willing to do the work required for these.

beatmania wrote:
Thanks for these! This is really awesome.

I tried my hand at Photoshop using your translation…any interest in more of these?

I’m very excited about this too. I’ll be right there to sign up for the KS when it launches. Good luck!

I have noticed this as well. It’s definitely a First World type problem in the scheme of things, but it is a little annoying.

speedyink wrote:
Very cool! The most interesting part to me is the presence of the battery, since that game doesn’t support saving games.

I don’t know about VB games in particular, but a fellow recently dumped a prototype of Street Fighter Zero 2 for Super Famicom (which doesn’t use the S-DD1 chip so it’s playable on flash carts!, but I digress). Anyway, the zip package had a .srm file (the standard save format for SNES games) and I asked him about it since that game also didn’t support saving. He said it was common for prototype boards to have SRAM even if it wasn’t utilized and he dumped it for completeness or in case it held some gem but that it didn’t do anything useful with regard to the ROM. Maybe VB dev boards are similar?

Sounds like a solid plan. Keep fighting the good fight!

Guy Perfect wrote:
This is a work post.

Welcome to Guy Perfect Hour, where Guy Perfect talks to himself! Today on Guy Perfect Hour, we’re going to begin proper development on the emulator’s code base using the document we prepared earlier.

To Do – Week of April 23, 2018

This week’s goal is to start from scratch and produce the program code necessary to get back to where the most recent emulator build is. Why do that? Starting things from scratch multiple times helps me hone in on the best way to do it, and last time I did this I felt pretty good about how it went together.

• Establish an infrastructure for the Java emulation core.

Yes, the 3DS thing will be running on the C emulation core, but I’m going to focus on the Java code first. The reason for this is because it’s easier to develop/test and if the module’s structure needs to be changed, it’s easier to do that to only one module than two parallel modules.

Once the emulation implementation is up and running in Java, it will be a rather short task to move it over to C. Then the fun begins.

• Implement CPU operations.

All CPU operations except the instruction cache and floating-point instructions are targeted for this week. The instruction cache doesn’t affect a program’s execution, and I’m not aware of any commercial games that use floating-point instructions, so this should be sufficient to get existing software simulated.

The CPU accounts for something like 60%-70% of the entire emulation core.

• Implement disassembler, register list and memory controls for the GUI.

The GUI controls are all linked into the same debugger context, even if they’re not presented in the same window. Redoing them from scratch using what I learned before will make better versions of everything.

You might be in luck. It was made my Mad Catz and called the Camera Link. I never had on and it would be useless to me now… like a Dex Drive for the N64.

http://www.ign.com/articles/1999/10/22/mad-catz-camera-link-review

speedyink wrote:

RunnerPack wrote:
Didn’t someone already make a GB link to parallel port cable and software to simulate the GB printer?

I just so happen to have an old Windows 95 laptop =P

I’ll try to find what you’re talking about, because that sounds like a better option for me. If I could get my pictures off there cheaply I’d go for it, otherwise, a printed version will suffice =P

Pledged on Day 1… think I was #3 🙂 Good luck! Can’t wait to see how this comes along!

Same… I’d Patreon or Kickstart some bucks for this.

Levine91 wrote:

Seam wrote:

SmokeMonster wrote:
Incredible work on this, MK. I have been blown away by how well the majority of games work.

I spent several hours testing GB games last night, and have a big pack of converted games that generally work.

I streamed about your emulator on my YouTube channel as I prepared the conversions:
https://www.youtube.com/watch?v=PLFGdatO7ys
https://www.youtube.com/watch?v=gJf_QsrhjMs

I would love to see work continue on this, and I’m sure we could even put together crowdfunding to support you if it would help.

Yea, I would love to see this emulator developed further and would gladly chip in to help that happen. Some optimizations for better speed, maybe a frameskip option, some fullscreen options, etc. It’s adding an entire library of games to the virtual boy, which is awesome.

I’m in the same boat, would love to donate to the development if this were to become a thing

Had me there for a sec! 🙂

speedyink wrote:

Naah, 100% joking about them having it. More wishful thinking I guess =P

Wait, what?!? You mean 100% joking, not just joking about the bugging him part, right?

speedyink wrote:

Seam wrote:
What museum is that

Strong National Museum of Play.

Borman can have one as long as he promises to dump the Dragon Hopper cart they have

(totally joking, don’t bug him about it =P)

This is so awesome! And that animation just finishes off the package! Like @speekyink, I don’t *need* one as it would have limited use with me, but I *want* one… but I know these should be in the hands of those people that will use them to make games for the community, and I am not one of those people unfortunately. Keep up the great work man! I love where this is leading!

Are you sure you are not confusing “3-D Tetris” with “V-Tetris”? I think 3-D Tetris has always been on the higher end of the VB spectrum in relative terms. V-Tetris on the other hand has always been one of the cheaper titles, particularly among the Japanese-only releases.

Seam wrote:
so i cant seem to find my copy 3d tetris and i thought to myself, oh, no biggie, last i checked they were like 12$ on ebay. now people are trying to sell them for 80-100 dollars LOOSE!!!!!!!!! what the hell has the virtual boy scene come to.. i understand waterworld and jack bros of course and space invaders etc … but 3d tetris? really? give me a break

I can’t find it and the link is I guess redacted by PlanetVB?

Guy Perfect wrote:
I set up a Patreon page, available immediately: [redacted].

Where do we want to go from here? Main page of PVB? Set up a comprehensive thread and solicit interest from other communities?

This is sounding awesome! Hype, hype, hype! Keep up the great work!

mellott124 wrote:
How about dumping RAM and ROM, as well as writing to my own 16Mbit carts RAM/flash. All working. I can write into slots of RAM/flash as well. You can probably guess where I’m going with this…

Also reading and writing the files from/to a micro SD card.

I’d support this, depending on the duration of the project and the probability of success. I suspect others would too, tough it may be a tougher sell since good PC based emulators are out there. Having something that the New 3DS could run would definitely be something I would back though. Maybe do a Patreon?

Guy Perfect wrote:
If there’s interest in crowdfunding me, it’ll be around $500/mo USD. But it’d have to be quick because I don’t want to have to turn down any job offers on the premise of “I think some people will give me money.” (-: