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Understood
@barbecuefleshRegistered January 19, 2022Active 9 hours, 51 minutes ago
23 Replies made

(UnumSolum)

Thanks, it looks cool! But for now the command prompt ordeal has yet to be solved, before it gets more cooler. The type of game would I think be arcade, action, and a stress test game. If you’re unfamiliar about this game, there’s a link at the way top of the original post with a link about it’s setup. 😉

Plus note –

And yes, there is a “example” game in the source folder.

There is rest of the folders of VB games I have that even has thier ROMs.

But the command prompt refused to convert any of them.

Attachments:

-Begin Log Number 3-

With the help of VirtualChris, I tried to compile my VB game into a ROM so I can see if my image works.

But even with help, it refused to work…

However…

I read an VIDE’s readme file about compile an VB game into a ROM.

So I’ve did what this file exactly said about compile an VB game “example” to see if it really works…

But to my shock…

It didn’t work at all. Come to think of it, it’s the command prompt’s fault! (That might be true)

I’ll have to get an PC expert to take a look at this.

But if it doesn’t work at all, that might be the very end of the progress I got so far.

-End Log Number 3-

(Abarth)

Ok, I’ll think about it.

-Begin Log Number 2-

I’m on Virtual-Environment window again.

I was learning an tutorial about a code of showing an sprite image; learned from https://www.atari2600land.com/vbdev/

I’ve done all that, then I’ve tried to run it with Reality Boy, but then however it’s all black with no redness. No image at all.

Now as much as I felt shy for saying this, I can’t really understand how did that error happen. At least I have an book “C Programming for Dummies” for this. So for now, I had to figured it out, or if you want to help me out.

I have two pictures of it.

-End Log Number 2-

(Abarth)

Thanks! It does look cool, but that’s just the beginning. As it progressed futher, it’ll look even more cooler! (I hope)

Yes, I heard about the VUEngine studio preview 5, I even downloaded it. But I was somewhat confused, because it was like an amazing advanced engine, yet with so much brilliant details that I found out I wasn’t really an expert for this yet.

So I guess I’ll start with what I call it a “beginner’s start” on Virtual-Environment. Is that ok?

-Begin Log Number 1-

I’m on Virtual-Environment window.

I have an picture of a construction map with Moonbug here as a palette practice.

At first I’ve tried to colour Moonbug BMP file with Virtual Boy’s ingame palette, but as I convert it to map contruction, it looked very dark. (so dark that his eyes were gone to blackness)

But as I realized, the original Moonbug BMP file doesn’t need to have the exact same Virtual Boy’s ingame palette, so I’ve tried to brighten up the colours, then when I convert it to map contruction, it’ll look good and have it’s proper Virtual Boy look.

-End Log Number 1-

-Diary Number 1-

Alrighty.

Here’s an construction map with Moonbug here as a palette practice.

At first I’ve tried to colour Moonbug bmp file with Virtual Boy’s ingame palette, but as I convert it to map contruction, it looked very dark (so dark that his eyes were gone to blackness).

But as I realized, the original Moonbug bmp file doesn’t need to have exactly the same as Virtual Boy’s ingame palette in it’s file, so I’ve tried to brighten it’s bmp file so when I convert it to map contruction, it’ll look good and have it’s proper Virtual Boy look.

-End of Diary Number 1-

Thanks! 😉

Thanks, really nice of you 😉

(Updated)

Hello it’s MisterMC (formally Barbecueflesh).

As sad to admit to put my first unfinished game “Playball” on terminal hold, due to being that hard to program such complex of realistic physical game like Galactic Pinball (or even Virtual Block).

But if there’s one (or in this case, a second) chance to plan to make a game, it’ll be named “Wimp-Free Spinning”.

It lives upon a cartoony story about an self-proclamied rare strange “Moonbug” breed insect entering an “Wimp-Free Spinning” contest, where bugs and insects have to spin around on a largest and tallest plant stem as they grab onto it and go up until they finally reached it, while avoiding obstacles (and some crazy ones too), the one who reaches at the top “naturally” wins.

It’s art style is cartoony sketchy-like, since it’s my way of making sprites or doing drawings, kinda like Earthworm Jim or Boogerman.

Gameplay goes like this; You’re waiting for a countdown with numbers (starting with 5 to 1), when it says “GO FOR THE HIGHSCORE!” you press A button then B button within pattern to increase “Moonbug’s” speed until he shapes into a sphere with his left arm open, the more speed he has, the higher he goes. Now when on the plant stem you take control of him in his sphere shape (as he spins around on a stem with his left hand in a 3D aspect) by using both D-pads, using left D-pad then right D-pad speeds him up. Up the way you face obstacles such as birds who goes around the stem (in 3D aspect of course) two times before flying away until coming back after two seconds. You can make him do a speed boost by pressing L or R buttons which increased your speed and can also blast those birds out that fast, just as long as you collect batteries (yeah, batteries so far) to fuel your boost. There will be a score board and a timer board.

As a result, this game will be set as a cartoon styled stress game.

I have sketch plan and two mockshots of how the game would look like (and yes, there’s some sketchy sprites).

But here’s the question… Will I able to do it on my own and promise to build it?

Well it would be a mystery for now.

Feel free to bring feedbacks.

More great information about the game while translated Japanese to English!

I like to play an cool action Virtual Boy game while feeling relaxed, it feels like an game that calms you down, just like how Henry looks.

True, It is always fascinating finding such new content from Virtual Boy, especially the lost or cancelled games. Yet for the lost or cancelled games it feels somewhat chilling (to me, at least) because with slight fuzzy filter, a couple of very little to no information (for example; Mighty Morphin Power Rangers, Strange Animal School, Singal Tatto), and a very few copies or even only one copy exist in the entire earth. It feels like looking at trail camera pictures of unknown creatures photos from 10’s to 60’s.

But we all like that lost dog, and we wish for this dog for the best.

(To abarth)

True. It is really nice indeed. 😉

An update on the discussion –

There’s another screenshot preview from this magazine, found by Wayback Machine.

https://archive.org/details/micom-basic-1996-01-ozidual/Micom%20Basic%201996%2001%20%28J%20OCR%29/page/38/mode/2up?view=theater

Sweet! I quite love this design!

(To abarth)

You’re absolutely right! We definitely need these kind of people! 😁

(To Vague Rant)

Quite nice information, I guess that an prototype or demo of Flying Henry might be here in Japan.

(To abarth)

Great find! There’s more screenshots of it, with a little clean filter! And we get to see a few characters besides Henry from this game too!

(To Vague Rant)

Wow! What a interesting information! So was it happens to be that Human Entertainment was a publisher for this game by any chance? I hope for the letter “A” the time tells that a prototype or an demo of it has to be found somewhere!

(To abarth)

I agree with you, it’s not everyday that an such rarest prototype of an unreleased game gets found for every VB fans to see (Bound High and Faceball were lucky ones to be found), especially the fact that Human Entertainment (who developed Sora Tobu Henry) was defunct at the very beginning of 2000’s. The legendary time will tell us if one of the Human Entertainment staff will… A: Show this as a video footage or an priced item. or… B: Might never happen. We’ll hopefully see the answer the legendary time will say…

We’ll wait and see, and hope for the letter “A” 😌