Wow, that was quick and informative, thanks guys!
The wikipedia article simply states “16-bit stereo”, along with some other sites, which of course doesn’t tell you anything. The audio overview in your wiki is exactly what I was hoping to see!
I’m not sure exactly why, I guess just as a fan of chiptune music I’ve become increasingly familiar with the audio of various systems. However, the Virtual Boy remained like a big question mark, and I find it interesting because it feels like one of the last consoles to have come out with that type of sound. So, just curious here really… 🙂
I think if it was a more popular system, people making music for the NES and Game Boy today would probably have an interest in the Virtual Boy as well. People are interested in utilizing the sounds of lots of old systems, but unfortunately the Virtual Boy is probably a bit too obscure. The best I could place it, by the little I’ve heard by ear, was that it sounded like a game boy and hu-card turbografx game thrown in a blender. 😛
It’s interesting to hear the resolution of the wave-table synthesis. It sounds like a halfway between the Game Boy’s wavetable, which is 32 sample 4-bit PCM, and the Famicom’s Floppy Disk System’s audio channel, which is 64×6-bit…
I’m also under the impression that pitch bends would’ve been possible in the first 4 channels, only with software and not hardware sweeps. Not certain, but just a hunch from the little I know about how hardware sweeps weren’t necessary on other systems. Anyways, just some random ramblings… 😀