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Understood
@dasiRegistered August 8, 2007Active 4 months, 2 weeks ago
188 Replies made

Download the buggy ROM labelled “[b1] [gccVB]” (ask KR155E if you can’t find it), copy it to your flash boy, and compare it with your eprom version.

I suggest you also read the “Buggy Bound High” thread: http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=3851

DanB wrote:
I don’t even like [the Sega Genesis] 😛

Blasphemy!

Until Kitaro’s fixed, 100% working version of Bound High was publicly released, a buggy version was being sold. In at least one case, it appears the buggy version was sold on a home-made eprom cart: http://www.planetvb.com/modules/newbb/viewtopic.php?post_id=7348#forumpost7348

Have you checked to make sure what you bought isn’t the buggy version of Bound High?

That’s too bad. I guess you better edit your collection page: “Flash Boy Nr. 224/???”

Rest in pieces, VN100126617.

I got mine today. It’s a very tight fit for the deepest two screws but it works.

The DLH3-95 is also available in the UK from RS Components:

http://uk.rs-online.com/web/search/searchBrowseAction.html?method=getProduct&R=4447891

£7.75 + £4.95 delivery + VAT

Thanks to link83:

http://www.assemblergames.com/forums/showpost.php?p=422715&postcount=25

David Pimentel wrote:
Are you looking for this?

I know a place to buy these in Akihabara.

It’s made by OSG Corporation. The product is LH Stix DLH3-95.

It can take all the screws out of the VB. The two deepest ones on either side of the cartridge slot took a little force, but no real problem.

As far as I know, DogP’s modified libgccvb.h and the libgccvb headers that were included in gccvb_06-20-05.rar are the most recent versions of libgccvb. The libgccvb.h included in KR155E’s demo is an ealier version.

  • This reply was modified 14 years, 6 months ago by dasi.
Attachments:

The ready-compiled version is for cygwin/windows.

There are experimental patches by M.K. for GCC 4.4.2, binutils 2.20, etc., which you could try:

http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=3883&forum=2

It works, but doesn’t produce as efficient code as 2.95.2.

dasi

M.K., could you post the build script you used to compile this?

Also, I’ve noticed that 4.4.2, when calling functions, is frequently doing this:

movhi hi(_posprintf),r0,r25	#, tmp130
movea lo(_posprintf),r25,r25	#, tmp130, tmp131

. . .

jal .+4
add 4,r31
jmp r25	# tmp131

Instead of simply doing this:

jal _posprintf

Maybe an incorrectly enabled optimisation option? Any ideas?

Appears to run okay on hardware too, nice work M.K.!

Old enough to recognise a scam when I see one.

On 15 February 2010 “Joe” AKA jojobean sent the following unsolicited email to several members of the planetvb.com forum (red highlighting mine):

jojobean wrote:
Alright, if you have a serious offer I am ready to share some simply amazing Virtual Boy stuff. First of all, this deal needs to stay between us. I really don’t want these games to go public. I’m still working on getting a few other unreleased things off some other people and if these leak there is little chance I can accomplish that. These trades I’m working on, however, take both game and monetary trade, so I’m trying to boost my coffers by offering up the following games to you:

Space Pinball prototype
VUE Demo (the one with the monkey, etc)
Glitchy version of Bound High compiled from source
Bound High source code
and last but not least…

…a 100% fully working version of Bound High that plays flawlessly on the hardware. I have the only copy of this that I know of. It is dumped from an actual cart and not pieced together from code. So far I have spoken to nobody else who has such a thing. Just finding someone with the cart is near impossible, let alone finding someone to let you dump it. This is definitely the real deal. I can provide a video as proof if you would like. I can assure you that I have not traded this with anyone else…ever. It has been safely kept in my possession and I have not been interested in trading it, until now.

I am accepting serious offers for these items, preferably as a package deal. I need the money to make offers to other Virtual Boy collectors so I can finally finish the deals for Faceball and/or Dragon Hopper. If the trades for any other new games come to fruition, I will gladly send you the dumps I receive for free.

I am reliant upon your contribution right now because I cannot afford these insanely expensive buyouts on my own. Also, if I pay tons of money to buy any of these other things I need I’m not going to be too interested in giving it out for free after that.

Think it over. This is a pretty rare chance. After this last push to get the last few games I need from these other collectors I’m going essentially have everything and turn into one of them. I’ll have no real need for any other trades. I will, however, greatly appreciate your helping out now and certainly keep you in the loop with anything else that comes out. Also, if word of this gets out, the deal is off. I need this to be kept between us. Please use discretion.

I did not reply, as I’m not a collector, and believed it to be a confidence trick.

On 20 March, I made post #4 in this thread. Not long after I received the following email:

jojobean wrote:
Whats with calling me out on the forum? I didn’t do anything to wrong you. I gave you a chance to get in on the unreleased VB world, what was wrong with that? Is it wrong to find people to help fund a small-group release of Faceball and Dragon Hopper? I’ll continue with my assumption that you’re not interested in playing those games and leave you alone.

I invite people to draw their own conclusions.

dasi

  • This reply was modified 14 years, 8 months ago by dasi.

jojobean wrote:
Don’t get me wrong, DogP, I don’t have anything against anything you’ve done. You’re an honest guy.

So it’s true what they say, “you can’t cheat an honest man.”

dasi

jojobean wrote:

You should probably thank akumie, as much as I hate to say it.

Bummer, huh. No more monies for jojobean.

Guys, if you’re really that desperate to play a glitchy, broken version of Bound High, I’m sure jojobean will happily sell you a copy for $500.

Is this “good version” you claim to have the same version you tried to sell me last month, which you said was a cart dump, and which you said you’d never offered to anyone else?

Blox 2. Also, DogP’s Mario Kart demo, M.K.’s VB Racing, and DanB’s port of Yeti 3D.

Page 5-20-1 also has some useful info (heck, the whole document is useful!) but it’s not quite enough to fully understand the XP’s inner workings.

Have you looked at the main Virtual Boy patent? http://www.vr32.de/modules/patents/?06
I don’t think there’s any timing info, but it does contain a more detailed description of how the hardware works.

With my DosBox-parallel port hack project finished (I used it to kill the hardware after successfully interfacing with it! Yay!) I can focus on VB more.

I sympathise; last year I accidentally killed my PlayStation Action Replay by plugging it directly into my PC’s parallel port, instead of the ISA interface card.