I tried reality_boy_rommap.exe on two different computers, but it crashes when I close the program. I get a data execution prevention warning, followed by a “x has encountered a problem…” error message.
There’s a not-bad VB article in Retro Gamer magazine’s Videogame Hardware Handbook, published last December. It quotes Chris, and mentions Reality Boy, Planet Virtual Boy, and Flash Boy.
There are still copies in newsagents, and it’s also available to buy online:
:thumpup: Nice, though it looks like you’ve got your work cut out getting it working on both screens at a playable framerate.
IIRC the GBA version ran at 120×80 scaled-up to 240×160, whereas here it looks like it’s running at 320×224. Maybe you could draw each screen at 160×112 to an array of 280 characters, and display them as affine backgrounds scaled up to 320×224 ?