It was neat. You’re giving both of them an 8.1, though? That’s a mighty specific score already and they both get it!
All emulators work differently. Some have a neat graphical interface that lets you navigate to the ROM. Mednafen doesn’t – it requires you to provide the location of the ROM you want on a command line.
The easiest way to get a ROM to work is by dragging and dropping the .vb file onto mednafen.exe (assuming you’re using Windows).
akumie wrote:
That will make the game end up NOT getting finished, unless it was for commercial purposes. Managing a team and a project properly is still more difficult than going off and making a game on your own.
Just start a game then when you did maybe at most 20% of the game you ask someone else to make another 5% of the game and he then asks someone else and so on
Just doesnt seem so hard in my eyes but then what do I know^^
That last part rings especially true. Just ain’t that easy. 😉
if like 20 people work on 1 game it might get finished, thats all
That will make the game end up NOT getting finished, unless it was for commercial purposes. Managing a team and a project properly is still more difficult than going off and making a game on your own.
akumie wrote:
well if you cant finish a game jus give the game code to someone that will
That’s a good mentality; release the source when you don’t think you’ll finish it. Unfortunately, most of those projects aren’t picked up because ultimately it was your own idea and only you are familiar with the code you have written. Someone else would really have to be interested or find your project a really nice idea, and at the same time they’ll have to be (almost) as skilled as you to actually go and work on the code.
Heck, homebrew suffers this the most. How many betas of emulators on several different systems are out there? How many have ever reached 1.0? Especially on the GBA and NDS there’s a lot of imperfect 0.x versions like that. Some have source code, but there is a “lack of interest” to continue the project (even though lots of people may like and use it).
Of course, emulators are a bit more complicated than most regular games. 😛
HollowedEmpire wrote:
^ Haha.. but aww, that’ no bueno! Why not? Just didn’t get a good opportunity yet?
Well, I did get one opportunity, but then I missed it and it was sold out. After that, I kinda forgot for a while because I got a Dreamcast. Plus I’m always low on cash. 😛
I’ve seen red through the blue glass, so it must be the glasses. Thanks for the heads up, at least I got some backup cardboard ones I can try! 🙂
Alright, setting these:
vb.anaglyph.preset disabled
vb.anaglyph.lcolor 0x8B0000
vb.anaglyph.rcolor 0x0000FF
kind of works. I’m sure I could still tweak the lcolor to get a better effect. Right now it’s between “seeing everything double” and “kind of getting a 3D effect”.
I have found that some red-cyan pictures on the Wikipedia page for anaglyph glasses actually DO work, so even though the blue of my glasses really is blue and not cyan that seems to work better. Maybe. I don’t have any actual red-blue pictures to test with.
akumie wrote:
Can people stop making demo after demo and finish the games they started?
I would have preferd to see more finished 16 bit games then to see demos of 32 bit homebrew gamesOk if you need 1+ year to finish a game because you only make vb games on your free time but finish the game please
What is the point to see games like vb mario, mario kart vierual cup… if they will never be finished
If you cant finish a game then maybe you should make smaller games like vue snake, tron, tic-tac-toe…
Have you ever made a game, as a hobbyist? It takes a lot of dedication to start and finish a game, without knowing if you’ll still be interested in a year. Besides that, releasing a demo helps you get feedback and motivation to keep working on it a little longer.
Don’t blame the devs. They’re just doing it for fun. There’s so many demos and betas lying around in ANY dev scene it’s not even worth mentioning.
Only Mednafen has framerates that go beyond “snail”, unfortunately. But I’ll try tweaking the image and see what red color I’m supposed to be using that way. Thanks for the suggestion.
Yeah, I guess so. (Now I STILL gotta get a hold of an actual VB first, though… Sigh.)
Tried messing with vb.anaglyph.lcolor but it seems to make zero difference? I’m running the mednafen-0.9.14-wip-win32 build, by the way.
He says the 3DS being 3D and more powerful and not suited for 2D will make low-budget games impossible to get made
He should realize that the 3DS is perfectly suitable for 2D games, because the 3D can be turned off (not only through the slider but also by the game devs if they require so). In fact, with more processing power, a higher resolution and an app store, we’ll probably enjoy more interesting indie games on the platform now.
I’m a virtual virtual boy. Meaning I STILL don’t have one. 🙁
I’ve just watched the reviews you made, and I gotta say, very good production quality! There’s just one little suggestion, though…
The game sounds are kind of canned. Maybe you could make a direct connection from the headphone jack to your microphone jack, to get the best sound quality? Male-to-male analog audio jacks do exist (I have three).
akumie wrote:
engin? and I was expecting FULL GAMES for the competition, oh well lets see what more people come up with
Any full game starts with an engine test (well, after the idea, naturally). Then a full game may or may not grow out of it. This actually also counts a fair amount for commercial games.
It doesn’t work for the type of thing that Mario is.
You could always count this…
Wow. YES. Someone should DEFINITELY make this. Good idea.
Virtual shooter with a robot that can only see red hues anyway? It totally makes sense!
VBlover wrote:
How much then?
You should probably just re-read his post. 😉 So yeah, undetermined, but a few tenners below what you said, looks like.
This is starting to look really good, man.
Yes, that was a nice article. The VB could use a bit more neutral/positive online opinion like this.