Hedgetrimmer wrote:
Guy Perfect wrote:
Distributing or selling commercial games, even if translated, is very illegal. Don’t do it. I won’t allow it to happen.Here here Ben. (or, Hear Hear Ben. For the spelling police)
I am however intrigued as to how ‘I won’t allow it to happen’ would be implemented.
I’ve learned over the years never to underestimate the capabilities of any one individual. It’s amazing how far one’s conviction can motivate him or her to stand behind a solid set of core values and effectuate change.
With that said, I understand Guy Perfect’s position of wanting to uphold copyrights. Integrity is a key factor in my field of employment, and it may very well be the same for him.
I do, however, feel this may be going a bit too far given the fact that these reproductions are based on a system that has been dead for close to 20 years and titles that no longer contribute to their respective companys’ portfolio. Some games may still live on in variations, but I fail to see how any of these companies would consider reengineered Virtual Boy games a threat to their bottom line.
I’m not well versed in the language of intellectual property rights, but it seems like the cost to pursue “action” may outweigh the benefits for these respective companies, especially based on the very limited demand and distribution for these games. I would definitely understand the conflict if Virtual Boy games were still being produced and available for retail purchase, but they aren’t.
It’s not the fact that we are distributing these for monetary profit. Rather, these ideas have been circulating so that all can enjoy the hard work of the original people and companies that created these games. Since being written off and all games/accessories liquidated thereafter, the Virtual Boy has not yielded any benefits for those companies. I guess I just don’t the point this far after the complete demise of the system.
Now that the Virtual Boy is in the annals of Nintendo history, it seems only fitting that we, the premier Virtual Boy community in the world, carry on its legacy.
…but that’s just my two cents.
colesonwilson wrote:
http://www.ebay.com/itm/300875337473Is that…
hmmmmmmmm….
Don’t get your hopes up on this one. Several sellers have been using the same photo to sell their taps. I can tell you for a certainty that the original seller that used that photo does not have any demo taps. I sent photos, discussed in detail, and still ended up with a standard tap. With that said, I’d be very skeptical of anyone else selling their taps using this photo.
I told the original seller that the photo is misleading and recommended they change it to prevent others from bidding for something the very likely will not receive. I’ve found it very difficult to “educate” sellers on the differences between the two even when emailing them side by side photos showing the difference. I now have 5 taps from different sellers, all of whom claimed they had the elusive demo taps, none of which did.
Buyer beware.
Protoman85 wrote:
Selling your whole collection in one package is probably not the best idea, you’re not going to get many offers, but if you sold each separately you would get tons. If you insist on selling everything, I suggest ebay. People do buy collections for extreme prices there.
I agree. I mean, after all, I do know someone who would pay a premium for your Japanese Demo “Mosaic” tap:
http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=5007&forum=3
Just saying… 😉
bigmak wrote:
The box isn’t silly expensive. I’d have to vote ‘no’ on a tennis box.
When I was mentioning maybe boxes for the USA demos…I wasn’t thinking just a red alarm/wario box..maybe black/white (red/black 🙂 ?)..with a cut-out near the center so you can see the cart.
-Eric
As far as the Mario Tennis box: I agree that it isn’t too hard to acquire a real one. There were several thousands of Blockbusters at one point in time. If they were all like the one in my town, then there were several of those Mario Tennis boxes at each location. I think the rarity of the box is a bit over hyped. Not sure if the demand is there to make it worth the time, but I could be wrong…
Re: USA demo boxes – Maybe a box with clear windowed cut-out? Ahh yes! That would been a keen idea. Perhaps we’re getting ahead of ourselves, but I still like to dream. Although, I imagine that would be a very limited market as well.
Also, the talk about translated SD Gundam in a US formatted box sounds amazing! I could definitely get behind that project.
thunderstruck wrote:
So you guys actually like the original controls?
No, I actually despised the controls when I first played the game. However, it was a challenge that I eventually overcame to the best of my capability. It induced memorable N64 flashbacks from my college days.
I understand the some people prefer having controls that established within the series or that they know from other games. However, this is a remastered edition so I will go with whatever I feel works best.
Your last sentence makes sense and proves a good point: This is all about “Faceball: Remastered,” not “Faceball II.” I see your perspective and understand your goal to hone in on the most intuitive and adaptive controls. Just as the original controls defined Faceball, your configuration will help to define your adaptation and give it a unique feel.
Besides, you are the “Master” guiding the destiny of “Faceball: Remastered.” 🙂
Anyone here play the original Turok on N64 or Turok 2 and remember how crazy the default controls were? That’s how I feel playing Faceball. Just like Turok, the controls take some getting used to (maybe a lot of getting used to), but once you master them, you can’t stop playing.
With that said, I’m with Ben on this one. I think the default controls were well thought out and intentionally made this way. I think it’s a natural transition to have the same controls with an option to patch the ROM according to personal needs via FB/FB+ as Ben previously stated….but that’s just my two cents. I’ll still be happy either way.
bigmak wrote:
..sent that bastard to England.
Wow! I never heard that story, lol. You really put some mileage on that thing…literally. 🙂
zenintrude wrote:
I am an asshole and totally forgot about padding in the time between last using my FB+ and now… issue resolved!
Sheesh, if that makes you an asshole, then I don’t want to know what that makes me. The only reason I replied so quickly is because I’ve done the same thing many times. I’ve sat scratching my head on several occassions before I realized my mistake! 😛
Lester Knight wrote:
i stopped typing on my phone after i discovered the microphone icon. now i just use talk-to-text and make edits for when it screws up. its so much faster then typing with my thumbs.i’m using google chrome and i’m not having any issues browsing this site.
For some reason, once my phone upgraded to “ice cream sandwich” everything stopped working right. I can’t backspace or properly delete anything, so even using the talk to text feature gives me fits. Grrr.
Looks like it’s now time to install Chrome on my computer. Thanks for the recommendation!
zenintrude wrote:
Any reason why this is not working? I’ve tried multiple USB ports on multiple computers and the result is the same.
First, let me say that your avatar amuses me. 🙂
Second, did you pad the files using the padder utility which converts the files to 2MB? If they aren’t padded then they won’t work.
Also, the error you get also appears on my computer if I don’t “stop” the external device to make it safe for removal. It doesn’t affect playability, though. [Edit: at least in my case…]
Yeah, I have the same problem, most often when I use Internet Explorer. For that reason, I generally use Firefox. Also, Internet Explorer doesn’t load the customized VB pointer icon either, but Firefox will.
Strangely enough, I have flawless success accessing the site with my Android smart phone. It’s just too much of a pain in the “A” to type responses on my phone, so I use my computer for this type of reply.
Not sure if your problem is your browser, but it seems to be my issue…
I went searching for the handled bit I bought a few months back, but found these instead.
This is the first time I’ve seen this particular set, but apparently 58 people and counting have purchased them. They look slim just like the one I have, so there shouldn’t be any issue opening it up, and at $6.99 a pair, the price is right.
Once you get it open, you can remove the LEDs and ship them off separately for soldering and save on postage vs. sending the entire unit….or like Mr. Stevens said, you can try the oven method. However, I’d only recommend the latter if you’re brave and willing to risk failure. I’ve used the oven method on several successfully, but I also scorched my first one (whoops!).
bigmak wrote:
But, what about a box for the demo red alarm/wario land ?-Eric
Now there’s a great thought! I would definitely be interested in boxes for my demos. The only drawback might be the limited number of people that have those carts. Also, how many people within that small group would be willing to pony up the dough for a box… Not sure the demand is there, but if it is, I’ll be the first in line! 🙂
jrronimo wrote:
I definitely recommend Galactic Pinball between the two. The gameplay is more strategic and varied and Teleroboxer is just too hard.Years ago I wanted to beat Teleroboxer, but I couldn’t get past the Kangaroo. I should give it a try. Every time I play Galactic Pinball, however, it’s a new, good experience.
I’ll second that! Galactic pinball has more repeat playability in my opinion. Teleroboxer is quite fun, but it is difficult for me as well. Besides, pinball has more universal appeal and the controls are intuitive. That’s a big plus if you let others play your VB. I keep Galactic Pinball, Bound High, and Warioland available at all times for those reasons.
I received mine a little while ago. Quality is once again top notch! Many thanks to the whole crew behind these boxed releases. Very pleased indeed.
colesonwilson wrote:
If someone is willing to pay me half a million dollars for a huge collection of video games then I would pretty much assume that they would also be willing to hunt me down and kill my ass if I tried to scam them.
HAHAHA! Thanks for my first good laugh of the day! You, sir, make an excellent point!
jzagal wrote:
Here are a couple of VBs and some extra goodies…
O.M.G. This defines the term “EPIC”
Love the Mario tape seen here and referenced in your other post. Too bad there aren’t any clear VB head units around. Nice paint job!
Great idea! That looks really nice…much better than the paper towel and tape! 😉
ectoglow wrote:
How did you order your copy? I’m having trouble figuring this out (I just started in on my VB again and have no idea how to interact on this forum).Could you point me in the direction of who to talk to to get copies of Both Bound High and Faceball with all the packaging goodies?
Also, was space pinball different from Galactic?
Welcome, and we’re glad you’re bringing your VB out of hibernation. You may order a copy of Space Pinball and Bound High at UncleTusk’s website here: http://uncletusk.com/catalog/17
As for the difference between Space Pinball and Galactic Pinball, please refer to the following by one of our PVB elite, Benjamin Stevens:
Benjamin Stevens wrote:
I definitely would not say that it is “largely the same,” other than the fact that they are both pinball games. Galactic Pinball has 4 tables and a hidden bonus table within the tables. Space Pinball has a total of 5 tables, and 4 of them are completely different from any of the four tables in Galactic Pinball, while the fifth table does look similar to the bonus table in Galactic Pinball, but it, too, is different in how it is set up and cleared. Thus, between the two games, you essentially get 9 different pinball tables to play. Also, Space Pinball’s tables all connect together in a sort of “adventure mode,” so you can progress from one table to the next and end up back at the first table, while Galactic Pinball only has 4 individual tables that must be played individually, without any connection between them. The unfortunate thing about Space Pinball is that it was never made into a finalized game, which leaves the fact that there is no pinball limit or high score table, but you can make your own pinball limit and keep track of your own high score for endless fun.