This came in the mail today.
Attachments:
RunnerPack wrote:
Lookee what I got in the mail today! 😀Thanks again, bigmak! You rock!
The label art looks great, morintari! :thumpup:
Whoa! these started going out. Awesome
Benjamin Stevens wrote:
DragonmasterDan wrote:
Wow, I just got a chance to try it. It’s WAAAAAAAY harder than the original version.So, is it a good challenge or a frustratingly hard challenge? I was hoping to create a good challenge when I designed my mazes, without making the game near impossible. I have yet to play through Stages 2 and 4 (all of thunderstruck’s levels), so I can’t say anything about them, but I did play through and beat all of my stages, so all of the levels across Stage 1 and Stage 3, on an actual Virtual Boy system.
The thing that one learns when designing mazes is that one cannot trust the difficulty that one receives when testing out the mazes on Mednafen. The reason why is because the game runs very quickly and smoothly on Mednafen, so it is much easier to run through the levels and kill all of the enemies. On the hardware, however, the timer counts down at the same speed in real time as it does on Mednafen, but all of the action in the game runs more slowly, so it takes like twice the amount of time to do everything on hardware as it does on Mednafen. Thus, if people simply play my mazes on Mednafen, they might think that the game is pretty easy, but if they play it on hardware, that is where the true challenge is supposed to lie. Of course, it would be best that everybody play it on hardware if possible, the way it is supposed to be.
Even after having memorized all of my own mazes, I found that if I do everything as quickly as possible on the hardware, I will not have much more than 30 seconds left on the majority of my levels. For some levels, it might even be hard to have that much time left. Thus, I very well expected that most people would not be beating certain levels on their first try until after they memorized the mazes. I was hoping that this would offer good incentive, though, to keep at it and, thus, give the game good replayability.
It took me a while to get used to the strafing controls. I pretty much had to get used to only attacking when I have one enemy isolated on the map screen because of two of them show up, I get double teamed and slaughtered. It’s a lot harder, Level 1 Stage 1 is harder than any level in the original game.
Wow, I just got a chance to try it. It’s WAAAAAAAY harder than the original version.
I’ll give this a try tonight!
Cymatic wrote:
Hi! I am the guy from the video you posted!I am using an updated/modified version of the emulator VBjin, called VBjin-ovr. Really easy – select oculus rift mode from the menu and load the rom!
It works extremely well, to the point that I had a 3 hour session with pinball and red alarm. XD There is no head tracking of course, but the image fills your vision and the old school graphics look sharp. The 3d is spot on for most titles.
Just curious, did you get your Oculus Rift via kickstarter, or were you involved in the development of it?
It’s a safe assumption that a fairly completely prototype exists if the game has an ESRB rating.
Licensed PAL carts should be the same size. If you’re talking about HES carts or other unlicensed cartridges you might find some differences.
I have a handful of licensed PAL carts, a HES PAL cart and a few others along with all 677 US licensed, and loads of unlicensed, homebrew and converted carts.
What game(s) were you running into issues with?
Nice stuff, I’m watching two of the auctions!
I have an R-zone as well. It’s far closer to a Game & Watch with interchangable cartridges, than any sort of traditional game console.
I have Batman Forever, Daytona and Virtual Cop for it.
Hedgetrimmer wrote:
Y’know reading the text in the magazine article with Virtual fishing, it doesn’t mention anywhere its a NA version, in fact it says:‘recently they netted a rare Japanese specimen called Virtual Fishing for the Virtual Boy’
So as I see it an NA version isn’t out there.
I think they were simply trying to make a fishing pun while noting that THQ licensed (but did not develop) it.
*EDIT:
Wait a minute, what all evidence exists for the fact that a prototype cart exists for the North American version of Virtual Fishing? I haven’t come across much, but if there is good evidence for it, then I’ll add it to my list.
For some reason I thought THQ had a demo out if at either Winter CES 1996 or the first E3. Does anyone else have any info on this one?
Added in edit: Nintendo Power previewed it. One would think if it got that far they at least had started translating it.
- This reply was modified 11 years, 8 months ago by DragonmasterDan.
Benjamin Stevens wrote:
Here is a list of VB games, which are all possibly out there somewhere in some completed state, but which are still not available to everyone:
1. Dragon Hopper
2. Mansion of Insmouse (North American Version)
3. Polygo Block
4. Virtual Block
5. Virtual Bomberman
6. Virtual Double Yakuman
7. Virtual Jockey
8. Zero Racers
North American Virtual Fishing that THQ localized may be out there as well.
Thanks for the update.
I like the idea of English patched Space Squash and Gundam repros. I do see Gundam as a higher priority both because it has a full English patch,and is far less playable without knowing the language than Space Squash is.
jrronimo wrote:
My initial reaction to a Mario Tennis box is to be opposed to it. It seems likely that some people might order them and try to sell them as if they were the “rare” for display only boxes… but then again, sales are likely to be pretty low volume…Making a box that’s mostly the same as the existing box can lead to consumer confusion… though not among the 20 of us that collect the system, I suppose… haha.
I think most of the people who are big into VB collecting already have the display box. I don’t have a problem with repro-ing the box. But I’m not sure how much demand is for it.
Benjamin Stevens wrote:
I’m going to go ahead and use this opportunity to throw in my support for the English version of SD Gundam Dimension War to be next on the list, which I know also Eric suggested not too long ago. I think the box should be made in the same style as all of the North American version boxes, so that it cannot be confused with the commercially released Japanese box (plus, if the game ever truly was commercially released in English, it no doubt would have conformed to the format to which all the North American releases conformed). Also, I already have an entire English instruction booklet made for the game, which can be freely used for this project, and I can clean it up and/or tweak it here and there if necessary, which won’t take me too much time. The format would have to be released in the same format as the Japanese manual, though, so the longest side being the vertical one. Moreover, I am confident that many non-Japanese speakers here and on other sites will never want to acquire the extremely expensive commercially released version and would rather have the version that they can actually read while playing.(The only things not translated into English in this game are the credits. I’m guessing that thunderstruck – with his newly acquired, advanced ROM-hacking skills – could easily take the English credits that already appear on this site under the Game Credits tab for SD Gundam and replace the Japanese text in the current English-patched ROM… just sayin’ 😉
I agree on this.
It’s not a game that can be purchased legitimately in English and would be different enough to where it wouldn’t be mistaken for a legitimate product.
vb fan wrote:
I can personally vouch that “Bound High” is fun and addictive. The 3D effect is spectacular.I really hate the “wind” — anyone know how to prevent getting blown off and losing a life?
Only go to the outsides of the boards when the wind has just ended and then move towards the center when wind starts. Whichever way the wind is blowing you should be able to recover from there.
And I’ve ordered.
I generally lean back on a recliner or a bed with a bunch of pillows and place the VB over my face at a slight angel. It’s more comfortable than any sort of hunch or lean required to use the stand.
segagamer99 wrote:
A few years ago I downloaded a Wonderswan emulator just to play Makaimura, or Ghosts n’ Goblins. It’s a very different game than the others in the series. The original series’ designer wasn’t involved, so the game was ok, but not good. That was a regular Wonderswan game though, not Color. I’ll stick with Gameboy, Game & Watches, and Virtual Boy for now.
I have the actual card of it. It runs slower on the actual WS hardware than on an emulator in my experience. But it’s actually a great game and well worth playing.