Well, I understand there are four basic colors, but what about the 32 intensities?
Is there any program showing all four colors and change between the intensities or perhaps display all colors and intensities in an other way – not at the same time?
They do when you start it in Reality Boy, so it seems like it writes the default information to ram if it’s empty. If I fill the .ram-file with all $00 it also rewrites the .ram-file with the default settings.
I have wanted to make cartridge shells for my Fairchild-games for a long time, it would be nice to give it a try.
Perhaps some VB-cartridge shells could be made? For the FlashBoy, all that is needed then is a connector that works (seems to be 2mm distance round pins) and no more original games need to be slaughtered.
Atari Hockey Pong (which BTW is the official Swedish Pong Championship version)
Fairchild Channel F (of different brands)
Vectrex
VIC 20 (2)
Fire Attack! (Game&Watch)
Donkey Kong (Game&Watch)
Diamond Hunt (Vtech triple screen LCD game)
Towering Rescue (Gakken “Card Game”)
LSI Game Fitter (Gakken plasma screen table top game)
C64 (a few)
NES (2)
GameBoy
GameBoy Color
GameBoy Advance SP
SNES
N64 (soon with RGB-mod)
Amiga 500 (3), 600 (2), 2000
PS2
Xbox 360 (2)
… and an stand up arcade machine, currently equipped with a “fruit/bandit/card”-circuitboard, but I have a one of those multi-boards that I’m going to install.
Currently hooked up are Pong, Vectrex, ITT Tele-match (Fairchild), PS2, Xbox 360, 2 x NES, Luxor VEC (Fairchild), SABA Videoplay (Fairchild)… and the arcade-machine. Most of the handhelds are in useable mode (charged/battery equipped) also.
How do you manage to get such good screenshots in rboy – all it does there is flicker a lot. 😉
Well, sometimes there are views that doesn’t flicker…
I wasn’t too keen on the change of steering, it now strafes right and left (with the same cross that moves fwd and bkw) instead of turns as it does in the first version, why the change (I did find the turn-buttons as well – on the other cross)?