hey guys,
i think much cooler would be a camera like the Gamy Boy Camera but with restlight booster so that you can have a “Terminator View”
I know its not usefull but a nice experiment.
Software:
3-d Tetris
Galactic Pinball jap.
Golf jap.
Insmouse : No Yakata
Jackbros. us
Mario Clash jap.
Mario`s Tennis us (incl. Demobox)
Mario`s Tennis jap.
Panicbomber jap.
Red Alarm jap.
Red Alarm us
Space Invaders: Virtual Collection
Space Squash
Teleroboxer us
Teleroboxer jap.
V-League Baseball jap.
Vertical Force jap.
Virtual Fishing
V-Tetris
VB Wario Land jap.
(all NEW Condition)
Hardware:
Virtual Boy us
Virtual Boy jap
Virtual Boy Jap gray mosaic box
Virtual Boy US Plastic Case
AC Adapter Tab jap.
Earbuds jap.
Eyeshade jap.
Misc:
Virtual Boy Prototype Controller
VUE Programming Manual + Software
i got a email from Ken Silverman today about porting the Build engine to Virtual Boy…
here is what he has to say:
> Is it possible to port the Build Engine to the Virtual Boy?
Anything’s possible.
> 1Mbyte DRAM … 512Kbyte P-SRAM
This is not enough memory! You will need to reduce the sizes of many
arrays – especially the sector, wall, and sprite structures.
> 4 color with 32 levels of Intensity
Build uses 256 color mode. With only 4 colors, you’ll probably want to
disable shading altogether and draw all your textures from scratch using a
custom tile editor.
> 20mHz
I remember Build used to run on a 486-33 at around 15-20 frames per second.
With shading disabled, and well-written assembler code, it might be ok.