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Understood
@furiousjorgeRegistered July 18, 2011Active 13 years, 2 months ago
11 Replies made

I will research Insect Combat and Sovient Union 2010. Thanks for the heads up, guys. This is helpful :]

OK, so I cannot figure out how to use objects in my game. The demos provided by Planet VB about objects (demo 3 & demo4) do not work when compiled and emulated. I am attaching my entire game (or lack of a game) you guys can do whatever you desire to it. The game is supposed to be of a ship crash landing, where the goal is to land in a safe landing zone. The player will be able to sort of jump, (cant jump that well since its supposed to be crashing) but some obstacles cannot be jumped over. This is where the ship would have to switch lanes to a background lane. That is pretty much the skeleton of the game. Thanks for any help!

I was wondering if there is a method to shrink an object? I was told there was a demo somewhere on planetvb of a mario spinning and shrinking. Also thanks for all the help! I appreciate it!

Does anyone have any suggestions for an efficient way to make a scrolling background? At the moment I am just working on showing multiple bgmaps one after another, but I feel there could be a more logical way to do this…

Thanks guys! The problem was with the BGmap. I used DanB’s plugin to produce a proper one, and all is fine and dandy at the moment.

This is the code I have so far. I am having trouble displaying two images.

#include “include/world.h”
#include “include/mem.h”
#include “charset.h”
#include “charmap.h”
#include “include/joypad.h”
#include “hi.h”
#include “h.h”

int main()
{
//Copy graphics to memory

//Stick figure picture (from demo2.c)
copymem((void*)CharSeg0, (void*)CHARSET, 19*16);
copymem((void*)BGMap(0), (void*)CHARMAP, 1024*8);

//Other picture
copymem((void*)CharSeg1, (void*)HI, 51*16);
copymem((void*)BGMap(1), (void*)H, 1024*8);

//This shows stickfigure picture
vbSetWorld(31, WRLD_ON, 0, 0, 0, 0, 0, 0, 32, 40);

//How to get it to show Other picture?
vbSetWorld(28, WRLD_ON|1, 200, 0, 120, 0, 0, 0, 40, 40);

vbSetWorld(5, WRLD_END, 0, 0, 0, 0, 0, 0, 0, 0);

//Initialize registers
vbDisplayOn();

//Set brightness registers
vbDisplayShow();

return 0;
}
//Main loop (Empty because we’re done but don’t want to reach the end)
for (;;);

Sooo, this project has shown me how atrocious my programming skills are 😛 Could someone give me an example of how to display two images in C? I am able to display and manipulate one loaded image, but I cannot get another one to work! Thanks!

OK, so I figured out how to scroll multiple images in different directions and speeds and created a screen wrap effect. Now I just need to create a background to scroll across the screen. Do you guys recommend using VIDE for art?

Soooo, I am trying to create parallax scrolling for the background, but due to my poor programming skills I am having difficulty programming an image to scroll across the screen. I am also having difficulty figuring out how to create screen wrapping. Does anyone have any tips? I would greatly appreciate it! 🙂

I have recently got the compiler to work. I am using the GccVB CVS 06-20-05 version

Currently the idea is a on-rails platformer running game. To avoid obstacles the player would have to hop to platforms in either the foreground or the background. Like in Wario Land when you can jump to the background, but this will be a necessity to avoid objects. This idea will either be developed more or changed as time goes on. At the moment I am trying to get the compiler to work, but I am getting error messages.