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Understood
@gloverRegistered August 29, 2010Active 1 year, 3 months ago
128 Replies made

I never seem to have money in the budget when stuff does go up. Most recently the Innsmouth Mansion CIB was in stock, but then sold out by the time I could afford it. One of these days, maybe…

An interesting run-down by the folks over at Digital Foundry. Sounds like quite a lot of care went into the various emulation methods on offer – worth a read/watch if you’re curious.

https://www.eurogamer.net/articles/digitalfoundry-2020-blaze-evercade-df-retro-hardware-review

pinmagic wrote:
I saw an article about this a few weeks ago. Looks good, but I will bet anything that it fails big-time. I would be surprised if they even issue another cart. This type of thing is just too obscure to survive.

Yeah, I don’t imagine it’s going to take the gaming world by storm and fly off shelves or anything – it’s admittedly a niche product aiming at a niche market. I’ve got high hopes that at least what’s been announced for later this year will see the light of day, but only time will tell, I suppose.

I’m heartened that they’re doing the diligence to license the games from the rights holders, and the cost per cart feels reasonable to me, so those are points in its favor.

This is fantastic – thanks to all involved for the translation efforts!

Honestly, I’m more than a little conflicted about the whole Facebook ownership of Oculus too. But the ability to play Beat Saber 360-degree levels without any wires getting in the way was too enticing to pass up. 😉 Coming from a PSVR setup, where I basically had one fixed spot in the middle of my living room where I could play, the freedom to play anywhere in the house is so freeing!

Right now I’m deep into Tokyo Chronos, a visual novel game built for VR. It doesn’t seem at first like a genre that would benefit from the extra immersion, but there are a few moments that pack an extra punch from feeling like you’re right there in the midst of the group.

Also just started dabbling in sideloading content – so I’m curious to try out Lambda1VR too!

Not *exactly* VB related, but I was gifted with an Oculus Quest, which I’ve promptly sideloaded a VB emulator onto. 😀 Nothing beats playing on the original hardware, of course, but uh… this comes pretty close!

Just popping in to say – these are totally killer! Keep up the good work! 😀

It’s somehow cool to see a person your size in one of these games.

This was the most striking part of Arkham VR for me – there are a number of times where you’re just standing right next to life-size models of other characters. In terms of immersion, this is by far the best one I’ve played so far.

Haven’t honestly had much time to dive into the PSVR, but what I’ve played, I’ve absolutely loved. Feels very much like the future is here. 🙂

Looks like that thread got deleted?

You know for a fact that something like this has truly become a cultural phenomenon when your boss walks out of his office playing it on his phone…!

It’s always interesting to see these go up on auction sites, but does anyone know if they actually manage to sell at the prices people list them for? Most that I’ve seen over the past several months with an asking price north of $1000 seem to expire without any bids, or get canceled prematurely.

Asking more out of curiosity than anything else. I’m still pretty fascinated by anything to do with this game, personally. 🙂

Protoman85 wrote:
Gizmondo

Bonus points for reminding me of this incredible piece of work, haha. The mid-00’s were a crazy time…

Adding to the problem, on most controllers it’s always been far enough away from your primary inputs (D-pad and action buttons) as to be pretty useless in most situations. Start, on the other hand, is almost universally used as a pause button, when it would make sense to be taking your “finger off the trigger,” as it were.

I still remember seeing the Gamecube controller for the first time, and thinking to myself, “That’s crazy, how can they make a controller without a Select button?!” while being COMPLETELY OBLIVIOUS to the fact that the N64 controller never had one, and I’d never missed it… 🙂

I’m guessing Devil Busters is what eventually became Jack Bros., too. Who knew so many VB games went through multiple names?

At least the description of this one explicitly states that it’s homebrew, and not touting it as official or unreleased or prototype or some nonsense.

I do like the line that “not much is known about its origins” though… lol.

I remember thinking as a (very young) kid that since the Game Boy was only shades of gray, it must only be half as powerful as the NES, which I knew was 8-bit… so by kid logic, it must only be 4-bit!

Back on topic, though – scans like these are endlessly fascinating to me. It’s like 90s Nintendo was a totally different company, riding high and confident they could do no wrong.

I’d estimate that US Jack Bros. probably comes in at #5, just barely edging out Insmouse no Yakata. It’s definitely the rarest US release, but I don’t really have any raw numbers to back this up.

I think the higher price it tends to command has a lot to do with its ties to the Shin Megami Tensei series, which has picked up a lot of interest in the last few years.

My guess is that the few people who have managed to lay hands on a copy of Virtual Bowling for their collections are unlikely to want to part with it… and are probably also unlikely to have a spare copy kicking around.

Congrats and welcome to the club! 🙂

Looks like even the visor is in great shape – nice find!

Had to dig through my email history to figure out when I purchased this one from Richard – looks like sometime in January 2013. I think he’d just recently started 3D-printing them at that point.

Anyway, it looks a bit different from all the others pictures here, so I thought I’d share for those who were interested. 🙂