I could write a tutorial about how to setting up eclipse to work with
gccvb and reality boy under linux/windows… and maybe another one about
how to compile the last gccvb.
Hi, before you blame me because of my post (and my poor enlish), I must admit that I am in the programming side of the force, so I hardly understand anything you’ve said about all the electronic stuff, but I ve’been programming for the vb for a while. So I would like… and really need to know wich is the best (and easier) way to get my own creation over a functionally cart. I will apreciate any direction about which original cart (i.e baseball, mario tennis, etc) I should destroy doing it, wich eprom programmer and chips to pick up.
It is simple if you have the time to figure out the mathemathics, basically you take an arbitrary distance between each eye (e.g 384pixels) and a Z coordinate position toward de screen, and the distance between the images for left and right display is a function of the Z coordinate. Once you have it, you simple change de distance between the eyes and you can control the deep sensation… why dont you check my demo in the homebrew section? (Sorry for my bad english).
ok, i will send my demo to you but i have a doubt, i have used some pictures from mario rpg and super mario world for test… will i have some kind of trouble because of this???
Hi, im actually working on a platform game… well actually i only have somo sort of technical demo using the sprite engine i’ve working on and a very simple 3d engine too… at least the 3d and stereoscopic math is already done and right but i don’t know who to post the demo.
Ive been working with the gccvb compiler and the rboy emulator, but i have a problem when i set the affine mode of the world to been displayed… it just ignores the value of the parallax attribute… is this an emulator problem? compiler?