I dunno, his video didn’t seem too negative to me. I think he properly assessed a lot of stuff, even if he made a few factual errors (for instance, color was NOT possible with this technology back them). When I tried out the VB as a kid, I didn’t like it. The controller was confusing, I don’t think I adjusted the headset correctly, and the games being demoed were super-simple (and for that matter, didn’t showcase the controller in a positive light). But after seeing Ben Heck’s teardown/rebuild of the VB, I really got an appreciation for how amazing the technology was for the time. And then I started to think about how much potential the controller had. I like it unironically, and not to be quirky. I think if a few things happened differently, it could have been a success, and gaming might be in a different place today. To me, it’s almost like a peek into an alternate universe. LOL And I kind of want to prove the VB can be a good console to play games on.
Looks good, but it’s understandable to put it on pause.
So in this case… a single cartridge slot would send data to all three Virtual Boys simultaneously, and the “Red” Virtual Boy would keep the other units synchronized using a passthrough EXT accessory. Hypothetically the other VB units could be housed in a “console” unit that is tethered to the main “Red” unit. Obviously you would need a new “port” to get the display cables from “Green” and “Blue” to connect to the headset.
Possibly… another solution would be to somehow get a single unit to flip between multiple sets of LEDs. But because the mirror is constantly moving, this switching would need to be done incredibly quickly, or you’d have the colors smeared from one pixel to the next… I wonder if the VB is capable of incredibly-fast timing like that.
I think I heard once that red causes less eyestrain than green or blue. Replacing the red LEDs with the white ones that currently exist would probably be cool, if possible. It’s probably possible for the VB software to use more than a 4-color palette, but the output would still be black and 3 shades of red. Having a larger palette does have some interesting potential uses, though, and I’ve been thinking about it. The question is if those uses are worth the big hit to memory.
But a Virtual Boy will never be able to output more than black and 3 shades of red. There is supposed to be some hardware trick you can do to make different columns of pixels have different brightnesses, but that doesn’t seem like it’d have a whole lot of utility. A Virtual Boy Color would effectively be a different system, and would need more memory and probably a slightly faster processor. I would love nothing more than to see something like this happen, but I assume everyone with the skills to make an alternate past-future tech like that is retired, pretty well-off, and would have no desire to work on our pet projects. It’d be like asking someone to make an Atari console after the 7200 but before the Jaguar.
- This reply was modified 4 years, 2 months ago by Knightcrawler.
Mellott, you have done geat things for this community and I trust you. I am willing to donate a decent amount toward those metal molds.
I am excited for this!
Use of large sprites for VirtualBoy is not surprising. Without the ability to have contrast by color, you need strongly defined shapes and outlines. I imagine 3D effects would be smoother with higher-res objects. The VB also has a pretty good resolution, so why not take advantage of it?
The VB doesn’t have lasers, but you are right. I heard Nintendo funded a study that ended up saying it was safe, but they said that just to be safe.
VB graphics would use up much, much less memory. However yeah, I would say an emulator would be pretty much impossible. Ground-up ports would probably be possible and run well, though.
retronintendonerd wrote:
e5frog wrote:
I sent a link to here.
But as they said they’re bound by client confidentiality.I hope they forward our interest to the client. Maybe if they see how excited we are and dedicated to the system and its preservation, we stand a shot at something happening. Hell, if they wanted to release it and sell copies of it kinda like some of the repro companies do now, I’d be for it. I wanna see it preserved!
Didn’t we learn our first details about this game from the would-be composer? The game was cancelled before they got to make any music. The game is not in a state where it can be released commerciallu.
That is really cool. 🙂
Well, I would donate a few hundred to that. But getting enough people to do that…? I dunno.
Best bet to confirm would probably be to check recorded news stories from the launch.
Great news, Mellott! I cannot wait to see them.
I got mine on the 29th, I think. It’s a solid piece, doesn’t feel fragile at all. Grips the controller male end very firmly. I think it uses a micro USB B. At first I thought I’d have to go get a cable for it, but my phone uses the same thing. 😀 After plugging that in, I found it worked right off the bat for most applications. There’s a Virtual Boy-related program I have that it didn’t initially work for, but XPadder got it working without any fuss. It even works without batteries. There really are no other controllers with the same layout as a VB controller, so this is the best option.
For those of you who want to use XPadder, you can use these attached images I edited to look nice and work for it. One is full color, the other saves a few KB by using a 256-color palette (in case 30 KB matters to you, LOL).
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Yeah, that is a good story. I had some family and friends over to see Star Wars, and they tried out my VB. They liked it, and thought the controller was ahead of its time.