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Understood
@l___e___tRegistered April 8, 2011Active 4 months, 1 week ago
416 Replies made

I’m 100% committed to 2 ideally, in case one gets lost or damaged, they’re only $10-12!

However, if 2 is a no-no then please add me to the list for one.

Thanks,

Luke.

I’d be interested – what’s the box design?

I could use one!
I don’t live in the US but would gladly pay shipping…

If you look in the Released Games section:
http://www.planetvb.com/modules/games/?r

Then head to the Multimedia tab, scroll down and you’ll see audio rips for most of them, but they’re separate files and I’m not sure how complete they are.

Thanks again for your rips 😉

Like a scat movie? Yeah it’s still on.

Ok, here you go, as if looking at the front of the virtual boy image on the largest face of the box, the right way up.

I’ve measured with care, on multiple faces and sides but I can’t guarantee everyone else’s is the same, or that mine’s not warped etc.

Width = 375mm (could be 374…)
Height = 315mm
Depth = 150mm

Card is 1.6mm thick from what I can tell.

I’d measure the inners as well but they’re so warped it’s really not worth it.
You have the card thickness so you can calculate the inner space if you really want exact measurements.

Hope that helps, looking forward to seeing what it is you’re making!

If you use Photoshop to draw in ten colours, you can always fill the colours with the same dither pattern as Chris made though right? It’s best practice I’d say – it’s what I was trying to suggest all along.

Haha, I just hate imperial. As you’re in the UK I know mm are fine then 🙂

I didn’t get to measure last night I’m afraid in the end – but will get that to you later. My Friday evenings are filled with super exciting activities as you can tell!

Just wanted to come back to this and add that I tried Krisse’s program (10 colour demo) out on real hardware and was quite impressed.

The flickering and stereo blending methods don’t work, but the dithered 10 colour demo works great. It doesn’t give a steady 10 colour gradient, as several dithering patterns look almost the same on real hardware.

However, it sure looks like at least 6 separate colours in there and you can hardly see the dither – unlike the intro to Bound High! The dither is very obvious there as he boosts into the sky. Krisse’s demo blends tones much better.

  • This reply was modified 13 years ago by L___E___T.

Sorry – that seems a bit obvious yet I missed it – if you do want a translation, do that and pass back and I’ll have it translated.

I’ll measure my JPN box when I get home.
I insist on giving measurement in mm though 😉

Can you post a close up shot of the sticker so that the text is readable? I can get that translated if necessary as well.

Looks interesting!

Gunpei Yokoi was vilified at Nintendo after the Virtual Boy nearly crippled the company. Despite the fact that it was not rushed through R&D by him, he was made the scapegoat of course.

I imagine they’re paying respect to his memory in their own way, by not spending time on his ‘failure’, even though it was not his fault that it failed. If they’d have waited one more year, the VB could’ve/would’ve/should’ve been full colour because the red and blue LEDs came on the market at an affordable price.

Wow, that IS cheap – unfortunately in Europe we don’t have that option 🙁

You could, but I’m sure you could find cheaper ‘cart only’ listings.

I just got mine too! BIG THANKS!

…so good it got Instagram’d

Sorry to double post, I can’t figure out to to merge or edit a post – but I thought I might try and illustrate what I mean about the interlacing.

I’ve mocked up the 4 tones and interlaced these to try and get mixed colours, but it doesn’t really make much difference unfortunately: [click to full-size, preview has 2600-syndrome]

Of course, you could try the flickering option, but given the VB’s headache issues as-is I can’t see this being a good idea. I have no idea what the refresh rate is (60hz x 2?) and even less about sprite limits, I can’t see it being a viable option to explore.

Attachments:

This is really great of you – can’t wait if you’re able to do a Jack Bros. rip!

ALSO, here’s Blue_Kirby’s WarioLand rip, in case people missed it:
http://www.megaupload.com/?d=69K5RKT7

Ok I get what you’re saying – but at the end of everything, isn’t that just creating the same image dithering anyway?

The difference is that instead of having the chance to review the dithering amount and spread, then clear up pixels after that – you’d have an image with no optimisation.

If you take Photoshop for example, you could have it render any image into ten colours, then have more control over those colours by filling with a defined pattern, but you’ll still need to clear it up afterwards with a quick sweep.

If you want to skip that, you can dither as a pattern, or as noise, which sometimes helps the image representation – but it’s still better to have that control in an image editing program then put into code, rather than trust a machine to do it automatically in my opinion.

Unless I’m really off here and you’re talking about layering colours on top of each other to get a new colour (like Hellraiser NES) – what would be the actual benefit once all the work is done? Even in this example, I don’t think it would work on a VB because visuals are (depending on focus settings) pixel-crisp.

On a TV set you can interlace blue wirh yellow and try to get a green that isn’t in the limited palette. However, on a VB, the colours won’t blur because they’re the same hue and even if they did, you can only mix to a limited extent I’d say. I suppose the best you could hope for is an illusion that looks like 8 shades instead of 4, but I think it’s just as easy to do that directly in Photoshop myself.

Pre-ordered! I’ve waited ages for these books to be available in english, it was tempting to order them in French before.