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Understood
@lameboyadvanceRegistered July 27, 2003Active 10 years ago
259 Replies made

Making a 1MB cart should be easy enough, as it only requires 2x512K chips. The problem arises when you try to make 2MB or cart with SRAM.

Another problem may be the chips themselves. Last I heard they were no longer being produced, and our usual source for them (DogP) seems to have dissappeared from IRC.

Personally I want to make a 2MB cart with SRAM, to be able to run both PD and commercial ROMs, but before that it probably is best I attempt something a little easier.

I have a lot of this (cart and programmer) fleshed out in my mind, but just haven’t had any time to go any further.
Another problem may be my original idea for a programmer involved a LPT-based unit, but most OSs (and even some PCs) nowadays don’t seem to support it anymore. I may have to do some research on a USB based unit. This would end up being faster, but would also end up a lot dearer than the other method.

Another idea of mine was to make an in-console programmable cart using the VB link port, but I never did figure out an easy method of switching the hardware from read to write and vice versa…

A long while back there was talk of making flashcarts, but like a lot of things in the VB community as of late, this never happened.

It should be possible to make easily reproducible flashcarts as long as someone can make the circuit design, and purchase and solder the chip(s).
One problem may be getting hold of enough VB carts to salvage for cart connector and case.

…But like most things, we just don’t seem to have the time to do such things anymore… 🙁

Welcome to the community VirtualZoa! 😀
Things tend to be slow in the VB community, but if you have IRC you can visit the ‘official’ channel on EFNet #virtualboy.

OBJ_YSET used to be a function which would allow you to set the Y coordinate of an OBJ (sprite). Similarly there was an OBJ_XSET as well.

haven’t looked at the new gccVB, but I’m guessing they were either renamed or replaced, possibly by OBJ_SET(x, y).

…Also, what flash cart are you using? I want to make one, but all of them seem to use 2x 8-bit chips rather than 1 16-bit one.

They’re… different. 😉

Hm… Possible ideas…

Wario Bland – Yet another remake of a remake of a remake…
TeleroFoxer – Furry fighting as its best
Virtual Blab – Completing puzzles by talking them to death (microphone required)
Hack Bros – Jack Bros meets the The Matrix

…How are those for crap suggestions? 😛

O…K.. 😯

…Keep it up? 😐

😛 😉

…Has anyone told you you have an unhealty obesession with Virtual Boy? 😛

Welcome to the club! 🙂

Shame you aren’t a coder. We could have used you a few years ago… 🙁

Its either http://www.virtual-boy.net/ or http://www.virtual-boy.org/

…Do you own virtualboy.net KR155E? That 404 screen seems familiar, like the one I occasionally get from this site. Same provider? 😉

Sorry, its just your grammer sounds an awful lot like that online translators spit out. 😉

Keep it up! Games like Fishing weren’t released in English, so we’ll take anything we can get. 😀

Did you actually translate it, or just Google translate it? 😉

lol

Yeah, right… 😛

I didn’t mean an actual cabinet, instead getting the displays dimensions and making your own display stand.
Like the way there are DIY arcade cabinets around…

A new VB demo?!?

I’ve been out of the loop too long.

Its about time I put VeeBee Dev back up… 😉

…And while you’re at it, add in [ center ] support. 😉

Just found this in Edit Account.

‘Interessen’ should be ‘Interests’.

Ringman, the VB resolution is 384×224.
You would have realised that if you looked at the size of KR155E’s image above.

I posted the colours in the faceball thread. You can basically set them to whatever you want with the exception of the final colour, which is generally always bright red/white anyway.

The problem would be getting the exact stereoscopic measurements for the VB screen. I have no idea how far away/apart the image would have to appear.

The VB doesn’t have an actual default palette, just 4 (well, 3 + transparent) you can set the value of.

IIRC the shading is a follows:
BG Colour = either 1 of the 4 colours.
Colour 1 = transparent
Colour 2 = 0 to 127
Colour 3 = 0 to 127
Colour 4 = Colour 2 + 3 + 4

As I don’t have a flash cart, I have yet to try anytihng on VB. I just tend to use the standard (or what the emu outputs as standard) Windows greyscale.

…Has anyone considered getting the dimensions of the displays and making a DIY one?
(Like an arcade cabinet, but crappier. :-P)

Right now, unless you have some electronics skills your only option is playing them on an emulator.

A few of us were designing some flash carts a while back, but AFAIK none of use got them completed. A couple of people have some, but they are for testing purposes so I doubt they’ll want to sell them.

Right now my Zelda port uses gfx straight from the NES, with simple parallax added. It looks like something from a popup book, rather than the 2 screen stereoscopic feel of most VB games.
Problem is I’m crap at graphics, and wouldn’t know how to accurately translate them into 3D anyway…